We try but certain issues IMHO afected gameplay so we fudge certain sizes... While still up in the air I am also considering enlarging Zentreadi ships.
Final size for SDF-1 is 4km.. Since this is from the PLAYERS perspective interaction with the ship is cruicial so to maintain belief we used the majority of shots from the show comparing how the VT's look to what part they were against (laning bays, bridge, ect...) of course this means Prometheus and Deadelus are way huge, but the main ship looks awesome so in the end it is a trade off). We had a Huge discussion on Game Warden (Matt's Site, and the Mod's host) about size and series content there so if you are interested in what was covered go take a look. Please read all the stickys to get caught up.
http://www.game-warden.com/forum/forumdisplay.php?f=2I'll repost one more photos from there but one of the main recreations used was the landing in the bow bays as there are several on each side of the main guns. To be more realistic and game friendly (plus it looked a hell of a lot cleaner) we had only 4 each modeled.
(Max chases Miriya into the landing bays)
http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=ef5a&.dnm=ec8c.jpg&.src=phOne of the coolest things I've done so far is that mission although it was with the Original skinned orion as a stand-in. In that same mission You notice someone targeted for destruction, and another major character is killed off. Back then you only heard what happened inside the ship. In the future Trashman figures he can make a city scape as a seperate model and link mission directly upon entering the landing bays (like when Khyron Invades through a Deadelus attack.
I made a demo video (really crappy visuals) with my comp and vcr of the "blind game" episode. First time around it took me 5 HOURS to realign all the asteroids. I had to remake the mission 3 times over!!! so over 15 hours of tweaking to aproximate that episode he he...
http://www.game-warden.com/robotech/BlindGame1.mpgI only copied 3 mins of game footage but it follows the episode closely. If you noticed the mission is completely voiced. My mian goal was to immerse the player in the RT universe so I did a base voice library nearly 1 gig large from all the DVD's. Whenever possible the campaign woudl focus on episodes that involved combat in order of the show (Boobytrap, Blitzkrieg, Farewell Big Brother, ect..) BUT there will be surprises in between as well
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I lost my movie making capability for now but in the future I hope to make clear quality cut scenes and then learn how to insert them in between certain missions, but that will be FAR into the future.