Author Topic: Cutscene Upgrade [RELEASE: Intro (FS1)]  (Read 148602 times)

0 Members and 1 Guest are viewing this topic.

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Anims: 418, Cutscenes: 8, Mainhalls: 7, Logos: 52
    • Steam
    • Twitter
    • Mix-Hai Productions
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Camera shake for that puny beam makes no sense. Neither the visuals or the sound suggest that something so intense just happened that might have shaken an object nearby. Essentially, if the on-screen action looks or sounds like it might have shaken a cup on a table, then it might warrant camera shake. In this case, it very much does not meet that criteria so I removed the camera shake.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
I have a pre emptive excitement construct in advance of hallfight.Mve and headz.Avi

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Anims: 418, Cutscenes: 8, Mainhalls: 7, Logos: 52
    • Steam
    • Twitter
    • Mix-Hai Productions
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]


Time to rig and animate.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
"Simon Says, Arms out"
The Trivial Psychic Strikes Again!

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Anims: 418, Cutscenes: 8, Mainhalls: 7, Logos: 52
    • Steam
    • Twitter
    • Mix-Hai Productions
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Lol

Amazingly, this setting only took a couple days of work. Should have this scene rendering in a week or so... And the only post production work is to add in the screen content. Well... That and the excessive lens flares. :)
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
(SW)"That's not a command briefing...

...it's a gym lesson!"(/SW)

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
At some point you should render a frame of this with all of the pilots sitting down watching the Star Wars title crawl on the screen.
The Trivial Psychic Strikes Again!

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
No, they need to get rick rolled.

Or just render it once with a blue screen and corner anchors so people can save MJN time and do it themselves.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Anims: 418, Cutscenes: 8, Mainhalls: 7, Logos: 52
    • Steam
    • Twitter
    • Mix-Hai Productions
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
No, they need to get rick rolled.

Or just render it once with a blue screen and corner anchors so people can save MJN time and do it themselves.

Will do.

There's a render from  :v-old: of them watching run.exe.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Really?????

Is it on the bonus threat disc?  There are only like half a dozen videos on that, how did I miss it  :banghead:

  

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Anims: 418, Cutscenes: 8, Mainhalls: 7, Logos: 52
    • Steam
    • Twitter
    • Mix-Hai Productions
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
It's not a video. It's just a render I found in the wayback machine on the volition or freespace site that had a whole bunch of "hi-res" (for the time) renders of various scenes.

Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
CUT

Time to rig and animate.

*sewerrat.wav intensifies* :yes:
My blog | My Connection Speed

Quote: 16 September 2016 Friday, 2028hrs UTC+8, #hard-light
[20:28:44] <Hades> i want you guys to know that i'm using the stop font as my irc font
[20:28:46] <Hades> it is a bad time
[20:29:12] <Oddgrim-Work> Change the font to vasudan standard and then you'll have a bad time
[20:29:24] <Hades> http://i.imgur.com/N2f8qA4.png
[20:29:47] <z64555> change the font to vasudan comic sans, then you'll have a real bad time
[20:30:02] <Oddgrim-Work> Thats a terrible font
[20:30:06] <EvilBagel> comic headz

 
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Say it with me now!

"HALL FIGHT! HALL FIGHT! HALL FIGHT!" RAH RAH RAH! :D

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Say it with me now!

"HALL FIGHT! HALL FIGHT! HALL FIGHT!" RAH RAH RAH! :D
Hold your horses, Pilot. We've got a command briefing to attend, first.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Anims: 418, Cutscenes: 8, Mainhalls: 7, Logos: 52
    • Steam
    • Twitter
    • Mix-Hai Productions
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Yeah.. and Briefing has like 30 character models to rig and animate.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Mind telling how many polies one of these secenes (or atleast the pilots) has this time? :)
« Last Edit: March 02, 2018, 08:02:10 am by Nightmare »

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Anims: 418, Cutscenes: 8, Mainhalls: 7, Logos: 52
    • Steam
    • Twitter
    • Mix-Hai Productions
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Eh.. these scenes are nothing compared to my mainhalls with have over 6 million polies.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!

 

Offline BirdofPrey

  • 28
  • Help! I see GIMP in my sleep
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Yeah.. and Briefing has like 30 character models to rig and animate.
Well, Time to chip away at the boulder then
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Yeah.. and Briefing has like 30 character models to rig and animate.
Well, Time to chip away at the boulder then

HAHA!  Nice!
The Trivial Psychic Strikes Again!

 
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
I'm glad this game is still being worked on. Is anyone game enough to remake the FS2 Intro? I imagine that would be a pretty big task to make it look like more than gameplay.
I think I may need to get into some campaigns again ;-)

Edit: I have a suggestion - when some characters are on screen, they appear to stare straight a lot. It could make them seem more alive if their eyes are looking around a bit more. If it's not too much work of course. What's been done already is great.
« Last Edit: March 13, 2018, 10:23:42 pm by + Rennie Ash + »