Recent Posts

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Just Another Day / Re: Just Another Day: Just Another Discussion Thread
« Last post by TechnoD11 on July 16, 2018, 03:12:15 am »
So I've been meaning to play JAD for quite some time. So I did. Played it all. Just finished 2.22.

@Axem: ****ing hell man lol

That is all.
Blue Planet / Re: The Blue Planet Oracle (full BP2/3 spoilers within!)
« Last post by Aesaar on July 16, 2018, 02:03:46 am »
You can see the Marcus Glaive half-defeating beam jamming in the Tenebra intro, where it misses the Eris with two of its beams and hits with one.
Getting Started / Re: New player having some trouble
« Last post by jr2 on July 16, 2018, 01:48:25 am »
Can you use something like vJoy to map the PS3 controller to a new "virtual" joystick, and use that?  (should be a link in my signature, something like "use vJoy / xPadder" or something like that).  I *think* you might  be able to use GlovePIE + vJoy to the same effect, not quite sure what GlovePIE's exact
 functionality is but it sounds sort of like xPadder.  Worth a shot, anyways.
FS2 Open Tools / Re: PUBLIC BETA: Knossos 0.11.2 (combined launcher/installer)
« Last post by jr2 on July 16, 2018, 01:41:05 am »

I've come back to FreeSpace after a long time and wanted to say that Knossos looks dope! You guys have done a great job.
I had an issue with downloading Knossos as it was flagged by Norton and Windows Defender as being unsafe (and auto deleted). This might new people off from downloading and proceeding past that point.
This point might have been raised earlier in the thread (I wouldn't know as i never learnt how to read!  :shaking: )

Keep up the good work.

I think there's a way to submit the file for review or somesuch.  If not you could just contact the AV vendor and tell them it's a false positive.
FreeSpace & FreeSpace Open Support / Re: Intalling and the intaller
« Last post by Rhymes on July 16, 2018, 12:55:59 am »
The old installer is old and confusing. Use Knossos.
Blue Planet / Re: The Blue Planet Oracle (full BP2/3 spoilers within!)
« Last post by General Battuta on July 16, 2018, 12:32:10 am »
ECM is a constant arms race. The Tev ECM defeat capability is always being upgraded and so are the UEF's countermeasures.
Blue Planet / Re: The Blue Planet Oracle (full BP2/3 spoilers within!)
« Last post by Abaddon on July 16, 2018, 12:28:26 am »
Does the GTVA have some kind of beam-jammer-defeating device either in development or already deployed? It seems like it would be the perfect secret weapon, for Delenda Est on an even greater scale -- take some strategic losses, bait out a Solaris into an AWACS/jamming-based assault, then boom, turns out the Serkr corvettes can circumvent the jamming somehow.
FreeSpace Discussion / Re: Space train concept
« Last post by Mongoose on July 15, 2018, 11:35:45 pm »
Clearly he's going for this:

(I mean yeah Galaxy Express 999 fits the spirit more but come on)
FreeSpace Discussion / Re: Completed Blue Planet -
« Last post by ionia23 on July 15, 2018, 11:09:11 pm »
Still working my way through Act 1 of War in Heaven.  I have to say, this is what i'd expect if Issac Asimov and Larry Niven wrote the storyline, but had the production handled by, I dunno, David Lynch.  Absolutely astounding.  Brain? Eh, who needs 'em.  The folks behind this campaign are nothing short of pure genius.  talk about nailing it.  And not just because it looks pretty.

FreeSpace Discussion / Re: Space train concept
« Last post by Lorric on July 15, 2018, 08:04:11 pm »
In terms of resources expended to move the cargo, it is extremely efficient. Relying on a slower paire of ships to guide the "freight cars" to their destinations, the cars themselves would be cheap, barely hulls with minimal systems. Full starships are much more complicated because of the environmental systems and supplies needed for the crews.

Well within one's borders, it would be a viable option. There is also historical precedent for armored and armed trains.
Depends what you want, you kind of showed the options you have here, it could be some cheap, unarmed civillian tug pulling a train of cargo containers that just needs disabling like most transports do, though unlike those ships that need to be kept intact in order to get the cargo, a train can just be blown off the front then the pirates can move in and scoop up the cargo or even attach their own tug.

Or the other end of the scale, a massive, thickly armoured train with destroyer class weaponry on it right the way down the train. Additionally in a long train some of the carriages could open up to release fighters. Or swarms of missiles... :pimp:

A train could have a problem in that it could have engines at the back burning carriages behind. Colony Wars has engine wash and cargo transports with trains of cargo. The game also has tractor beams, so that's how the issue was solved there, the tractor beams connected the cargo and the cargo was far enough back to not suffer from engine wash.
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