Author Topic: Hey guys..  (Read 9387 times)

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Offline Galemp

  • Actual father of Samus
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It would be a travesty not to use FS2_Open. Shine maps, glowmaps, new SEXPs, new weapon effects, all will be used. :D
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Hippo

  • Darth water-horse
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  • Grazing.
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VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
I'm a bit perplex about shine maps
as far as I can remember, the SW ships of old trilogy weren't shiny, the materials were more plastic than metallic.
Maybe we can use some low shine maps except for the cockpits

 

Offline Galemp

  • Actual father of Samus
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Quote
Originally posted by KARMA
Maybe we can use some low shine maps except for the cockpits


:nod:

Except, of course, for the Naboo...
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
Quote
Originally posted by KARMA
the SW ships of old trilogy weren't shiny
:p

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
:bump: :drevil:

Since FSO can now handle so MANY polygons(HT&L): Don't we need this?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
maybe, but I don't have time to check the model in game (it has many intersections wich are rendered flawlessy now, but may cause collision troubles)
I'm also working on my own model of this thing, but it could be useful, at least, as a temp model since I don't know when I'll finish my own