Recent Posts

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Gaming Discussion / Re: Battletech game?
« Last post by Aesaar on April 26, 2018, 10:33:01 am »
Managed to headshot the
Spoiler:
Quickdraw
with a PPC at the end of the Argo mission.  This is good.

I'm really having a hard time finding a use for the starting Spider.  Yeah, it's super maneuverable, but 2 medium lasers just isn't enough firepower to take advantage of that mobility.  I need to find me a Jenner or a Firestarter.

This game owns.
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Gaming Discussion / Re: Battletech game?
« Last post by Turambar on April 26, 2018, 10:18:44 am »
I named my merc group Tekkadan over the shooting star of a mercenary organization from Gundam: Iron-Blooded Orphans.

I named my pilot Dando Cracklin after my Elite Dangerous character.  Have I mentioned he is a King?  His callsign is King.

Just doing side missions to see if i can keep my merc group afloat, but i'm headed for the main mission real soon.
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The Babylon Project / Re: How to mod existing missions in TBP?.
« Last post by emark4 on April 26, 2018, 09:42:39 am »
What do you mean? Like what exactly should I do? Does your patch have an alternative version of the severed dreams mission?

You can open the fs2 file you edited before and after FRED with any text editor and search for the strings in the error messages.
And yes, my patch fixed many issues in almost all of Shaun Williams original Babylon 5 Starfury pilot missions!
When I go into the text editor and find the strings, do I just delete them or do I do something else?
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The Babylon Project / Re: How to mod existing missions in TBP?.
« Last post by wesp5 on April 26, 2018, 09:37:38 am »
What do you mean? Like what exactly should I do? Does your patch have an alternative version of the severed dreams mission?

You can open the fs2 file you edited before and after FRED with any text editor and search for the strings in the error messages.
And yes, my patch fixed many issues in almost all of Shaun Williams original Babylon 5 Starfury pilot missions!
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The Babylon Project / Re: How to mod existing missions in TBP?.
« Last post by emark4 on April 26, 2018, 09:08:54 am »
I think I did already, not sure what's going on when saving the freded mission.

Your errors look as if the game stumbles over lines that are commented out in my version (being preceeded by ;;). Are they still normal in your file?

What do you mean? Like what exactly should I do? Does your patch have an alternative version of the severed dreams mission?
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Gaming Discussion / Re: Battletech game?
« Last post by crizza on April 26, 2018, 09:06:05 am »
I ragequitted the 3 years later mission :D
My blackjack damaged the Commando, the Commando pulled of a death from above, the light mech damaged the Blackjack and I forget to check the heat issue.
I returned fire, lost a weapon arm and the Blackjack decided to fall... But I learned from that :D
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Gaming Discussion / Re: Battletech game?
« Last post by Spoon on April 26, 2018, 08:56:01 am »
Ho boy, I just actually ragequit out of a mission, after my team failed to kill a wolverine after 8 turns of shooting at it's totally exposed rear. I'm not exaggerating either, it was 8 turns of multiple mechs shooting at it with a 80-90% hit rate. They either missed, or managed to spread out their damage perfectly.
Meanwhile the enemy had absolutely zero issues scoring heatshots, blowing off arms left and right, coring my light mech. Not to mention that it was a 8v4. (is this game ever going to allow dropping multiple lances? I'm starting to pile up mechs in fairly large numbers but only being allowed to ever drop off 4 feels a bit restrictive.) I have completely ironmanned the game so far, but this was just an infuriating display of rng not wanting me to succeed.


You should see what it does when it misses a melee attack. It goes for the cockpit smooch and the enemy mech sorta just shuffles away like an awkward anime girl. Then they swivel their tops around pretending it never happened.
Blackjack-senpai just tried to kiss me... D-d-doushio.

AC/2 is fine, but I really like the AC/5 it can one shot tanks and has really good range. My Blackjack got its arm blown off in a story mission so I took the opportunity to fit it with an AC/5 and a large laser, which to me felt like a satisfying piece of unintentional emergent storytelling.
Midseason upgrade
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Gaming Discussion / Re: Battletech game?
« Last post by Buckshee Rounds on April 26, 2018, 08:25:39 am »
Played it for another 6 hours.

This game easily triggers all the "just one more turn" buttons my brain has.
Same

Also, while I'm on the subject of the Blackjack: I am kinda happy that this Mech is more useful now than it ever was in the tabletop. A lot of it has to do with HBS choosing to make the AC/2 matter; in the tabletop, situations where an AC/2 (no matter the variant) is useful are really rare. Here, with the AC/2 dealing damage on par with medium lasers for a lot less heat and at much greater ranges, it is a weapon to take serious.
And unlike the laser, it also deals stability damage. The AC/2 has quite a lot going for it.
The Blackjack's melee attack makes no ****ing sense though. It's literally smashing its cockpit into the enemy mech. Seems like a good idea.

You should see what it does when it misses a melee attack. It goes for the cockpit smooch and the enemy mech sorta just shuffles away like an awkward anime girl. Then they swivel their tops around pretending it never happened.

AC/2 is fine, but I really like the AC/5 it can one shot tanks and has really good range. My Blackjack got its arm blown off in a story mission so I took the opportunity to fit it with an AC/5 and a large laser, which to me felt like a satisfying piece of unintentional emergent storytelling.
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Belated update: All stretch goals were  met, game is fully funded ($1.5 Million)
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Gaming Discussion / Re: Battletech game?
« Last post by Spoon on April 26, 2018, 07:16:37 am »
Played it for another 6 hours.

This game easily triggers all the "just one more turn" buttons my brain has.
Same

Also, while I'm on the subject of the Blackjack: I am kinda happy that this Mech is more useful now than it ever was in the tabletop. A lot of it has to do with HBS choosing to make the AC/2 matter; in the tabletop, situations where an AC/2 (no matter the variant) is useful are really rare. Here, with the AC/2 dealing damage on par with medium lasers for a lot less heat and at much greater ranges, it is a weapon to take serious.
And unlike the laser, it also deals stability damage. The AC/2 has quite a lot going for it.
The Blackjack's melee attack makes no ****ing sense though. It's literally smashing its cockpit into the enemy mech. Seems like a good idea.
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