Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bryan See on May 08, 2021, 01:55:29 pm

Title: Blender 2.9 .DAE texture export issue
Post by: Bryan See on May 08, 2021, 01:55:29 pm
I hate to post this, but I'm having problems in getting a model made in Blender 2.9 to be exported into dae so that it would be opened using the POF Constructor Suite, where it would be converted to a .pof file.

I've followed the instructions (https://www.hard-light.net/forums/index.php?topic=84335.0) on the dot, but when I opened the .dae file, I've noticed that the textures are empty.

Attached are the files. These are the ones I am making for the Galaxian3/Starblade starter pack that Starlord sent me a PM last October.

I hope I'm not the only one. There are others experiencing the issue.
Title: Re: Blender 2.9 .DAE texture export issue
Post by: EatThePath on May 09, 2021, 01:57:04 am
That tutorial is exceedingly out of date in terms of blender versions. What I have found to work is to have the material be using the 'Principled BSDF' shader, and put the basic texture in the base color slot of that shader. That's all.
Title: Re: Blender 2.9 .DAE texture export issue
Post by: Bryan See on May 09, 2021, 11:01:14 am
That tutorial is exceedingly out of date in terms of blender versions. What I have found to work is to have the material be using the 'Principled BSDF' shader, and put the basic texture in the base color slot of that shader. That's all.
I did. And I agree that this tutorial needs to be updated. It is long overdue right now.