Author Topic: Official Robotech Mod Thread  (Read 113346 times)

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Offline Getter Robo G

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Re: Official Robotech Mod Thread
Just wanted to remind people this WIP exists...

Since we get new people all the time just wanted to say we got as lot of new screenies at Game Warden IF you were unaware of our progress... I finally got a hold of the models people have told me they despise so much and am seriously considering them to be better than most of what I've seen out there (barring HW2 team alterations of them), so I hereby announce many changes in the ship line up model wise.

They have been tested and now simply need to be armed and resized and the normal stuff added to the .pofs (subs ect..)

We STILL have issues that a real modler has to address by looking at them to see why certain models have problems. That above all is holding up development the most at THIS point.

Practically no skills, yet 2.0 now has DOUBLE the content of the original (I hope Max and Company are smiling down on me and the contributors?)

So if you like Robotech/Macross then check out what's new:
http://www.game-warden.com/forum/forumdisplay.php?f=2

Currently in Desperate need of at least 1 modeler
Could use a texturer in the future

We are NOT casting general VA's at this time BUT if you really think you fill a specific character's role from the series then PM me and send a sample for evaluation, I'm always open for that.

I am willing to hear from mission designers who have ideas on filler missions taht take place in between important episodes/missions I have planned (Basically any episode that has pilot action in it IS a mission). I have about 10 fleshed out ATM for the Macross time frame. None for the Invid YET.

Total Model Content for Macross is around 70% actually collected, 30% actually worked on (why we need help)

Next Generation Model Content is about 50% done 25% worked on...

Other aspects of the mod are not disclosed at this time and will be worked on in the future.


Consider this post a Major Update...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

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Re: Official Robotech Mod Thread
Heard you have some problems with the SDF-1? Too small and the gearwalk can't fit:LOL

Didn't I send you the better textured version of the SDF-1?
Ya know what?
Since I still have the POF and the new SCP now finally supports side mounted turrets, when I find hte time I will re-do the SDF-1.. Shouldn't take me long once I get to it :D
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Offline Getter Robo G

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Re: Official Robotech Mod Thread
Too small, at 4km? yeah right..  :lol:  More like I need to shrink the Gerwalk mode a hair IF we want them to land in the bow bays...

If you feel like going for it don't let me stop you  ;) BUT I like it as is physically. Prommy and Dead could use a tiny touch up but overall I think just a texture overhaul would be good for adding glows (leave that up to your judgement). It's just a suggestion.

Glad you posted, I totally forgot what I was supposed to do for you this weekend (I scored 11 Macross albums and the VO models so I got very sidetracked).

Incidentally I wanted to let you know if you can drop everything, I need help for the "Secret Mod Pack" I mentioned a blue moon ago... For details get me on the IRC channel, MSN or yahoo/trillian. I don't want to say more in public and totally ruin the surprise.

If you can't no problem.. But I figured this would be right up your alley.  :D
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

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Re: Official Robotech Mod Thread
Don't know if I will be able to find you on MSN..have no idea when I will be on (my room is being re-done and my PC is packed in some corner) PM me the details and I'll see :D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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Re: Official Robotech Mod Thread

The Meltrandi have arrived...


"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

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Re: Official Robotech Mod Thread
Looking good..

Say, you want me to make all turrets that should be multi-part rotating into just that? Don't know what the limit is for FSO, but the SDF-1 has more than a dozen for sure.

B.t.w. - I'll make the bridge like a cockpit - see trough glass andd you will be able to see the bridgle levels and crew :D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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Re: Official Robotech Mod Thread
[EDIT]  Yeah Trashman, that would be great for all you listed (plus you know the scale of the fighters I used in comparison to the bridge).. Anything that can rotate without a problem should, the rest remain fixed... Looking forward to some glowmaps! SDF-1 looks awful dark in the shade.  :)


Grrr sucks that I'm getting to the point Ryuune was at 2 years ago before she (I think it was a she) disappeared. I had asked for help but since this was a ROBOTECH Mod somehow I got the feeling certain people consider it less than worthy to work on since it's not original Macross...

Anyway I converted the standard fighter and although it has a slight face missing underneath (like a sliver) it's minor enough to overlook. IT's a hair more detailed than Max's and more metallic looking (I like it!)




I already showed the Super Strike (the one with the big guns on top), time to work on the VF1J and normal S series (with and without standard Fast Packs), the trainer VT , and the Elint VT.

I'm a step behind the HW2 Mod cause they used these as references, or just flat out modified them, while I'm using them RAW (as is).

Good news is there is a great cockpit model included! Bad news it has a lot of uneeded polys for FS2 purposes and the canopy glass needs to be transparent (plus a pilot added).

After I get the normal fighters done I hope to be working on their Gerwalks next weekend. Most of this weekend was wasted chipping blocks of Ice to ger my car free! :D

Hopefully the Gerwalks wont be unstable like the battloids are and the regults (probably the male and female armors as well. Something in the conversion process must be screwing them up...
« Last Edit: February 18, 2007, 06:54:55 am by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: Official Robotech Mod Thread
Oh yeah 11 hours later and 10 more valkyries in game totally replacing the original mods valks as well as Dan's. All valks are now from Macross VO... And God I love them (even if they are low poly)



There are also some custom textures I found on the net (trying to get a hold of the author) that are simply amazing!!!



more to come!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: Official Robotech Mod Thread
Hehe just some Easter eggs (for now!)

Models Please has graciously allowed the use of his M7 ships (and hopefully I can get him to make more as well as gerwalk and battloid modes!) SWEET!

Basicly done and ready for action, I just need to see if I can stick on some reasonable glows as they are too dark ATM (VF-1 I converted and glow mapped for comparison)...

They look Good now, but can be better with proper glowpoints. (plus later porting to a REAL 3.6.9 build, which will make everything better!)





l8tr!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: Official Robotech Mod Thread
Thought this might make a good wallpaper: Temprary mesh (VF19 reskin) for Gamlin (the Whole Macross 7 thing is an "Easter Egg" level)  ;)



The real mesh is being worked on (VF-17 Nightmare). MUCH more in the works... :D

I'm going back and after doing some research adding glow lights to the M7 Valkyries (maybe even blinking ones for  all the mod meshes!) I used search but can't seem to find any of the old tutorials and WIKI was less than enlightening (pun)... :P

« Last Edit: February 25, 2007, 08:19:01 am by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: Official Robotech Mod Thread
Just pimping the VF-1A Super in all three modes. The Super Strike will be the 1-S (skull1) version and a final one will have the rocket pod and Reflex Missile add-ons to the wings.


"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

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Re: Official Robotech Mod Thread
GRG, I changed the textures and added some glowmaps to the sides (I had to make suplicate textures to prevent glows appearing on the floor and ceeling..LOL).

I'm also spifying up the mesh here and there and making slightly better turrets.

anything else you want? You better tell me now coause I'm not gonna re-make it again.


EDIT: I think I can "kitbash" the SDF-1 in soldier mode really fast, once I dissect the cruiser mode that is :D (if you still need it). I won't do hte POfing tough...setting side mounted multipart turrets is not fun  ;7
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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Re: Official Robotech Mod Thread
I cant think of anything else........ BUT since you asked... A barrier version! Were Prometheus and Deadelus included in the upgrades?

Models Please needs all 3 ships in .3ds format if possible (for some reason when I extracted the .cobs from the .pofs it caused errors and end result he couldn't use them. He's helping us out with bonus content (M7) and started bug fixing other meshes (like the pod fighter I had no idea had errors,plus its cleaned up a lot!)

So in total:

SDF-1 with and without escorts
SDF-1 & escorts Barrier shielded

and we need any type of core Storm Attacker even if just for testing or teasers!
Storm attacker with barrier also!!!!

Oh yeah, don't worry about multi part sides... If possible just make them single part that can rotate or just fixed (we can slide on that I think). I know what a B*tch it will be otherwise so just do whatever you think is best and I'm fine with that.

any questions or ideas?

Eventually I'm getting back to interior of sdf-1 but that can wait for now. It will still be 4km right? 
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

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Re: Official Robotech Mod Thread
I won't touch the scale unless you want me to.

Barrier shield? do you even need that ? SCP has the surface shields flag and I hear 3.7.0. will have that improved with a shield hit effect :D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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Re: Official Robotech Mod Thread
Hmmm, I have no idea what 3.7 can do atm though I plan on installing the new 3.9 as a test.

I'm tryign to recreate certain scenes as we saw them in the show but if that effect looks like a spherical shield great! IF not then addign a system we can turn off isn't a big drain is it?

I'm gonna do soem experimnents on otehr types cause liek with Basara you will SEE the entire bubble continuosly around caps or fighters that have those systems. I just would like the traditional ones I know work as a back up in case those efforts fail.

Sotrm attacker is going to get inside the dolza base and you'll see them alpha strike it and turn ON the shield. SDF-1 will take no damage from teh explosions or shockwwaves cause of the barrier overload will be edited to have an insane amount of temporary hit points (or just while it's active and the whole thing and timing is a scripted event anyway). Just so the end result is cool.

Plus earlier, now that we have "ground" Ontario's destruction can be done again via a barrier overload.



"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: Official Robotech Mod Thread
I need to know what's wrogn with this .cob (if anything)

I got some help for making/fixing meshes, but unfortunately they use max and have no fs2 experience.

This is the model, the only changes I did was make it bigger. Crash was upon death and it was divide by integer error.. when it was 1/3 the size it died just fine so then I re-sized armed, adn docked it for further testing...



any ideas????



[attachment deleted by admin]
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: Official Robotech Mod Thread
Update:

   Our first new Destroid and the biggest of them all RDF Monster.

   And no it won't be a player ship or flying in space.  :p
Special thanks to Trashman for fixing it and editing the pof as it crashed my system.



  This however you will see a lot in the second part. Invid type 5 leaders (pink trim for Sera, Orange for Corg although right now it's yellow... and Greyish/black for generic leader unit).
Ignore the foot bleed through, a common error (will be altering it later to lessen it hopefully).



"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: Official Robotech Mod Thread
Update...

More work continues on the Zero Hour meshes by Homura.

*Release* YF19 In Guardian Mode
 
Pof/Maps/Table files in .rar Generic Entry for immediate use in FS2 not final RT Mod version. Fully tested, no shields enjoy! :D Glowmap to be made later...

http://upload2.net/page/download/D4AYEswUwkN0x4u/yf19fs2.rar.html

I DID have one question though. I am starting to use thruster models instead of just glows and noticed when using after burner it's fine, but in normal mode they are paper thin on the side view and normal width on front view... What's up?



[attachment deleted by ninja]
« Last Edit: October 06, 2007, 06:47:15 am by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline BqCai

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Re: Official Robotech Mod Thread
Cool, there are actually mecha mods, but those download links should be broken

 

Offline Colonol Dekker

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Re: Official Robotech Mod Thread
It might still be on moddb.  Worth a Google bud.