Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: Trabber Shir on January 03, 2010, 03:01:29 am
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When I try to start the mission "Slipping the Noose" tbp crashes and gives the following error:
Invalid variable name.
In sexpression: ( when
( is-subsystem-destroyed-delay
"EA Gibraltar"
"engine01"
0
)
( modify-variable
"EnginesScorched"
( + [] 1 )
)
)
(Error appears to be: EnginesScorched)
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>
What other informatin do you need to help me fix this?
I previously played past this mission running version 3.6.9 of the engine (fs2_open_3_6_9.exe) but then I upgraded to version 3.6.11 (fs2_open_3_6_11r_INF_SSE2-20091229_r5749.exe) in order to play some multi-player games with a friend on linux and it wouldn't accept my old player file so I had to start over.
Edit: I have tried with the latest nightly build (fs2_open_3_6_11r_INF_SSE2-20100101_r5758.exe)and it still doesn't work.
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You need Zathras. There was an old bug that allowed variables to be placed in positions that FRED should have never allowed. The fixed version of the mission is included in Zathras.
Links available in public development. It's on ModDB and Download.com.
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Thank you much, that fixed it.