Author Topic: Thrusters and explosions  (Read 15928 times)

0 Members and 1 Guest are viewing this topic.

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Thrusters and explosions
then please disable fb_explosion and see if the artifacts still occur on explosions then it would be definitely the soft particles
┏┓╋┏┓╋╋╋╋╋╋╋╋╋┏┓
┃┃╋┃┃╋╋╋╋╋╋╋╋╋┃┃
┃┃┏┫┃┏┳━━┓┏━━┓┃┗━┳━━┳━━┳━━┓
┃┃┣┫┗┛┫┃━┫┃┏┓┃┃┏┓┃┏┓┃━━┫━━┫
┃┗┫┃┏┓┫┃━┫┃┏┓┃┃┗┛┃┗┛┣━━┣━━┃
┗━┻┻┛┗┻━━┛┗┛┗┛┗━━┻━━┻━━┻━━┛

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Thrusters and explosions
I'll do that, though trying the soft particles build there were no artifacts.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: Thrusters and explosions
works like charm for me :yes:

and now I'm actually wondering if getting an ATI card is a wise decision.
el hombre vicio...

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Thrusters and explosions
With fb_explosion off (And on) I get the artifacts again.

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Thrusters and explosions
With fb_explosion off (And on) I get the artifacts again.

on the thrusters or on the explosions?
┏┓╋┏┓╋╋╋╋╋╋╋╋╋┏┓
┃┃╋┃┃╋╋╋╋╋╋╋╋╋┃┃
┃┃┏┫┃┏┳━━┓┏━━┓┃┗━┳━━┳━━┳━━┓
┃┃┣┫┗┛┫┃━┫┃┏┓┃┃┏┓┃┏┓┃━━┫━━┫
┃┗┫┃┏┓┫┃━┫┃┏┓┃┃┗┛┃┗┛┣━━┣━━┃
┗━┻┻┛┗┻━━┛┗┛┗┛┗━━┻━━┻━━┻━━┛

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Thrusters and explosions
On thrusters.

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Thrusters and explosions
ok ok so its definitely the distortion effect hmmmmmmmm. i currently at my wits end. but ill think about it. one thing though
run this mission and tell me if you get artifacts once the sathanas starts cloaking this was made with blueplanet2 mod active hopefully you have that

Code: [Select]
#Mission Info

$Version: 0.10
$Name:  XSTR("aaa", -1)
$Author: Microsoft
$Created: 07/05/11 at 19:03:00
$Modified: 08/04/11 at 19:14:47
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -13808.654297, 2227.800781, 2949.279785
+Viewer orient:
-0.032212, -0.000000, -0.999481,
0.230627, 0.973014, -0.007433,
0.972509, -0.230747, -0.031343


$AI Profile: BP2

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players ;! 1 total

$Starting Shipname: GTF Ulysses 0
$Ship Choices: (
"GTF Ulysses" 5
"GTF Hercules" 5
"GTF Hercules Mark II" 5
"GTF Ares" 5
"GTF Erinyes" 5
"GTF Loki" 5
"GTF Pegasus" 5
"GTF Perseus" 5
"GTF Myrmidon" 5
"SF Mara (terrans)" 5
"GTB Artemis" 5
"GTB Artemis D.H." 5
"GTB Medusa" 5
"GTB Ursa" 5
"GTB Zeus" 5
"GTB Boanerges" 5
"GVF Ptah" 5
"GTF Aurora" 5
"GTF Kulas" 5
"Spacesuit" 5
"GTF Atalanta" 5
"GTF Nyx" 5
"UEF Uhlan" 5
"UEF Kentauroi" 5
"UEF Uriel" 5
"UEF Izra'il" 5
"UEF Lao Tze" 5
"UEB Durga" 5
)

+Weaponry Pool: (
"Subach HL-7" 16
"Subach HL-D" 16
"Mekhu HL-7" 16
"Mekhu HL-7D" 16
"Akheton SDG" 16
"Morning Star" 16
"MorningStar D" 16
"Prometheus R" 16
"Prometheus S" 16
"Prometheus D" 16
"Maxim" 16
"Maxim D" 16
"UD-8 Kayser" 16
"UD-D Kayser" 16
"Circe" 16
"Lamprey" 16
"Balor" 16
"Vishnan Primary" 16
"Vulcan" 16
"Maul" 16
"Rapier" 16
"Gattler" 16
"Scalpel" 16
"Sidhe" 16
"UX Accelerator" 16
"Cavalier" 16
"Archer" 16
"Redeemer" 16
"Vajra" 16
"Rockeye" 500
"Rockeye D" 500
"Tempest" 500
"Tempest D" 500
"Hornet" 500
"Hornet D" 500
"Tornado" 500
"Tornado D" 500
"Harpoon" 500
"Harpoon D" 500
"Trebuchet" 500
"TAG-A" 500
"TAG-B" 500
"TAG-C" 500
"Piranha" 500
"Stiletto II" 500
"Infyrno" 500
"Infyrno D" 500
"Cyclops" 500
"Cyclops#short" 500
"Helios" 500
"EMP Adv." 500
"Vishnan Missile" 500
"Vishnan Megabomb" 500
"Vishnan Ultrabomb" 500
"Javelin" 500
"Dart" 500
"Dirk" 500
"Slammer" 500
"Paveway" 500
"Hellfire" 500
"Shrike" 500
"Grimler" 500
"Warhammer" 500
"Sledgehammer" 500
"Jackhammer" 500
)

#Objects ;! 3 total

$Name: GTF Ulysses 0 ;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: -5837.034180, 0.000433, 1414.765503
$Orientation:
-0.512272, -0.011408, -0.858748,
0.118509, 0.989409, -0.083839,
0.850609, -0.144717, -0.505495
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: SD Ravana 1 ;! Object #1
$Class: GTVA Colossus
$Team: Hostile
$Location: 1454.423096, -88.798103, -2475.697510
$Orientation:
0.868151, 0.003227, -0.496323,
-0.056531, 0.994132, -0.092420,
0.493105, 0.108288, 0.863222
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 670

$Name: GTVA Colossus 2 ;! Object #2
$Class: SJ Sathanas
$Team: Friendly
$Location: -1566.918823, -12.300336, 800.078491
$Orientation:
0.912870, -0.050919, -0.405069,
0.047844, 0.998700, -0.017718,
0.405444, -0.003206, 0.914117
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SD Ravana 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

#Wings ;! 0 total

#Events ;! 2 total

$Formula: ( when
   ( true )
   ( beam-free-all
      "SD Ravana 1"
      "GTVA Colossus 2"
   )
   ( turret-free-all "SD Ravana 1" )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 2113

$Formula: ( when
   ( true )
   ( ship-effect
      "Cloak"
      8000
      "GTVA Colossus 2"
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

#Goals ;! 0 total


#Waypoints ;! 0 lists total


#Messages ;! 0 total


#Reinforcements ;! 0 total


#Background bitmaps ;! 1 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
+Angles: 1.570795 0.000000 0.000000
+Scale: 1.000000
$Starbitmap: earthlikeplanet
+Angles: 0.000000 0.000000 4.712385
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

┏┓╋┏┓╋╋╋╋╋╋╋╋╋┏┓
┃┃╋┃┃╋╋╋╋╋╋╋╋╋┃┃
┃┃┏┫┃┏┳━━┓┏━━┓┃┗━┳━━┳━━┳━━┓
┃┃┣┫┗┛┫┃━┫┃┏┓┃┃┏┓┃┏┓┃━━┫━━┫
┃┗┫┃┏┓┫┃━┫┃┏┓┃┃┗┛┃┗┛┣━━┣━━┃
┗━┻┻┛┗┻━━┛┗┛┗┛┗━━┻━━┻━━┻━━┛

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Thrusters and explosions
There's no excuse to not having it. :P
Unless it would make your computer asplode.

Testing it...

Edit: I hit a snag trying to load the mission, preventing the Sathanas from cloaking:
Code: [Select]
Invalid ship effect name.

In sexpression: ( when
   ( true )
   ( ship-effect
      "Cloak"
      8000
      "GTVA Colossus 2"
   )
)
(Error appears to be: Cloak)
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13r_INF_SSE2.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2.exe! <no symbol>
« Last Edit: August 21, 2011, 03:23:03 pm by Commander Zane »

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Thrusters and explosions
use this as your data/tables/post_processing.tbl

Code: [Select]
#Effects

$Name: distort noise
$Uniform: noise_amount
$Define: FLAG_DISTORT_NOISE
$AlwaysOn: false
$Default: 0.0
$Div: 20000
$Add: 0

$Name: saturation
$Uniform: saturation
$Define: FLAG_SATURATION
$AlwaysOn: false
$Default: 0.9
$Div: 50
$Add: 0

$Name: contrast
$Uniform: contrast
$Define: FLAG_CONTRAST
$AlwaysOn: false
$Default: 1.1
$Div: 50
$Add: 0

$Name: film grain
$Uniform: film_grain
$Define: FLAG_GRAIN
$AlwaysOn: false
$Default: 0.1
$Div: 50
$Add: 0

$Name: stripes
$Uniform: tv_stripes
$Define: FLAG_STRIPES
$AlwaysOn: false
$Default: 0.0
$Div: 50
$Add: 0

$Name: cutoff
$Uniform: cutoff
$Define: FLAG_CUTOFF
$AlwaysOn: false
$Default: 2.0
$Div: 50
$Add: 0.0

$Name: dithering
$Uniform: dither
$Define: FLAG_DITH
$AlwaysOn: false
$Default: 0.0
$Div: 50
$Add: 0
#Ship Effects

$Name: Cloak
$Shader Effect: 2
$Disables Rendering: YES
$Invert timer: YES

$Name: Decloak
$Shader Effect: 2
$Disables Rendering: NO
$Invert timer: NO

#End
┏┓╋┏┓╋╋╋╋╋╋╋╋╋┏┓
┃┃╋┃┃╋╋╋╋╋╋╋╋╋┃┃
┃┃┏┫┃┏┳━━┓┏━━┓┃┗━┳━━┳━━┳━━┓
┃┃┣┫┗┛┫┃━┫┃┏┓┃┃┏┓┃┏┓┃━━┫━━┫
┃┗┫┃┏┓┫┃━┫┃┏┓┃┃┗┛┃┗┛┣━━┣━━┃
┗━┻┻┛┗┻━━┛┗┛┗┛┗━━┻━━┻━━┻━━┛

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Thrusters and explosions
That did it.

When looking at the Sathanas and Colossus at the same time from the starting position, there were artifacts.
During and after cloak, there were no artifacts.
Looking at the Sathanas and Colossus individually, there were no artifacts, maybe it's a distance thing since my own fighter still had artifacts when I looked at it.
I'm being quite the pest I'm sure...

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Thrusters and explosions
You said during the cloak there werent artifacts you mean that before there were artifacts on the thrusters and when the cloak started they dissapeared?
┏┓╋┏┓╋╋╋╋╋╋╋╋╋┏┓
┃┃╋┃┃╋╋╋╋╋╋╋╋╋┃┃
┃┃┏┫┃┏┳━━┓┏━━┓┃┗━┳━━┳━━┳━━┓
┃┃┣┫┗┛┫┃━┫┃┏┓┃┃┏┓┃┏┓┃━━┫━━┫
┃┗┫┃┏┓┫┃━┫┃┏┓┃┃┗┛┃┗┛┣━━┣━━┃
┗━┻┻┛┗┻━━┛┗┛┗┛┗━━┻━━┻━━┻━━┛

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Thrusters and explosions
Yes, but I'm confused at how the Colossus had no artifacts when I flew close to it but my fighter did.
I can get more screens if you want.

I also tried seeing if deleting the soft_particle.patch would do anything just in case, nothing changed.

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Thrusters and explosions
that file is just for applying the code patch so you can compile your own build the engine doesnt recognize the file at all but please more screens please of my mission i sent you
┏┓╋┏┓╋╋╋╋╋╋╋╋╋┏┓
┃┃╋┃┃╋╋╋╋╋╋╋╋╋┃┃
┃┃┏┫┃┏┳━━┓┏━━┓┃┗━┳━━┳━━┳━━┓
┃┃┣┫┗┛┫┃━┫┃┏┓┃┃┏┓┃┏┓┃━━┫━━┫
┃┗┫┃┏┓┫┃━┫┃┏┓┃┃┗┛┃┗┛┣━━┣━━┃
┗━┻┻┛┗┻━━┛┗┛┗┛┗━━┻━━┻━━┻━━┛

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Thrusters and explosions

I'm sorry about this one, when I'm moving the ship about it looks like there's a lot more artifacts but once I screen it i only get very few, thus my having to put circles around them.


We start cloaking, and no artifacts occur.


Taking a closer look at the Colossus, nothing out of the ordinary.


However when I view my own fighter...


I decide to get the Sathanas without the Colossus around it, and it appears without artifacts like the Colossus does on the third image.
But now the Colossus is showing artifacts, I imagine the Sathanas might do the same should I get within the right distance and angle.

At the least out of the whole thing your cloak effect doesn't display artifacts, but I'm getting the usual problem that I've been having.

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Thrusters and explosions
http://www.mediafire.com/?58l8nkkn45tb6ih try this, this will make the thrusters dissapear but maybe still display the artifacts i would like to know if they still appear.
┏┓╋┏┓╋╋╋╋╋╋╋╋╋┏┓
┃┃╋┃┃╋╋╋╋╋╋╋╋╋┃┃
┃┃┏┫┃┏┳━━┓┏━━┓┃┗━┳━━┳━━┳━━┓
┃┃┣┫┗┛┫┃━┫┃┏┓┃┃┏┓┃┏┓┃━━┫━━┫
┃┗┫┃┏┓┫┃━┫┃┏┓┃┃┗┛┃┗┛┣━━┣━━┃
┗━┻┻┛┗┻━━┛┗┛┗┛┗━━┻━━┻━━┻━━┛

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Thrusters and explosions
No more artifacts.
Tried it with fb_explosion, no artifacts either.

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Thrusters and explosions
no more artifacts on explosions? even though you have fb explosions? and they render the distortions????? could you join the scp channel on esper.net IRC?
┏┓╋┏┓╋╋╋╋╋╋╋╋╋┏┓
┃┃╋┃┃╋╋╋╋╋╋╋╋╋┃┃
┃┃┏┫┃┏┳━━┓┏━━┓┃┗━┳━━┳━━┳━━┓
┃┃┣┫┗┛┫┃━┫┃┏┓┃┃┏┓┃┏┓┃━━┫━━┫
┃┗┫┃┏┓┫┃━┫┃┏┓┃┃┗┛┃┗┛┣━━┣━━┃
┗━┻┻┛┗┻━━┛┗┛┗┛┗━━┻━━┻━━┻━━┛

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Thrusters and explosions
That is correct. No engine distortion as you mentioned, but I can turn on explosion distortion and it shows properly without artifacts.

 

Offline Valathil

  • ...And I would have had a custom title if it wasn't for you meddling kids!
  • 29
  • Custom Title? Wizards need no Custom Title!
Re: Thrusters and explosions
im not sure about that try looking at your ship against a bright background while an explosion is happening
┏┓╋┏┓╋╋╋╋╋╋╋╋╋┏┓
┃┃╋┃┃╋╋╋╋╋╋╋╋╋┃┃
┃┃┏┫┃┏┳━━┓┏━━┓┃┗━┳━━┳━━┳━━┓
┃┃┣┫┗┛┫┃━┫┃┏┓┃┃┏┓┃┏┓┃━━┫━━┫
┃┗┫┃┏┓┫┃━┫┃┏┓┃┃┗┛┃┗┛┣━━┣━━┃
┗━┻┻┛┗┻━━┛┗┛┗┛┗━━┻━━┻━━┻━━┛

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Thrusters and explosions
I didn't catch any artifacts this time as well.