Author Topic: RELEASE: Luyten Civil War v1.1  (Read 44423 times)

0 Members and 2 Guests are viewing this topic.

Re: RELEASE: Luyten Civil War v1.1
yes but my screen is gives black side bar
itt isnt fixed yet

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: RELEASE: Luyten Civil War v1.1
What black side bar? Can you give a screenshot?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: RELEASE: Luyten Civil War v1.1
IVE TRYED I CANT
ONLY BLACK SCREEN

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: RELEASE: Luyten Civil War v1.1
Okay, I haven't encountered this bug.

My advice is to create a new pilot and restart the campaign. Can't think of anything better.

[EDIT]Has this solved your problem?
« Last Edit: July 11, 2012, 03:19:35 pm by TopAce »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: RELEASE: Luyten Civil War v1.1
no it isnt fixed

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: RELEASE: Luyten Civil War v1.1
Okay, first things first.

Please post an fs_open log (run the game with a debug build, get as far as the error occurs, quit, find the debug log in FreeSpace 2/data, and post it in code tags).

In addition, please check the MD5 Checksum of LCW_v11.vp (or LCW_v10 if you have that version) (Instructions here)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Black_Yoshi1230

  • 28
  • Fat and lazy glory hound, mooch, narcissist.
    • Black Yoshi's YouTube Page
Re: RELEASE: Luyten Civil War v1.1
I must say, a pretty decent campaign to say the least. New, original elements were a bonus.

The only thing I find very disconcerting is how fragile the Ezechiel is when I'm flying it (which is why I tend to pick a Perseus over it). The Night Wolf is a very frighteningly dangerous weapon, as in give your wingmen with a quad bank this weapon, and watch them massacre dozens of hostile targets before they die, it kinda feels way cheaper than the Balor from Blue Planet, making both the Prometheus S and UD-8 Kayser moot unnecessary.

As in terms of technical issues, I only found one during the hijack mission... it seems the countermeasure counter doesn't reset every time you change between fighters (which means when I keep pumping ECM, I realize by the fourth wave, I only have six left).
The MechWarrior 2 Resource Forum / Flyboy's Flight Sim + Aviation Page / Falcom Sound Team JDK / Jane's F/A-18 - Resources

&& "LAUNCH! LAUNCH! S__T WE'RE HIT! WE'RE TAKING CANNON FIRE! GET US THE HELL OUTTA HERE!" - The best Jane's Longbow 2 Co-Pilot Audio Clips.

|| BEAMS! DEATH BY BEAMS! <- Blue Planet: War in Heaven in a nutshell. (Phrase is adapted from the Freeman's Mind spinoff Barney's Mind, Episode 14: BEES! DEATH BY BEES!)

^ Give a kid a stick and tell him to beat up his enemies, he'll do it without a second thought. Give a kid a book and tell him to defeat his opponent, and he'll read the book, defeat the other's mind, and smack him on top of the head. Give a kid a flower, he'll force his opponent to eat it.

 

Offline Rob FSO

  • 24
Re: RELEASE: Luyten Civil War v1.1
I've got a slight bug with this campaign. Going into the mission "Encounter" from the mainhall or from accepting from the previous mission, I get a black screen. By 'Alt+Tab'ing out onto the desktop I see an error message saying "Token @A1SLHeading(NullHeadingZeroNil' is too long. Needs to be 31 characters or shorter and will be truncated to fit".
The odd thing about this bug is it is fine on a regular 3.6.14 RC5 build but this bug appears in RC5 debug and both regular and debug RC7s.
I'm posting an error log each from both the RC5 and RC7 debugs. Hope they help :)

[attachment removed and sold on the black market]

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: RELEASE: Luyten Civil War v1.1
Confirmed. Ironically, RC7 was meant to fix this problem, per this bug report.

I'll ask around in the RC7 release thread to see if this is indeed a bug or I simply misunderstood something.

For now, I added this to the known issues. Thanks for the report. :)

[EDIT]Also, wouter: has your problem been solved?

[EDIT2]A quick-and-dirty fix has been been added to OP.

[EDIT3]Aha! Mission 12 crashes in a similar fashion. I have made the necessary fix to that mission too, but MediaFire has gone nuts, so I cannot upload it now.
« Last Edit: August 20, 2012, 03:31:47 am by TopAce »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: RELEASE: Luyten Civil War v1.1
Yes, I'm quite late to the party - but I thought I'd give Luyten a whirl for this month's screenshot contest :)

A few story decisions (like the sacrifice of a destroyer - how many do they have?) seemed a little odd to me; the music was, eh, not what I would have chosen; many of the custom ships show their age.

But! The overall gameplay experience was immensely enjoyable. There's a tremendous variation in mission types, way beyond the usual attack/escort/space-superiority roles. And it is all very well executed, giving a great new spin to our beloved old space sim. My single favourite part was...
Spoiler:
The kamikaze drones. They were a joy to fly, nimble enough to evade most enemy fire - and all the while, not having to worry about hull integrity or firing back. It was great!
A few small bugs I ran into: after "The Duel", I got the debriefing-that-I-shouldn't-be-getting; and the very last cutscene lacks starfield.pof.

Overall, despite a few rough edges, Luyten Civil War was an innovative campaign which I thoroughly enjoyed playing!

 
Re: RELEASE: Luyten Civil War v1.1
I have trouble with mission 7 the enemys jumped too fast awey
even I try to destroy bombers

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: RELEASE: Luyten Civil War v1.1
I suggest you get a lot of firepower. A Myrmidon/Stentor with Night Wolf in the 4-gun bank with Tempests would be a good config to try. I would also reduce engine power to keep the bombers within my sight as long as possible.

You also need to keep your wingmen alive. If you lose them early, your wing won't have the firepower to stop the bombers from retreating. Cancer wing (4 Boanerges) jumps out in 30 seconds. Pisces and Aries wings (6 Herc IIs, 6 Boanerges) retreat in 60 seconds.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: RELEASE: Luyten Civil War v1.1
still too fast it seys rearm but afther the ship is docked
the bomber cames in

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: RELEASE: Luyten Civil War v1.1
Don't waste your secondaries before the bombers arrive, then. Even if you do, don't rearm if you know the next wave is causing trouble to you, and you have to act very quickly. You can also get nearer to the bombers' arrival point to save some time.

Question to others: Has anyone had such difficulties with mission 7? This is the mission where you have to defend a Blade cruiser from attacks in the first stage of the mission. Maybe it's harder than it should be.
« Last Edit: February 15, 2013, 11:02:26 am by TopAce »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: RELEASE: Luyten Civil War v1.1
The hacked navs mission? Nope, can't recall major problems with it. IIRC, I beat it on the second try.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: RELEASE: Luyten Civil War v1.1
Is that the one followed by red-alert mission to intercept a Hecate destroyer?  If so, no real problems with the 1st mission, but some problems with the 2nd mission :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline CT27

  • 211
Re: RELEASE: Luyten Civil War v1.1
I just beat it.  It was pretty good.


One thing I really liked was the music.  Was that one song the music to "O Come Emmannuel"?

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: RELEASE: Luyten Civil War v1.1
Well, I indeed used a track called Emmanuel, so I guess the answer is yes.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Apollo

  • 28
  • Free Market Fascist
Re: RELEASE: Luyten Civil War v1.1
This da realest campaign.

Seriously, this has some of the best gameplay I've ever seen. :)
« Last Edit: March 31, 2013, 11:14:39 am by Apollo »
Current Project - Eos: The Coward's Blade. Coming Soon (hopefully.)

 

Offline CT27

  • 211
Re: RELEASE: Luyten Civil War v1.1
Well, I indeed used a track called Emmanuel, so I guess the answer is yes.

I thought it was interesting to have a Christian Christmas hymn in the background as I was destroying the bad guys.