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FreeSpace & FreeSpace Open Support / Re: Environmental mapping channel in -shine maps not working anymore
« Last post by wookieejedi on March 26, 2024, 02:10:39 pm »While working on some custom models, i noticed that the environmental mapping effect via the alpha channel in -shine maps seems to be gone.
At first I thought it might be due to my DDS conversions, but checking in the current mediaVPs, I see the same there. The cockpit glass only shows the specular highlight of the local sun, but there are no reflections from the nebulae.
This happens on my machine both with FSO builds from 22.X/23.X and 24..0 (haven't checked further back), environment maps are not disabled in the launcher.
Was the feature deprecated for -shine maps when moving to PBR, or did I accidentally disable env mapping on my end?
Looks like you have the `Disable Post processing` box checked? Highly recommend enabling post processing since a lot of the modern FSO shaders need it to work properly