Author Topic: CB Anim Reference Page(s?)  (Read 5530 times)

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Offline Black Wolf

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CB Anim Reference Page(s?)
Hey peeps,

This is a request for assistance with this page:

http://www.hard-light.net/wiki/index.php/List_of_Command_Brief_Animations

I want to generate a reference page for all of the FS1, ST and FS2 command brief animations, somewhere where FREDders can see, at a glance, what all the available anims are without having to remember them or search through the VPs, as well as any other animations that might be useful, such as the ones Mjn made for VD. The system I'm using for the FS1 ones is pretty straightforward:

Step 1 - Choose a frame to upload. Try to select a frame that represents the entire animation (although this will be harder for some than for others)
Step 2 - Save your selected frame from the original ani, and then the same frame from mjn's remake.

Step 3 - Upload the frames using the proper naming convention and file format.
For FS1 - The original frame should be uploaded as a gif, and the remake as a png. This is because the wiki will not downsize gifs, but they are much more efficient in terms of filesize.
For FS2 - Both frames should be uploaded as png files.

The filename convention is as follows:

Original ani name_Frame number_V/M.gif/png where

Original ani name = the name Volition gave to the ani
Frame number = the frame number as shown in Aniview32
V/M = Volition/Mjn version

So, for example, the Mjn version of cb_loop-a_b.ani was captured at frame 97, so the filename became
CB_Loop-a_b_97_M.png. Another example, the volition version of the FS1 ani cb_apollo.ani was captured at frame 30, so the filename became CB_Apollo_30_V.gif. Note that the wiki is not case sensitive, so the capitalization doesn't matter (though I'd prefer if we stuck with [V]'s capitalization when fillng in the "filename" section.

Step 4 - Write a short but comprehensive description of what goes on in the ani. Remember to emphasize any parts that differ significantly from the image, such as two stage anis.
Step 5 - Filling in the rest of the data (ani filename and frame numbers). Please remember to follow the formatting of the previous entries. It's important that you get this right, so that the template knows what text strings to insert into which parts to make the whole thing work - the pipes and curly brackets and things are important in that regard. Also, ensure that you use the correct template - FS1 anims use {{CBAnim}}, FS2 anis use {{CBAnim2}}.

I'll be slowly working on these myself, but there are a couple of hundred canon animations, and it would take me a long time. If everyone else did five or ten each (maybe half an hour's work once you get into the swing of it) we could knock it over much quicker.

In terms of non-canon anis, I'm keen to get them on the wiki too, if they're released and available for download. They may need a modified template, however, as they wont have a low res original in most cases. I think we should limit the wiki page to animations, rather than still images, since animations are much harder to make and therefore more sought after, so access to information for FREDders is probably more critical. Any additional campaigns that have such anis can be added easily to the front page linked above - I added VD as an example because I know it has a good set of anims, but there are probably others too - does BP have them?

The filename convention for non-canon anis should probably be the same, but with campaign initials instead of a V or an M. For example, CB_M3-S2_180_VD.png for that particular ani from Vassago's Dirge.

Finally, I'm open to ideas about how the pages should be sorted. At the moment, I'm using the order in the Volition vps, but given the purpose of the resource, that is probably not the best way to sort it. However, in terms of uploading the files and getting everything sorted out, it's probably best to do it in order to ensure we don't get any gaps.

So, have at it folks! :D
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Offline T-Man

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Re: CB Anim Reference Page(s?)
Added one to FS2 just to check I had things right. Shall add when I can, and shall work backwards from the end from here on so we're not working on the same ones. :yes:

Should be include in filenames the '2_' if we're using the hi-res Volition files? (I did in my example one for Mjns since it had it, can change if unwanted though).
« Last Edit: January 29, 2014, 05:54:08 am by T-Man »
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Offline mjn.mixael

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Re: CB Anim Reference Page(s?)
ST:R Has a few custom animations as well... I feel like I made some anims for others, but I can't remember. But I did remember I had these two laying around that individuals requested that someone can archive. Not sure where they'd go though as they are not from FS2.

EDIT: I should also note that any custom animations in FSPort (aka, for ST:R) will also have low-res versions. Any custom animations for other (sane) campaigns and mods don't.

And I can probably knock out a bunch of these rather quickly at some point after I finish my current project(s).
« Last Edit: January 29, 2014, 07:51:53 am by mjn.mixael »
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Offline InsaneBaron

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Re: CB Anim Reference Page(s?)
While I lack the technical prowness to dissect the CBanis this way, I would like to encourage anyone working on this. Right off the bat It'll be a big help to my own FRED project.
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Offline Black Wolf

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Re: CB Anim Reference Page(s?)
Added one to FS2 just to check I had things right. Shall add when I can, and shall work backwards from the end from here on so we're not working on the same ones. :yes:

Should be include in filenames the '2_' if we're using the hi-res Volition files? (I did in my example one for Mjns since it had it, can change if unwanted though).

I hadn't thought about the "2_" part of Mjn's anis - the filename for the wiki can probably live without them, if only to maintain consistency, but from a FREDder's perspective, the precise filename will be important... maybe the emplate needs an additional section for the low res filename and the high res filename?

InsaneBaron - it's really, really easy, I promise! :) It takes only the most basic FS tools (VPView32 (or any other VP viewer) and Aniview32) and an image editor capable of saving in both png and gif (just about anything, from Irfanview, paint.net or MS Paint all the way up to GIMP and Photoshop).

ST:R Has a few custom animations as well... I feel like I made some anims for others, but I can't remember. But I did remember I had these two laying around that individuals requested that someone can archive. Not sure where they'd go though as they are not from FS2.

EDIT: I should also note that any custom animations in FSPort (aka, for ST:R) will also have low-res versions. Any custom animations for other (sane) campaigns and mods don't.

I've noticed ASW have some anis that look like yours. As for those two, they can probably be added to a subsection of the FS2 anis? They may be officially non-canon, but they're stylistically seamless and entirely appropriate. Alternately, we could make a section for "loose" anis, but I fear it'd probably only have those two in it.
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Offline mjn.mixael

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Re: CB Anim Reference Page(s?)
The 2_ is not important, FREDers can use the base filename and FSO will use the 2_x.ani if it exists.
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Offline Black Wolf

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Re: CB Anim Reference Page(s?)
Oh, easy peasy then. Yeah, I'd say ignore the 2_ for everything in that case.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Offline Black Wolf

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Re: CB Anim Reference Page(s?)
Added the ASW Animations and the associated {{CBAnimNC}} template. It's intended for non canon campaigns where each CB anim was made only once (at whatever res).
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline T-Man

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Re: CB Anim Reference Page(s?)
All bar one of FS2's third act CBAnims done. Shall carry on later. How would you like the entries ordered btw? Order they are in the VPs?

Incidentally, is there a way to on the wiki to modify the name of an uploaded picture, or alternatively to delete it so you can replace it? I Just realised I kinda goofed and put underscores instead of hyphens while saving a load of my images (though the animation names shown on the wiki are all correct with the hyphens). Sorry. I can correct the links as I replace the images. I tried to replace one by renaming the image and then re-uploading but it didn't work sadly.

...I believe the phrase is 'I had one job' :o :lol:.
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Offline Black Wolf

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Re: CB Anim Reference Page(s?)
All bar one of FS2's third act CBAnims done. Shall carry on later. How would you like the entries ordered btw? Order they are in the VPs?

Fantastic! :D For now, I'm content with the VP order, but I was hoping to come up with a more user friendly order - maybe splitting them into categories? Flypast, Nodemap, New Tech etc.?

Incidentally, is there a way to on the wiki to modify the name of an uploaded picture, or alternatively to delete it so you can replace it? I Just realised I kinda goofed and put underscores instead of hyphens while saving a load of my images (though the animation names shown on the wiki are all correct with the hyphens). Sorry. I can correct the links as I replace the images. I tried to replace one by renaming the image and then re-uploading but it didn't work sadly.

Yeah, you can move images - there should be a tab above the image's wiki page (the page it takes you to when you click the picture itself).

Also, added the Vassago's Dirge anis earlier today. A lot of them are quite specific, but the generic Orion flypast is no doubt going to be useful for people who might not have known it was available.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp