Originally posted by Fergus
1) I'm not too sure if the mission is long enough. I can add a section where you evac crew no problem.
I've never been of the opinion that a mission should have a set length. It should be as long as whatever works to tell the story that mission is supposed to tell. The mission works fine for me
Originally posted by Fergus
2)I cheated a bit with the Merc's. I dont think the NTR are meant to have bombers so I used them-same with the Bedford, and it means the Damocles doesnt completely un balance mission.
I figure the NTR would have some bombers left seeing as how they've managed to keep lots of hercs and lokis. That said I've got no problem with the merc angle
Anyway, now for the nitpicking
1) The goal that appears on screen for the 2nd Secondary goal is Mission goal text. I'm guessing that this was an oversight
2) Juno wing has no delay between the two waves arriving. I'd probably say the the other values are a little low too but then again the player has a lot of friendly craft to help him so I can forgive it.
3) Personally I wouldn't bother with the Key press directives. Even [V] didn't bother with them much after the first few missions. We all know how to jump out by now
4) In the mission briefing there is no real need to reserve a stage. You could easily insert one if you need it.
Apart from that I didn't spot much wrong with the mission at all. I'll take a look at the mission when I'm more awake but it's pretty close to finished as far as I'm concerned