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Off-Topic Discussion => Gaming Discussion => Topic started by: starbug on October 21, 2012, 05:29:32 pm

Title: Dragon Age 3, Human Origin, concept Art
Post by: starbug on October 21, 2012, 05:29:32 pm
At the recent Edmonton Expo, BioWare revealed some information about the upcoming Dragon Age III: Inquisition. More hints and minor reveals were unveiled via developer tweets:
- The protagonist will be human
- Players will be able to choose origins, though these will not be playable
- The chosen origin will have a significant impact on the story
- It was hinted that The Warden and Hawke may appear as NPCs.
- Flemeth will return
- We will learn a lot more about the Qunari in the next game
- While Dragon Age is not intended as a trilogy, certain narrative threads will be brought to a close
- BioWare is looking into ways to include previous choices without save imports
- "One level in Dragon Age III is as big as all the levels in Dragon Age II."
- Customization will be bigger than in Dragon Age: Origins and companion customization is confirmed
- It was hinted that players may be able to take control of a castle
- Players may see what became of some Dragon Age II companions
- It was said that a long-term aim beyond DA III was to move to "all four races as playable", though increased customization would be the focus in the meantime

Concept art can be found here, Images are pretty big.
http://blog.bioware.com/2012/10/20/first-look-dragon-age-iii-inquisition-concept-art/

Now what are peoples opinions on that fact we will most likely be human, but will have different origins. Now over on the DA Wiki and bioware forums people have been bashing Bioware for this, so can we keep from bashing the company please. Its their IP and story they can do what ever they want.

Now the human origin doesn't bother me at all, as i played as a human in the first one so i am completely fine with that. Now the fact they have hinted that the warden and Hawke may feature, i wonder how they will do it as they are trying to find a way without importing the save games from the last 2. I imagine it will be like the story book thing for Mass Effect 2 where you pick what happened but i wonder how they will get the characters appearances without the saved game.

Nice that we are getting companion customization back. Taking control of a castle hmm, bet i will be something like Neverwinter 2. I only hope that they have learned not to use the same maps over and over again and try to fob them off as different locations. I am hoping that they can do a good job with this. I know bioware has suffered a wee bit but i still like them.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: LordPomposity on October 21, 2012, 05:33:02 pm
- The chosen origin will have a significant impact on the story
Well, it's nice to hear BioWare say that player choices will significantly impact the story. I'm sure we can all trust them on this, considering their track record with similar promises to date.
Quote
- BioWare is looking into ways to include previous choices without save imports
I'm not terribly worried about this. If I run into a plot development that contradicts a decision one of my characters made in DA:O or DAII, I'll just adjust my monitor's color balance to compensate.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Scotty on October 21, 2012, 05:49:54 pm
Considering that games consist of significantly more than the last fifteen minutes in most cases, I'd say Bioware's track record with making player agency important is pretty damn proven consistently.  Exhibit A: the rest of Mass Effect.

Seriously, this is not the thread to ***** about ME3's endings again.  Bioware took a huge hit from it on release, again on the release of the Extended Cut, and every day since both.  Give it a rest.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: LordPomposity on October 21, 2012, 05:58:40 pm
Considering that games consist of significantly more than the last fifteen minutes in most cases, I'd say Bioware's track record with making player agency important is pretty damn proven consistently.  Exhibit A: the rest of Mass Effect.
The Rachni Queen was not in the last fifteen minutes, but as you say, this isn't about ME3. Nullification of player agency was actually (in my opinion) a much bigger problem in DA2 than it was in ME3. Despite ME3's ending, I'm glad I bought it and played it. I can't say the same of DA2.

DA:O was awesome, and maybe the recent trend in game quality will reverse itself with DA3. However, DA2 taught me to wait and see what the community reaction is post-release before giving EA any money (no matter how game-breakingly good the in-game items I'd get for pre-ordering are).
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: starbug on October 21, 2012, 06:06:44 pm
Exactly I don't want this turning into flame bioware and ME 3 thread, i loved ME 3, i think it's a great game. Now if people use this thread to complain about the ending I will request it locked. Time to move on from this issue.

Ok since flemeth is returning and maybe the warden, I wonder if morrigan and her baby storyline will be one of the few resolved. They are also using a new engine for this one I believe. I also hope ohgren and shale make a return, they were my 2 favourite characters.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: SpardaSon21 on October 21, 2012, 06:09:42 pm
Yeah, I heard they were using Frostbite 2 for DA3.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Aesaar on October 21, 2012, 06:10:52 pm
I like DA2 more than DA: O.  *dodges flak*

The only part of DA2 I hated was the repeated environments.  I found the characters better, since the only characters in DA: O I liked were Loghain and Sten.  The others bored the living **** out of me.  The story was better, especially Act 2, because Qunari are actually interesting, whereas it's almost impossible to get more boring than the Darkspawn.  The protagonist was better in that he/she expressed emotion, while the Warden in DA: O was less emotional than the Tranquil.  When DA: O called for someone to die, I had to choose between my character and Loghain, and I chose my character to die because I just couldn't build any sort of attachment to him.  In DA2, I actually liked my Hawke.

Also, DA: O painted itself as a spiritual successor to Balsur's Gate 2, hype it utterly failed to live up to.  DA2 painted itself as a successor to DA: O, and given that I thought DA: O was a massive disappointment, I didn't expect much and was pleasantly surprised.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: An4ximandros on October 21, 2012, 06:14:47 pm
- "One level in Dragon Age III is as big as all the levels in Dragon Age II."
Not too hard is it? ;7

 Personally after the whole Mass Effect 3 fiasco, I don't think I'm buying anymore Bioware games, it showed, to me at least, they lost their touch.
 Project Eternity is really my last hope for the revival of "Arbitrary Law" based RPGs.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: starbug on October 21, 2012, 06:46:15 pm
Apart from the repeated sections of DA 2 I did like the storyline, DA origins was really just a normal RPG, didnt really do much different. The only major thing it did was the origin parts. I am willing to give DA 3 a chance as I think it has been in development longer than DA 2, for some reason they rushed to get DA 2 out fast which I think played a part in its problems. I would like it to be darker in tone, as the DA is ment to be a dark fantasy instead of a high fantasy. To me DA 2 wasn't that dark and gritty. As long as we don't get reused maps and my warrior can duel wield again I'll be sound as a pound :-)
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on October 21, 2012, 08:51:57 pm
Nullification of player agency was actually (in my opinion) a much bigger problem in DA2 than it was in ME3.

I got to the penultimate battle in the game and got so pissed off about it that I uninstalled the game and refused to ever touch it again. Meanwhile I've replayed the original Dragon Age many times. While DA2 had better characters, it completely lost the open feeling DA:O had in favour of leading the player around by the nose. I ****ing hate it when RPGs do that as it completely destroys the RP part of RPG.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: SpardaSon21 on October 21, 2012, 09:02:31 pm
I've never played DA2, but doesn't it give you the illusion that you can actually pick a side in the conflict between mages and Templars before ripping it away?
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: LordPomposity on October 21, 2012, 09:12:13 pm
I've never played DA2, but doesn't it give you the illusion that you can actually pick a side in the conflict between mages and Templars before ripping it away?
Exactly.
Spoiler:
If you side with the templars, the leader of the mages turns out to be a blood mage and turns into some kind of fat ugly thing with tentacles. He tries to kill you, so you kill him. Then the leader of the templars tries to kill you because she thinks you were corrupted when you killed the leader of the mages, so you kill her.

If you side with the mages, on the other hand, the leader of the mages resorts to blood magic as a last-ditch effort to defend himself from the templars (despite the fact that you're slaughtering templars on an industrial scale and the situation is not nearly dire enough to call for such an extreme response). After turning into some kind of fat ugly thing with tentacles, he tries to kill you, so you kill him. Then the leader of the templars tries to kill you, so you kill her.

Hawke walks out. Cut to Inquisitor-With-Horrible-Fake-Accent realizing that the guy she's been questioning (which has served as a frame for the story) doesn't have anything particularly useful to tell her. This carries much more symbolism than the writers probably intended.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: SpardaSon21 on October 21, 2012, 09:16:13 pm
That almost (but not quite) sounds worse than the ME3 ending.  It is certainly far, far worse than the Extended Cut ME3 ending.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: LordPomposity on October 21, 2012, 09:25:23 pm
I think it was actually quite a bit worse. However, the influence of player choice in DA2 was not hyped up to nearly the extent as it was with ME3 (and AFAIK no DA2 designers made objectively false statements about the ending when promoting the game), so there was less backlash.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Mort on October 21, 2012, 10:38:39 pm
I liked DA2's writing and most of ME3's writing as well
"Brings up flame shield"

I still enjoy Bioware's games and look forward to DA3
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Scotty on October 21, 2012, 10:41:39 pm
Most of ME3's writing is brilliant.  There's no shame in liking it.  Tuchanka in particular is amazing.  It's just the last 15 minutes that are terrible.  That and Kai Leng.  Most everything else is pretty great.

Haven't played DA2, though, so I can't chime in on that.  I just remember that DA:O was pretty good, and that both KOTORs were good in their own way (barring the incomplete ending on 2). 

Bioware has a pretty great track record of great games, even if they've stumbled a couple times lately.  I'm cautiously optimistic about this one.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: General Battuta on October 21, 2012, 10:59:19 pm
KOTOR2 wasn't BioWare! And I'm posting this, with an exclamation point! Even though you probably know!
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TrashMan on October 22, 2012, 01:38:27 am
Most of ME3's writing is brilliant.  There's no shame in liking it.  Tuchanka in particular is amazing.  It's just the last 15 minutes that are terrible.  That and Kai Leng.  Most everything else is pretty great.

A bit mroe than that. Including a horrible begining.

But the game does have it's moments.


Quote
Haven't played DA2, though, so I can't chime in on that.  I just remember that DA:O was pretty good, and that both KOTORs were good in their own way (barring the incomplete ending on 2).

DA2 is utterly forgetable.
Not "garbage" (very few things really are), but it does fall quite far from what one might expect. 
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: newman on October 22, 2012, 04:51:33 am
- "One level in Dragon Age III is as big as all the levels in Dragon Age II."

Considering the amount of copy/paste recycled levels in DA2, that's not saying much; almost like saying "one level in DA3 is as big as one level in DA2 which we then shamelessly recycled everywhere" :P

At any rate, after the horrible, horrible crapfest that was DA2, I'll need to see a lot of rave reviews before I'm convinced to spend my money on this.


While DA2 had better characters..

You must be the first person I've ever heard say that :) Frankly I found DA:O's characters better (not brilliant, but I can still remember them all, as opposed to DA2's). I mean you had your main character who was.. without character, totally bland. You had that elven Welsh girl that was annoying at the best of times, then Anders which I'm at a loss as to why he was written at all - you could probably cut him out without anyone noticing, completely boring and faceless. The only other one I remember is the completely cliche character of Isabella which was so obviously molded it was ridiculous - and not interesting in the least. Quite frankly I forgot the others. The game never had anyone as great as Shale. Hell even the boring little Lilliana would probably be the most interesting character in DA2, if they put her among that boring lot. Alistair or Morrigan could easily take up stand up comedy in the DA2 world, because characters in DA2 suck *that* much :P

It's actually the characters and story I have most of my gripes with in DA2. I also agree with the open feeling DA:O had completely destroyed in DA2. One of the biggest causes of that is the.. "ecological" level design (let's recycle everything!) which made the world bland and boring. And I disliked the console like combat too, but that's another story. The game could have been much more interesting with proper character and story writing and interesting level design, even if it retained the same combat model.

At any rate, there are a lot of people saying that Dragon Age 2 isn't a bad game, but it just isn't as great as DA:O. I personally don't subscribe to that line of thinking because I can honestly say I found the game boring to play, and that I haven't really enjoyed it at all. Liking or disliking a game is a matter of personal preference, of course, but for me DA2 was a plainly bad game that I have no desire to replay (I honestly can't remember the ending and am not sure I even finished the thing). I replayed DA:O many times, though.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: starbug on October 22, 2012, 05:22:19 am
Ok guys can we leave ME 3 ending out of this topic, seriously the ending situation has been done to death! Can we please just move on,  am i the only one who is getting fed up of hearing about it!

Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on October 22, 2012, 06:15:16 am
You must be the first person I've ever heard say that :) Frankly I found DA:O's characters better (not brilliant, but I can still remember them all, as opposed to DA2's).

I suppose I should have made it clear that I meant the fact that they actually tried to do something more interesting with the characters than the stock types you got in DA:O. Shale is about the only one who isn't a very, very well worn trope. With her exception (and Dog) you could pretty much find anyone else in any other fantasy setting.

DA2 managed to come up with interesting ideas for many of the team. We had a guy who was possessed by a spirit and therefore torn in two (yet not one that was evil), an elf who actually had managed to get herself wrapped up in blood magic, and another one who had been horribly abused by a mage who saw him as property. On top of that they came up with an idea of having characters who didn't like you see you as a rival rather than hating you and simply leaving. Meaning that you no longer had to be nice to everyone in order to avoid losing someone you wanted to keep. Nor could you get away with doing things they completely hated by not bringing them along.

And then they completely stuffed up their own ideas and made the characters as bland and boring as you said. Horribly missed opportunity to do something interesting.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TrashMan on October 22, 2012, 06:32:11 am
Personal prefferences.

I generally don't like the "special & unique" party members.
You know... the rare kinda very few poeple ever get to see (if at all) and yet hre you are runnign around with a whole colelction of them, like you raided all the local circuses for their attractions.
Characters like Shale.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Luis Dias on October 22, 2012, 07:26:23 am
I'm not terribly worried about this. If I run into a plot development that contradicts a decision one of my characters made in DA:O or DAII, I'll just adjust my monitor's color balance to compensate.


BURNNNNNNNN
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TrashMan on October 22, 2012, 07:43:06 am
I'm not terribly worried about this. If I run into a plot development that contradicts a decision one of my characters made in DA:O or DAII, I'll just adjust my monitor's color balance to compensate.

 :lol: :lol: :lol: :lol: :lol:


But seriously, Bio painted themselves into a corner.
You end up doing far too many really big decisions and trying to construct a story with all those taken into account..it ends up a branching nightmare.

Do you wonder why each sequel takes place in a different country? So the player would be away from the places where the econsequences happened.

Expect one or two cameos. That's all you're going to get.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on October 22, 2012, 08:22:05 am
Well that's not surprising. Only a human (or AI) GM could keep up with that kind of branching.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: The E on October 22, 2012, 08:25:25 am
Not to mention that when you're producing fully voiced games, the amount of dialogue you can realistically have diminishes rather drastically.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Spoon on October 22, 2012, 09:01:07 am
What turned me off Dragon age was when they announced that in DA2 you'd play as a set character instead of your own custom character. Since they don't seem to be having the real intention of going back to the DA:O format I can't muster up any intent of being interested in DA anymore.
A shame, cause I did enjoy DA:O. Sure it wasn't Baldur's gate, but it was a pretty darn good RPG regardless.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Luis Dias on October 22, 2012, 09:05:32 am
I wonder what games will be like when you can program actual AIs with natural language processing and caractherization as NPCs. The branching can become infinite!
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: newman on October 22, 2012, 09:54:17 am
I suppose I should have made it clear that I meant the fact that they actually tried to do something more interesting with the characters than the stock types you got in DA:O. Shale is about the only one who isn't a very, very well worn trope. With her exception (and Dog) you could pretty much find anyone else in any other fantasy setting.

DA2 managed to come up with interesting ideas for many of the team. We had a guy who was possessed by a spirit and therefore torn in two (yet not one that was evil), an elf who actually had managed to get herself wrapped up in blood magic, and another one who had been horribly abused by a mage who saw him as property. On top of that they came up with an idea of having characters who didn't like you see you as a rival rather than hating you and simply leaving. Meaning that you no longer had to be nice to everyone in order to avoid losing someone you wanted to keep. Nor could you get away with doing things they completely hated by not bringing them along.

And then they completely stuffed up their own ideas and made the characters as bland and boring as you said. Horribly missed opportunity to do something interesting.

Oh, that's all true, and I guess I prefer a decently executed seen-before type of character than badly executed DA2 types; I honestly found the DA2 characters so boring that I barely remember the stuff you say as examples. Whole game was just so underwhelming and forgettable to me that even some interesting ideas on the side couldn't save it :)
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: BrotherBryon on October 22, 2012, 10:55:37 am
My major concern is that they take their time with it, I would rather wait an extra 6 months to a year and get a more polished product over yet another obvious rush job.

One my biggest pet peeves outside of the god awful main plots and huge amount of bugs in both DA2 and ME3 has been the jerky awkward way the characters move. I used to think that Shepard's head looking at the floor in ME2 while running was kind of odd but it was loads more fluid than the comical jerky character movement in DA2 and ME3. If they can't get the basic mechanics to look right then how can we expect them to get the rest of right.

As far as story goes they need to break away from that whole "the player should be able to experience everything on a single playthrough" mentality they have had over their last couple of games. They paint themselves into a corner every time they do this and it takes away from the game's replay value.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: starbug on October 23, 2012, 06:11:49 am
Quote
My major concern is that they take their time with it, I would rather wait an extra 6 months to a year and get a more polished product over yet another obvious rush job.

Quote
As far as story goes they need to break away from that whole "the player should be able to experience everything on a single playthrough" mentality they have had over their last couple of games. They paint themselves into a corner every time they do this and it takes away from the game's replay value.

Yeah i would agree with those points, thats what i love about blizzard, they release something when its ready. Thats my worry with EA as they seem to want to just push out titles, even when they aren't ready.

Also yeah i agree with the replay as well, i only played Origins a couple of times for the different origin stories. DA2 have never replayed it. Now with the 3rd one they are saying that the origins will play a big part, so will each different one play different to the other for the majority of the game because that would increase the replay value, Also Bioware i think need to start supporting Modding as a lot of developers have. Modding can greatly increase the replay value of the a game. Freespace, Oblivion, Fallout 3 and Skyrim to name a few.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: MP-Ryan on October 23, 2012, 09:50:20 am
I want to love BioWare, I really do - they're based in my city! - but they really keep pissing me off lately.

I haven't bought DA2 - I probably will eventually, when I can get it for a ridiculously cheap amount of money - but I loved Origins and if the third game is moving back in DA:Os direction, I'll probably enjoy it immensely.  I played the crap out of DA:O, having bought the Ultimate Edition, and I enjoyed the DLC just as much as the full game.  If BioWare can bring back that type of game then they'll see my money early on.  Otherwise, I'll do what I do with most singleplayer games - wait until they're ridiculously cheap in a sale.

I hope to hell they decide to go multiplatform again though.  I play a lot of ME3 multiplayer, and Origin is slowly killing my soul.  I don't think I can stand to get another game on that awful, awful, featureless Steam clone.

Regardless, my next RPG purchase is probably going to be Skyrim, assuming the Christmas Steam sale is as epic as ever.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Meneldil on October 23, 2012, 03:50:56 pm
Horribly missed opportunity to do something interesting.
This is an excellent description of DAII as a whole. In fact, the saddest thing about it is how much potential it had.
For example, I vastly prefer the idea of DAII's campaign to DA:O's save the world by killing a dragon. As someone already said, Darkspawn are boring: mindless monsters you need to kill. Mages vs. templars and Qunari vs. the rest of the world offers a potentially far deeper story by asking who do you need to kill and why... But of course it all goes to hell if you decide to cut the Gordian knot of moral ambiguity with a magical sword made of bull****ium. (And it doesn't even come in three different colors, it's invariably red.)

But as for the party, I wouldn't say all characters ended up completely bland and boring. It is of course a rather subjective thing, but some of them had a lively feeling DA:O's party usually lacked.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: SpardaSon21 on October 23, 2012, 11:51:53 pm
Morrigan was pretty awesome, even if every conversation she was involved in ended with "Morrigan Disapproves".
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TwentyPercentCooler on October 24, 2012, 12:02:04 am
Horribly missed opportunity to do something interesting.
This is an excellent description of DAII as a whole. In fact, the saddest thing about it is how much potential it had.
For example, I vastly prefer the idea of DAII's campaign to DA:O's save the world by killing a dragon. As someone already said, Darkspawn are boring: mindless monsters you need to kill. Mages vs. templars and Qunari vs. the rest of the world offers a potentially far deeper story by asking who do you need to kill and why... But of course it all goes to hell if you decide to cut the Gordian knot of moral ambiguity with a magical sword made of bull****ium. (And it doesn't even come in three different colors, it's invariably red.)

But as for the party, I wouldn't say all characters ended up completely bland and boring. It is of course a rather subjective thing, but some of them had a lively feeling DA:O's party usually lacked.

This post pretty much echoes my own thoughts about DA2. I've actually been playing through it again recently, and despite the endlessly recycled environments, I still enjoy it.

I find it odd that the sarcastic version of Hawke is actually probably one of the most unambiguously good characters in the game - more so than the "heroic" Hawke. And much funnier. Call it cheap laughs if you want, but Sarcastic!Hawke, Varric (whom I actually like immensely as a character), and Isabela make me laugh just as much as Morrigan and Alistair did in DA:O.

It did have a lot more potential (Kirkwall is a really, really ugly city) that it showed, but I like that it's a more personal story than DA:O, which at times can just feel too big. Kill dragon, save world, blah blah blah. Hawke is trying to make the best out of a crappy situation and just keep his/her family together.

Spoiler:
I expected Leandra Hawke to bite it at some point in the story, but the way it was done was just so BRUTAL. Also, my first playthrough, I didn't know that I shouldn't have taken Bethany along to the Deep Roads and I wound up having to kill her. Ouch.

If they can keep the character charm and correct even some of DA2's major mistakes, I'll be tentatively excited about DA3.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TrashMan on October 24, 2012, 03:14:54 am
You know what would make Leandra's death better? No stupid goodbye speech. Dead is dead.
Not being able to say goodbye is more gut-wrenching than speeches.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Topgun on October 24, 2012, 12:53:42 pm
I don't mean to sound like a troll, but are people actually looking forward to this? Bioware hasn't made a good game in years. Dragon age 2 was terrible.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: MatthTheGeek on October 24, 2012, 01:02:16 pm
Well, I'm still playing ME3 multi...
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Scotty on October 24, 2012, 01:12:42 pm
And I'm still playing the rest of ME3 that isn't the last 15 minutes (or Kai Leng.  **** that guy).

Aside from DA2, Bioware hasn't really released a bad game, and even DA2 had some redeeming characteristics.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Topgun on October 24, 2012, 01:17:18 pm
Aside from DA2, Bioware hasn't really released a bad game, and even DA2 had some redeeming characteristics.




(http://i.imgur.com/vwNFQ.jpg)

riiiiight



I never played ME3, but I was under the impression the fans didn't like it.

Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: MatthTheGeek on October 24, 2012, 01:21:55 pm
ME3's ending and some few other stuff were not well accepted. Most ME3 players however will agree that about 90% of the game is somewhere between good and downright awesome.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Scotty on October 24, 2012, 02:11:42 pm
The Old Republic's problem wasn't that it was bad, it's that they were trying to make a collection of single player games into an MMO.  On the face of things, they succeeded.  However, it wasn't enough better than the alternatives (WoW, Guild Wars, etc) to succeed as an MMO.  Just like movies, financial flops are not necessarily bad games, nor are blockbuster hits necessarily good.

As a fan that played ME3, it was absolutely ****ing brilliant for 95% of the game.  It's the other 5% that get *****ed at (and justifiably so).
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: newman on October 24, 2012, 02:48:10 pm
(http://i.imgur.com/vwNFQ.jpg)

riiiiight

Wow, I had no idea George Costanza worked for Bioware.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: starbug on October 24, 2012, 05:38:52 pm
Those are tattoos are pretty good

Quote
I don't mean to sound like a troll, but are people actually looking forward to this? Bioware hasn't made a good game in years. Dragon age 2 was terrible.

Yes Dragon Age 2 is the weakest game they have released but it did have some good qualitys. ME 3 is a great game despite a few issues, which i am not goin into as i  am sick to death of hearing about that certian issue. So.....

PLEASE no more mention a certain part of ME3.

Old Republic is actualle enjoyable and i hate MMO's, If you play the storyline and ignore the MMO side it is actually a not a bad game.

So yes i am looking forward to Dragon Age 3. Yes Bioware have made a few mistakes but can someone please name me a company that hasn't or has had every game perfect???
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: SpardaSon21 on October 24, 2012, 07:32:08 pm
TOR: KotOR3, but free to play! :lol:
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: LordMelvin on October 24, 2012, 09:44:36 pm
Those are tattoos are pretty good

Quote
I don't mean to sound like a troll, but are people actually looking forward to this? Bioware hasn't made a good game in years. Dragon age 2 was terrible.

So yes i am looking forward to Dragon Age 3. Yes Bioware have made a few mistakes but can someone please name me a company that hasn't or has had every game perfect???

The original Black Isle Studio?
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on October 24, 2012, 10:35:35 pm
Much as I liked it, I'd hardly call Icewind Dale II perfect.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: phatosealpha on October 24, 2012, 11:41:18 pm
It's one thing to have an occasional turd.  Quite forgivable, but they're not exactly on a winning track here, and it's been ages since they hit one out the park.

ME3 - god awful ending, and didn't make good on promises of how your choices would matter.  TOR only managed to show me that it wasn't the lack of plot I hate in an MMO, it's the way MMOs waste your time as their primary form of game balancing.  DA2 had an interesting cast, but totally wasted the 'changing over the years' angle, repeated environments over and over, and had god awful mechanics.  ME2 was actually pretty good in retrospect, but it was still a lot more action game then RPG.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Scotty on October 25, 2012, 12:52:25 am
I'm not sure I understand your last complaint.  Compared to the "RPG shooter" paradigm of ME1, ME2's gameplay was head and shoulders better and more fun.  "Shooter with RPG elements" is demonstrably superior to "RPG with shooter elements" with respect to the Mass Effect series.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: MatthTheGeek on October 25, 2012, 01:54:30 am
Speaking about RPGs and shooters, I wonder where BL2 fits ? RPG with shooter elements, or shooter with RPG elements ?
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: The E on October 25, 2012, 01:55:59 am
See this: http://penny-arcade.com/patv/episode/aesthetics-of-play for why that question is more or less pointless.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: MatthTheGeek on October 25, 2012, 02:03:12 am
Blargh. Why do people make videos instead of writing. What's wrong with writing.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Scotty on October 25, 2012, 02:12:37 am
Good video, would watch again.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: MP-Ryan on October 25, 2012, 09:26:19 am
ME3's ending and some few other stuff were not well accepted. Most ME3 players however will agree that about 90% of the game is somewhere between good and downright awesome.

Yup, if not more.  Even with the ending nonsense, the rest of the game was great (and the gameplay has been so much improved since the trilogy started it isn't even funny).

I also enjoy the hell out of multiplayer, but BioWare repeatedly show they are amateurs in this department.  Everyone complains (rightly) that Geth are ridiculous because of stunlock and create fake difficulty by taking away player control.  Do they patch the Geth?  Oh yeah, they fix the drone so it can stunlock you from even further away, and they don't add a value to the weekly balance changes allowing them to adjust range, frequency, or remove stun.  And then, since Cerberus was actually a working faction that was probably the best balanced, pre-patch, they decided to add Dragoons... which don't take cover, blast the crap out of players with their weapons and sprint toward you like Zerg to - surprise! - stunlock you into oblivion.  Also, no regular fixes for PC issues despite no external cost (they broke shadow strike in the last patch, good job), the lack of text chat for PC, and the generally gameplay-breaking sync-kill mechanic have never been addressed despite all of those things being bad design or bad support.  In general, multi is fun but FFS I will NEVER buy a multi-exclusive title from BioWare unless they demonstrate they can get their **** together.

I wouldn't say BioWare releases bad games - far from it, in fact - but I would say that they stubbornly resist to follow well-reasoned industry conventions to their detriment when they go into new places.  All you need to do is compare ME3 multiplayer to coop like BL2 to see who has done it right and who needs more practice, and it ain't Gearbox who needs more practice.  Similarly, if they want to make DA3 a success they should be going back to the things that make DA:O great and building upon it with new and interesting features that improve the experience instead of detracting from it.

And that Penny Arcade video is brilliant, I hope someone senior at BioWare is watching it.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Luis Dias on October 25, 2012, 09:40:57 am
Meh. Mass Effect 3 lacks je ne sais pas de quoi. If it was that good and only the last fifteen minutes were bad, then people would and should replay it. But it ain't. Last time I went to "visit it", I really was underwhelmed on how bad the Citadel is, on how the controls and the new UI put me off just as they really put me on in ME2. And the whole depressing 40 + hours of grimdark + downright depressing story on how everything is being slowly wrecked, ruined, huskified, corrupted, betrayed (with the slight positive notes here and there).... jesus. It's a ride of deep depression. It almost feels like we are experiencing the pain and sad mood of the developers who had to endure long nights to finish it on time.

Oh, completely OT now. My bad.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TrashMan on October 25, 2012, 11:15:17 am
Meh. BioWare has been on a downward sipria las far as I'm concerned.

ME1 > ME2 > ME3
DA:O > DA2
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: phatosealpha on October 25, 2012, 01:02:46 pm
I'm not sure I understand your last complaint.  Compared to the "RPG shooter" paradigm of ME1, ME2's gameplay was head and shoulders better and more fun.  "Shooter with RPG elements" is demonstrably superior to "RPG with shooter elements" with respect to the Mass Effect series.

Mainly that there wasn't really much in the way of actual RPG mechanics in the second one.  No weapon mods, very limited weapons, character building was very slimmed down.  As I said, ME2 was actually a pretty good game, but it was a drastic right turn from the stat heavy ME1. 

ME3 was a good game, discounting the ending - but even taking the ending out of the picture it didn't quite live up to it's promises.  Many decisions in previous games didn't seem to carry much weight at all.  Save the collector base or destroy it?  Just changes some numbers in War Assets.  Cheated on your ME1 romance?  They'll forgive you awfully quick.  Chose Morinth over Samara?  Lucky you, they change the name of 1 enemy later on. 
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: StarSlayer on October 25, 2012, 01:15:40 pm
To be fair I'm not particularly sad they spared us some of the overhead from ME1 to ME2.  I mean, Jimmie Crickets I spent more time looking at inventory and trafficking more weapons then Yuri Orlov between missions.  Comparing the stats between a Tsunami IX and a Kovalyov VIII was tedious.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Scotty on October 25, 2012, 01:19:14 pm
Chose to save Maelon's data?  Eve survives and leads a resurgent Krogan in mauling the Reapers.
Legion and Tali both survive the suicide mission (and a lot of other stuff you have to do)?  Geth and Quarians make peace, instead of one or the other raining down on Rannoch as flaming debris.
Thane survives the suicide mission?  Save the Salarian councilor and put the council firmly on your side.

There are a whole lot of things like that, where things you did in previous games subtly (or sometimes unsubtly) alter the narrative.  You'd have to play through dozens of times to see them all.

Does that mean you'll have a fundamentally different game if you choose one playthrough to do everything "right" and one playthrough do everything "wrong"?  No, you'll still get to the same ending point.  It's still the same game, but it's definitely influenced by decisions across the entire franchise.

Re: equipment in ME1.  Good God am I glad they simplified it in ME2, though the final system in ME3 was a very good compromise between both.  There was nothing more tedious in the entire game than managing your inventory and mods in ME1.  It was, in retrospect, a terrible way to do things.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: phatosealpha on October 25, 2012, 01:51:54 pm
To my knowledge, for the Salarian councilor to die, Thane and Kirrahe both have to die.  And yes, true on all examples - the thing is, those are the big examples.  We're talking about hundreds of decisions over two games, and only a couple have any noticeable impact, much less the 'drastic impacts' they promised repeatedly in the lead up to ME3.

And while ME1 certainly needed some simplification - the inventory management there was horrible - they went a bit further then just fixing the problems.  Baby got tossed out with the bathwater.  If they just added proper stacking and sorting, like every other game in the universe, the ME1 inventory problem would've largely evaporated.  Make it so every mod/weapon stacks, and each is listed once, with a sublist of mark versions, and the inventory instantly becomes 100 times easier to use.  Instead, they remove the inventory entirely.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Scotty on October 25, 2012, 02:24:57 pm
I think I'll just have to disagree.  The way ME1's inventory and mod system was handled, even with stacking, was terrible, and the effect on gameplay was only noticeable if you were using the kinds of ammo that were a really bad idea to use anyway, like high explosive.  ME2 did much, much better with the upgrades, both by making ammo a soldier class "power" and by making the upgrades actually upgrades instead of just an endless set of tradeoffs.  If I had to pick which one I liked more (combined with gameplay, since the two are pretty irrevocably linked), I'd take ME2 every single time, and ME3 only made it better.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TrashMan on October 25, 2012, 03:03:30 pm
I'm talking about the story and atmosphere, not inventory. ME1 inventory system was bad, but I cna suffer a clunky interface if the rest of the game is good. Not vice-versa.

ME1 had the best and most consistent story and atmosphere.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: phatosealpha on October 25, 2012, 03:14:00 pm
I think I'll just have to disagree.  The way ME1's inventory and mod system was handled, even with stacking, was terrible, and the effect on gameplay was only noticeable if you were using the kinds of ammo that were a really bad idea to use anyway, like high explosive.  ME2 did much, much better with the upgrades, both by making ammo a soldier class "power" and by making the upgrades actually upgrades instead of just an endless set of tradeoffs.  If I had to pick which one I liked more (combined with gameplay, since the two are pretty irrevocably linked), I'd take ME2 every single time, and ME3 only made it better.

Oddly enough, I don't think we actually do disagree on this.  In principal, I actually ended up preferring ME2's system as well.  I just wish it had been a jump from ME1's system directly to ME3's, which had the depth of the first one but the ease of use of the second. 

That said, it's only really relevant here as it's yet another big change from it's predecessor.  Bioware's track record as of late has been 'Sequels may or may not play anything like their predecessors'.  Kind of makes it hard to know what to expect out of their Sequels.



...And I would very much buy a remake of ME1 with ME3's mechanics.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Scotty on October 25, 2012, 03:47:11 pm
...And I would very much buy a remake of ME1 with ME3's mechanics.

Abso-****ing-lutely.  If Bioware were to redo the entire trilogy and make the single change of using ME3's mechanics, I would buy that **** in a heartbeat.  I wouldn't even care if the goofy terminator boss was still there, or they kept ME3's ending the way it was, I would still buy that ****.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Meneldil on October 26, 2012, 12:49:59 am
There was nothing more tedious in the entire game than managing your inventory and mods in ME1.
How about searching for mineral deposits in MAKO? God, I hated that thing.
Yeah, streamlining ME2 was a good decision, even if it went far too far.

As for the story, I'll agree that the main storyline was at its best in ME1, but the main storyline ended up being utterly ****ed up anyway, and I wouldn't have considered it the best thing about ME even if it had been done right. The companion writing and general storylines however were IMO done better in ME2, and still better in ME3.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Scotty on October 26, 2012, 01:16:59 am
There was nothing more tedious in the entire game than managing your inventory and mods in ME1.
How about searching for mineral deposits in MAKO? God, I hated that thing.
Yeah, streamlining ME2 was a good decision, even if it went far too far.

Well, ME2 didn't do much better in that respect, I'll admit.  At least in ME1 you could scan planets with one button instead of a mini-game.  I much preferred flinging the Mako off cliffs to sitting with my sticks glued in one direction, seeking out mineral deposits in a much less interesting way.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on October 26, 2012, 01:34:11 am
Do I really need to tell all you ME players to get your own damn thread?! :p
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: MatthTheGeek on October 26, 2012, 02:15:46 am
You're an admin, time to split !

The board IS called Off-Topic Discussion after all ! :p
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: The E on October 26, 2012, 02:20:38 am
It's apparently a rule now that every discussion about BioWare will degrade into a discussion about ME3 and its issues.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: LordPomposity on October 26, 2012, 08:40:36 am
The more recent tangent appears to be about ME1 and its issues. :p
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: StarSlayer on October 26, 2012, 09:07:46 am
The more recent tangent appears to be about ME1 and its issues. :p

It's progress!

Actually I went ahead and never played ME3.  I think coming to it fresh with all the DLCs might not be that bad a experience.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on October 26, 2012, 09:19:57 am
Like I said, find your own thread, I'm not splitting cause too many people have talked about both in the same post and it would be horribly confusing to split it.

This thread is for Dragon Age 3. Which based on its predecessors could be awesome or could be a steaming pile of wank. It's really hard to know which why they'll go on this. Personally I kinda hope they decide to turn the whole Darkspawn myth on its head and prove that it wasn't the Tevinter who created them. It might make things a lot more interesting.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: starbug on October 30, 2012, 06:40:20 am
Ok that's it, i specifically asked several times to keep Mass Effect out of this thread, its even in the title. As a result i would like this Thread locked. I did say i would do this if it got derailed on to Mass effect.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on October 30, 2012, 07:03:01 am
No need to lock it. I've flat out told people not to talk about Mass Effect.

Ignore that at your peril.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TrashMan on October 30, 2012, 07:51:15 am
Personally I kinda hope they decide to turn the whole Darkspawn myth on its head and prove that it wasn't the Tevinter who created them. It might make things a lot more interesting.

Then who did?

And FYI - I want the myth to be true.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on October 30, 2012, 08:50:47 am
Well that's where things could get interesting. It could easily be that the Chantry knew the truth (whatever it was) about the darkspawn and lied about it because it gave them power in their crusade against blood magic. We've seen in the second game that it's pretty easy for someone to go completely to the dark side when it comes to fighting blood magic.

The current story is just a boring "fall from grace" story. Completely uninteresting. Now if the chantry were behind the creation of the Darkspawn, that would be interesting.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: starbug on October 30, 2012, 10:22:44 am
I think that would be actually a good story, that the Darkspawn where accidentally or on purpose made by the chantry. Also i hope that if they do another fade section it will be more interesting, while i liked the idea of it in the first game i thought that it wasn't protrayed that well,  Reminded me of the Hell level in Doom 3, brillant idea not that well executed. Also would be cool to see one of the old gods awaken without being corrupted.

 Personally i think the storyline shouldn't be the normal "end of the world as we know it and your the only one who can stop it" A lot of RPGS do this and companies struggle with the resolve. If it is scaled down a bit, or altered so that the fate of the world doesn't rest on one man/woman's shoulders would make it more interesting.

I am interested to see if past companions come back as companions, although i am pretty certain Lelianna will be one, along with Cassandra. As both are searching for Hawke and Warden and both of those characters we are told will appear as NPCS. Still i wonder how they will do the Warden as they are trying to work it so you don't need your old saves. Yes there is a default Hawke but was there a default Warden???

Also i would like it if they reintroduced dual wielding swords for the warrior class. Also i think Bioware need to focus on the RPG element and not the action, as they admitted they dumbed down the RPG in DA2 to make it more accessible to casual players, wether this was Bioware or EA's idea i think it was bad one, and i hoped that they learned from that error.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Scotty on October 30, 2012, 10:50:00 am
i think the storyline shouldn't be the normal "end of the world as we know it and your the only one who can stop it" A lot of RPGS do this and companies struggle with the resolve. If it is scaled down a bit, or altered so that the fate of the world doesn't rest on one man/woman's shoulders would make it more interesting.

The flip side of this is that who the hell cares about some random bloke who's not trying to save the whole world?

The current story is just a boring "fall from grace" story. Completely uninteresting. Now if the chantry were behind the creation of the Darkspawn, that would be interesting.

Correct me if I'm wrong, but don't the Darkspawn predate the Chantry by a number of years?  Quite a number of years.  I wouldn't mind seeing a decent Darkspawn conspiracy involving the Chantry (Chantry didn't create, but does manipulate the blights to reinforce its power, similar to the mundane Crusades but in reverse), though.  It'd also be rather hard to get around the actual Black City in the Fade, which is honestly (within the game) some pretty compelling evidence that the Chantry has the origin of the Darkspawn correct in essence if not in exactness.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Luis Dias on October 30, 2012, 10:56:11 am
The best origin story ever written was portrayed brilliantly by Hedger in Nolan's Joker. He first provides you a typical psychological reason for his freak smile scar. Then he tells you a completely different one. Just for the sake of it. And you realise it's all bull****, both the movie and Joker are saying "**** you" to the audience, and that you'll be in the dark forever about it.

That's how badasses' origin should always be treated.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on October 30, 2012, 08:32:02 pm
Correct me if I'm wrong, but don't the Darkspawn predate the Chantry by a number of years?  Quite a number of years.  I wouldn't mind seeing a decent Darkspawn conspiracy involving the Chantry (Chantry didn't create, but does manipulate the blights to reinforce its power, similar to the mundane Crusades but in reverse), though.  It'd also be rather hard to get around the actual Black City in the Fade, which is honestly (within the game) some pretty compelling evidence that the Chantry has the origin of the Darkspawn correct in essence if not in exactness.

Quite a while but Andraste came to power immediately after it. So even if they Chantry did actually cause the blight, they definitely could have had something to do with the first one.

The thing is that they've been very careful to point out that their origin story is always what the Chantry says, and never to actually say it's the truth. So they have some wiggle room to make things much more interesting.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TrashMan on October 31, 2012, 03:39:12 am
Well that's where things could get interesting. It could easily be that the Chantry knew the truth (whatever it was) about the darkspawn and lied about it because it gave them power in their crusade against blood magic. We've seen in the second game that it's pretty easy for someone to go completely to the dark side when it comes to fighting blood magic.

The current story is just a boring "fall from grace" story. Completely uninteresting. Now if the chantry were behind the creation of the Darkspawn, that would be interesting.

Well, I find the "evil lying religion" cliche to be even more boring and uninteresting.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on October 31, 2012, 04:05:25 am
It doesn't have to be that they're lying. That they're wrong and are in some way helping the wrong side would be just as interesting.

The problem is that as adversaries the Darkspawn are pretty uninteresting. Their goal has been done a thousand times before by far more interesting enemies. Making their goal to be not what you thought might be more interesting (one particularly ****ed up notion I had was that The Maker is so disgusted by the perverted version of the truth he hears in the Chant of Light that he refuses to pay attention to the world while anyone still sings it :p ).
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TrashMan on October 31, 2012, 06:17:39 am
It doesn't have to be that they're lying. That they're wrong and are in some way helping the wrong side would be just as interesting.

Which is again, a subjective perferrence.
Mine is the opposite.

I want them to be right and the right side.


Quote
The problem is that as adversaries the Darkspawn are pretty uninteresting. Their goal has been done a thousand times before by far more interesting enemies. Making their goal to be not what you thought might be more interesting (one particularly ****ed up notion I had was that The Maker is so disgusted by the perverted version of the truth he hears in the Chant of Light that he refuses to pay attention to the world while anyone still sings it :p ).

And doom cults, evil religions and pretty much anything similar is ALSO uninteresting and has been done to death.

One mans "interesting" is another mans "boring as hell"

And I wonder what would be the "pervereted" part of the Chant according to you? What could be so wrong that the Makeer is disgusted?
Let me guess.... treatment of mages?
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on October 31, 2012, 09:19:59 am
The fact that they call Andraste his bride is pretty offensive if she wasn't.

Like how Muslims hate it when people call Jesus the son of God rather than just a prophet.


Anyway, I'm just throwing out ideas, if you don't like them, I really don't care.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TrashMan on October 31, 2012, 10:47:02 am
Well, if you want anything accomplished, you should be throwing your ideas at the delopers.

I kinda doubt they are reading these forums.  :drevil:
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: phatosealpha on October 31, 2012, 08:58:34 pm
Well, it would be, IMHO, much more interesting to have the Maker be benevolent, well intentioned, and simply wrong.  Omniscience may not be among his list of traits.  Make him into a well-meaning universal father figure, who can't understand how his children keep managing to **** things up so badly, and you could get a very interesting story out of it.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Scotty on October 31, 2012, 10:38:50 pm
Omnipotent, but not omniscient could be pretty good if done right.

Being honest, I think I'd prefer something more like "The Maker created the Darkspawn as the next 'step' of life, and the Blights are the result of him trying to remake the world in another image through his acolytes and children, the "old" gods."  So we can have the "wrong" Chantry, the "evil" Maker, interesting Darkspawn objectives (not trying to destroy, trying to rebuild [via destruction to clear the way, of course]), and the all important moral ambiguity.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Meneldil on November 01, 2012, 11:27:05 am
The flip side of this is that who the hell cares about some random bloke who's not trying to save the whole world?
If it's an interesting bloke, the player does.

As for the Darkspawn, what we have now is a boring origin story for a boring enemy. It's a good match so I don't mind it that much.
It would be fun to see the Chantry's version turn out false, but mostly because I dislike the Chantry, and since that's a feeling apparently not shared by all the players, it wouldn't surprise me if Bioware continued trying to maintain Chantry's role potentially ambiguous.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: NGTM-1R on November 01, 2012, 09:55:53 pm
If it's an interesting bloke, the player does.

Unless there's someone more interesting. And saving the world is pretty interesting usually.

Lesson from innumerable Bad Movie Nights: don't give people chances to say "Holy ****, why can't I watch that story?"
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Luis Dias on November 02, 2012, 05:02:58 am
If it's an interesting bloke, the player does.

Unless there's someone more interesting. And saving the world is pretty interesting usually.

Lesson from innumerable Bad Movie Nights: don't give people chances to say "Holy ****, why can't I watch that story?"

Unless that's precisely the theme of the game/movie. One has to have real balls and talent to pull that off though. Kinda reminds me of Consider Phlebas and how increasingly irrelevant the actions of the protagonists were to the big picture of the big war, ending up in the most intimate and personal level, while the big "world" is utterly unaware and uninterested in them. It ain't the kind of story that makes you go back, although it does stay in your memory better than the usual "save da world" script.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TrashMan on November 02, 2012, 06:24:15 am
Unless there's someone more interesting. And saving the world is pretty interesting usually.

Well, people have found a way to frak that story up plenty of times, haven't they?

I really don't consider "world saving" a prequisite for anything.
Just getting from point A to point B can be a great adventure.
Or some personal quest that has nothing to do with the world can be fun and egaging.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on November 02, 2012, 06:52:51 am
Many non-RPG games are about completing some goal or other. It's just in the RPG genre that everything has to be about saving the world. Are we really that addicted to Tolkien?
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: TrashMan on November 02, 2012, 07:39:53 am
Oh right..
Like he invented that trope.  :doubt:
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on November 02, 2012, 07:56:50 am
You do realise that Tolkien pretty much invented the fantasy genre upon which most RPGs are based, right?

I'm not saying that he invented the trope. I'm saying that he's one of the biggest influences to have used it in the fantasy genre and everyone has been copying him ever since.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: MP-Ryan on November 02, 2012, 09:47:42 am
You do realise that Tolkien pretty much invented the fantasy genre upon which most RPGs are based, right?

I'm not saying that he invented the trope. I'm saying that he's one of the biggest influences to have used it in the fantasy genre and everyone has been copying him ever since.

To be fair, the Inklings group in general more-or-less invented the fantasy genre as we know it, Tolkein is just the best-known example.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: NGTM-1R on November 02, 2012, 10:00:02 am
Many non-RPG games are about completing some goal or other. It's just in the RPG genre that everything has to be about saving the world. Are we really that addicted to Tolkien?

Planescape called. And NWN. And a lot of people's D&D campaigns...yeah actually the that Tolkien addiction thing even its most directly manifested forms isn't terribly bent on saving the world.

However as I said, there is a real danger people are going to get pissed off with your story if your story is not the most interesting thing in the work. I've seen it happen a lot.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Luis Dias on November 02, 2012, 10:08:41 am
That sucks.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: karajorma on November 02, 2012, 09:10:45 pm
Planescape called. And NWN. And a lot of people's D&D campaigns...yeah actually the that Tolkien addiction thing even its most directly manifested forms isn't terribly bent on saving the world.

I'm referring to computer RPGS not pen and paper. The vast majority of computer RPGs are based around saving the world (or some kingdom thereof) and you yourself were seemingly saying that they should stick to that because otherwise some background character might be doing that.

If that wasn't what you were saying, what were you on about when you answered Meneldil?

Also, I've not played NWN or Planescape but I know that the first one is all about ending a plague and cult behind it. How is that not a "Save the world" type plot? :confused:



When it comes down to it, Dragon Age II actually was one of the few CRPGs that I've played where the main plot only involved a local political matter. :p It's another reason why I regard Dragon Age II as a hugely missed opportunity. Instead of the trite old trope where the player gets dragged into a battle against some ancient evil or some evil nemesis plotting to take over the kingdom, we had a much more interesting plot idea of a power struggle between two political factions with no clear right or wrong side.

It's the main reason why the "Ha! They're both one dimensional bad guys" ending was such a kick in the teeth. 
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: starbug on November 03, 2012, 04:22:53 pm
Quote
When it comes down to it, Dragon Age II actually was one of the few CRPGs that I've played where the main plot only involved a local political matter.  It's another reason why I regard Dragon Age II as a hugely missed opportunity. Instead of the trite old trope where the player gets dragged into a battle against some ancient evil or some evil nemesis plotting to take over the kingdom, we had a much more interesting plot idea of a power struggle between two political factions with no clear right or wrong side.

It's the main reason why the "Ha! They're both one dimensional bad guys" ending was such a kick in the teeth. 

I would agree with you one that, DA2's storyline did make a change to the typical RPG "save the world/kingdom" and that it was set just in the one city was brillant. the side quest of Hawkes mother again brillant. Sadly the way it was implemented was poor mainly the reuse of the same interiors, the way they turned into an action game ala darksiders and the ending was very badly handled why they turned the 2 end bosses into one dimensional characters is beyond me. Not sure what happened to DA2 because it had really good ideas and storylines. I still think one of the main factors was that the game was out incredible fast, to fast i think, just 2 years after the first one, development time that is not long.

I hope that Dragon Age 3 is better and that lessons have been learnt, i am hopefull as DA3 is due out to the beginning of 2014 which gives it a longer development time and from what i have been hearing Bioware are listening to the feedback about how not to make a repeat of DA2.

Also in a interview;
Ray Muzyka, BioWare's CEO, said in an interview with Wired.com that Dragon Age III would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively." Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II.

From that i think Bioware are going in the right direction. I do wonder if DA3 will conclude Hawkes storyline as Bioware said further DLC for 2 would finish his/her storyline but David Gaider has stated that there will be no more DLC for DA 2.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: MP-Ryan on November 04, 2012, 01:43:23 pm
Let me just say that a game with BioWare's writing (well, some examples of their writing) and TES' open-world game mechanic would be so full of win it isn't funny.

I love the TES games, and I loved DA:O, but the TES games always suffered from some poor non-sensical plot lines, and DA:O was very confined in the environments.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: SpardaSon21 on November 04, 2012, 03:15:48 pm
It still wouldn't be nearly as moddable as a Bethesda game, though, which gives them the edge in my opinion.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Meneldil on November 04, 2012, 05:50:29 pm
Unless there's someone more interesting. And saving the world is pretty interesting usually.
We'll have to disagree on this; I see no particular appeal in saving the world from yet another completely dehumanized Dark Horde.
Yeah, seeing someone doing it would could suck if done badly, but no one's saying you need to play as The Savior's stableboy. DAII and KOTOR2 (or Mask of the Betrayer if anyone played that one) are good examples of how it can be done: you do have a huge effect on the game world, but you're not playing for that effect's sake, instead you are driven primarily by more personal reasons - which makes the game more engaging, at least for me.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: NGTM-1R on November 04, 2012, 05:54:19 pm
We'll have to disagree on this; I see no particular appeal in saving the world from yet another completely dehumanized Dark Horde.

Awakening, among other things, has suggested that's not what the Darkspawn are, and there's no reason to continue in that mode particularly.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: Luis Dias on November 05, 2012, 06:35:36 am
Idk really if Bioware's writing style is compatible with "open worlds".
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: An4ximandros on November 05, 2012, 06:37:10 am
It isn't.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: MP-Ryan on November 05, 2012, 08:56:34 am
It isn't.

It could be.  DA:O is a perfect example.  The map between locations for travel with random encounters here and there actually felt really forced in that game.  It would have lended itself much between to an open world where you trek between locales because it really would have increased the sense of scale.  Instead, travelling between the Mages Tower and Denerim was just a "click here and awaaayyyyyyyy...." mechanic that broke immersion immensely.  And made it very easy to farm gold with potent lyrium potions.

What are sidequests, really?  Mini-stories set as asides within a grander adventure.  There's nothing saying you have to use artificial environment limits to generate them.  BioWare's sidequests would probably be better if you could wander away from them in the middle and return later because something else caught your fancy.
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: starbug on November 07, 2012, 04:12:26 pm
If you are waiting for the first, official, and concrete information about Dragon Age III than you need to be patient. Very patient. According to Chris Priestly, we will not get any new info about the game this year. Priestly said, that until the team responsible for the game is not ready, they will not tell anything. The comment in the extension.
 
As I have said before, we will not be discussing DA3 until, likely, spring next year. There won't be teasers or other info until Mark Darrah & the team are ready to open the gates and actually start talking about the game. Sorry.

http://social.bioware.com/=http:/social.bioware.com/forum/1/topic/371/index/14842778
 
Title: Re: Dragon Age 3, Human Origin, concept Art
Post by: starbug on November 21, 2012, 06:02:07 am
Quote
If you were counting on meeting one of the last griffons in DAIII I have a bad news for you. According to Mark Darrah, the Executive producer of Inquisition, we would not see griffon riders this time, because it would not fit in the design and stylistic trend. The producers also do not plan any time jumps so there will be no narration of the type found in Dragon Age II.
 
"Not a steampunk setting -Still in the Dragon Age so no huge time jumps -no gryphon riding (sorry) -not a framed narrative ".
 
Wait. What does Not a Framed Narrative mean in this context?

"Da2 had Varric as a narrator telling the entire story (like Princess Bride) DA3 doesn't do that".

Shame there will be no griffons i was hoping that they would somehow come into the DA games, but i am glad they are no longer using the narrator style telling of the story. That made DA2 feel restricted for me.

Also seems fans were wanting to move dragon age into a early steampunk age, with guns and magic. Now for the universe i really don't think that would be a good idea for the 3rd game as its still set within the timeline of hawke and the Warden, although maybe the dwarfs as one was experimenting with explosives in awakening and the qunari i believe have cannons.