Author Topic: RELEASE: The Mantle, Segment 1 (Preliminary)  (Read 1505 times)

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Re: RELEASE: The Mantle, Segment 1 (Preliminary)
I think there are too many directives in this mission. I was focused on disabling beams of enemy ships, and destroying shivan fighters so that jump-plotting remain unnoticed for a long time. I realized that I can call bombers when both Cains were destroyed, and Moloch was about 50%. Still, they saved my ass when Apocalypse appeared.

I wasn't able to finish next mission due to blocked jumpdrive. Rakshasa jumped out, I got the orders to cross the node but I wasn't able to jump. Messages in this mission were somehow chaotic and appearing too fast. Like there is a bug with mission event sequence.

Hm. Well, I'll make sure that's fixed in the patch. I checked that mission since someone else said that things were appearing in the wrong order, but I didn't see anything wrong...

 
Re: RELEASE: The Mantle, Segment 1 (Preliminary)
In the mission with the fancy jump node (lots of subspace flashes) messages seemed to be in the wrong order. That's all.
Excuse me for any spelling errors I make - I'm still learning English :P

 
Re: RELEASE: The Mantle, Segment 1 (Preliminary)
it crash if i play this mission
i have an debug log

 
Re: RELEASE: The Mantle, Segment 1 (Preliminary)
Good to see this on knossos :) Is part 2 still in the works?

  
Re: RELEASE: The Mantle, Segment 1 (Preliminary)
Good to see this on knossos :) Is part 2 still in the works?

Oh, it's on Knossos? Neat. I've been out of the loop for a while.

Part 2...is not in active development currently, but it's going to happen sooner or later. I actually have a big update to the existing segment that was close to being finished when I stopped working on it. I should probably finish that up and release it, although it'll have to wait a little while; my desktop is out of commission atm.