Hey guys,
I know there seems to be a lot of people watching the progress of the Star Wars Conversion for FS2, but I only learned about it yesterday (5/31/06). I've been keeping a pulse on almost all of the Star Wars mods-- so I was pleasantly surprised to stumble across yours.
I would highly recommend the leaders of this project (still unclear after reading 3 pages of forums here) organize their information on the following MOD database website under mods for Freespace2:
http://mods.moddb.com/?search=true&mod=&mf=0&game=75&type=0Once you've put in your info concerning your MOD and a link to your Website (which needs attention...) you can also create a recruitment tab.
I think your best bet is to reuse as much as possible all of the XWAUpgrade ships-- which it sounds like you already have permission to use. Granted I'm a newbie (brand-spankin' that is...) to Freespace 2, I would be more than glad to help you convert XWAU ships from *.OPT to *.POF format. It's hard to see any organization team structure in a forum setting because (except for the moderators) you just have passers by (?) making posts. But you need to generate a team roster of people who will be committed to contribute so much time per week (or month) to the conversion effort in specific areas where they're given specific tasks to complete, and like KARMA said, there needs to be an overseer to keep things organized, creating new assignments, tracking what's done and what remains to be done, etc.-- you need to have a single overall project leader with a few deputy leaders heading up major sub-elements.
You need to set standards for models...(I've read where turrets won't have guns... some will...depending on whose doing the modeling- not good. You need to standardize and keep the ships as close to canon as possible.
Who is the primary project leader for the Star Wars Conversion for FS2?
Check out the MOD Database website I gave you above and set up your profile there-- for wider recognition. I bet you'll be surprised by the offers you get for assistance.