Author Topic: TBP on Linux/MacOSX  (Read 254088 times)

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Offline Urthona

  • 22
This is getting more bizarre all the time. I found another source for an Inferno build posted by Tinman earlier in this thread. It did not clear up any of the graphical issues. I noticed some legible text in the reflection junk. Upon closer inspection it turned out to be stuff I currently had open on my desktop (knowing that I can recognize bit of my desktop picture as well). It's as if the game is taking a screen cap of my desktop and using that as a reflection map, however it is actually changing based on whatever else is open in the finder. I'm starting to think it's some weird interaction between the game and OpenGL. In the MacOS OpenGL does maintain an image of the desktop for various eye candy effects such as user swapping, I'm just at as loss as to how or why this is being accessed by TBP.

Adding to the weirdness, I was unable to get the (debug) version of Tinman's build to run some missions that work just fine in the regular version so I'm not sure if there's any reliable log data to be had from that. None the less...

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/aaron/Library/FS2_Open/data/fs2_open.log', Tue Mar 23 02:04:24 2010 ...
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 15
  -clipdist 1
  -spec_point 1.5
  -spec_tube 0.8
  -ambient_factor 75.00
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -3dshockwave
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod Zathras
  -tbp
Building file index...
Found root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Revan.vp' with a checksum of 0x2ec9998c
Found root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Vidmaster.vp' with a checksum of 0x02945137
Found root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Z_Multi.vp' with a checksum of 0x80d52635
Found root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Zathras.vp' with a checksum of 0xcab93364
Found root pack '/Users/aaron/Desktop/The Babylon Project/AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb
Found root pack '/Users/aaron/Desktop/The Babylon Project/B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack '/Users/aaron/Desktop/The Babylon Project/B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack '/Users/aaron/Desktop/The Babylon Project/B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack '/Users/aaron/Desktop/The Babylon Project/B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491
Found root pack '/Users/aaron/Desktop/The Babylon Project/B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack '/Users/aaron/Desktop/The Babylon Project/B5SFP.vp' with a checksum of 0xc9d34e0e
Found root pack '/Users/aaron/Desktop/The Babylon Project/DarkChildren.vp' with a checksum of 0x7e5ca08a
Found root pack '/Users/aaron/Desktop/The Babylon Project/eatraining.vp' with a checksum of 0x595c32d0
Found root pack '/Users/aaron/Desktop/The Babylon Project/EBW.vp' with a checksum of 0xd56d6d9e
Found root pack '/Users/aaron/Desktop/The Babylon Project/ebwpatch1a.vp' with a checksum of 0x118777f4
Found root pack '/Users/aaron/Desktop/The Babylon Project/FortuneHunters.vp' with a checksum of 0x1b436a1c
Found root pack '/Users/aaron/Desktop/The Babylon Project/Infestation.vp' with a checksum of 0x0208547c
Found root pack '/Users/aaron/Desktop/The Babylon Project/Operations.vp' with a checksum of 0xfc82bb68
Found root pack '/Users/aaron/Desktop/The Babylon Project/Root_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/aaron/Desktop/The Babylon Project/sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/aaron/Desktop/The Babylon Project/sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/aaron/Desktop/The Babylon Project/stu_fs2.vp' with a checksum of 0x7738890b
Found root pack '/Users/aaron/Desktop/The Babylon Project/Survivor.vp' with a checksum of 0xc81f3998
Found root pack '/Users/aaron/Desktop/The Babylon Project/TBP-AotB-Demo.vp' with a checksum of 0xe887836e
Found root pack '/Users/aaron/Desktop/The Babylon Project/TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964
Found root pack '/Users/aaron/Desktop/The Babylon Project/TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004
Found root pack '/Users/aaron/Desktop/The Babylon Project/TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35
Found root pack '/Users/aaron/Desktop/The Babylon Project/TBP_Relic_1_0.vp' with a checksum of 0xc428191d
Found root pack '/Users/aaron/Desktop/The Babylon Project/trail of light.vp' with a checksum of 0xe46f3b5e
Searching root '/Users/aaron/Library/FS2_Open/Zathras/' ... 122 files
Searching root '/Users/aaron/Library/FS2_Open/' ... 115 files
Searching root '/Users/aaron/Desktop/The Babylon Project/Zathras/' ... 0 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/0rph3u5.vp' ... 79 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Nameplates.vp' ... 346 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Revan.vp' ... 131 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Vidmaster.vp' ... 8 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Z_Multi.vp' ... 28 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Zathras/Zathras.vp' ... 167 files
Searching root '/Users/aaron/Desktop/The Babylon Project/' ... 54 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/AchenSchoolingFlight.vp' ... 76 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/B5-Core-3_4.vp' ... 7607 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/B5-M-MultiPack-1.vp' ... 21 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/B5SFP.vp' ... 456 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/DarkChildren.vp' ... 96 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/eatraining.vp' ... 91 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/EBW.vp' ... 610 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/ebwpatch1a.vp' ... 1 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/FortuneHunters.vp' ... 61 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Infestation.vp' ... 125 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Operations.vp' ... 89 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Root_fs2.vp' ... 3 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/sparky_fs2.vp' ... 3 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/sparky_hi_fs2.vp' ... 3 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/stu_fs2.vp' ... 3 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/Survivor.vp' ... 53 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/TBP-AotB-Demo.vp' ... 21 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/TBP-DrumsOfWar-1.vp' ... 11 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/TBP-DrumsOfWar2.vp' ... 16 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/TBP-TheBlackHand-Eps1.vp' ... 26 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/TBP_Relic_1_0.vp' ... 353 files
Searching root pack '/Users/aaron/Desktop/The Babylon Project/trail of light.vp' ... 2 files
Found 35 roots and 11727 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Apple Computer Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : NVIDIA GeForce GT 130 OpenGL Engine
  OpenGL Version    : 2.1 NVIDIA-1.6.6

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Shader in_error!  Disabling GLSL!

  Max texture units: 8 (8)
  Max elements vertices: 2048
  Max elements indices: 150000
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using bilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM  =>  Starting parse of 'Zathras-wep.tbm' ...
TBM  =>  Starting parse of 'additional-shp.tbm' ...
WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used Please check also the debug log as it may contain other ship classes which are over the limit" at ship.cpp:3089
Warning: Too many ship classes before 'Ivanova's Aurora'
Warning: Too many ship classes before 'DI Thorun'
Warning: Too many ship classes before 'TS Fighter'
Warning: Too many ship classes before 'EA Avenger'
Warning: Too many ship classes before 'Babylon 4 (S1)'
Warning: Too many ship classes before 'KI Lordship'
Warning: Too many ship classes before 'MR Thoughtforce'
Warning: Too many ship classes before 'TS Dark Knife'
Warning: Too many ship classes before 'TR Triumviron'
Warning: Too many ship classes before 'DI Sekhmet'
Warning: Too many ship classes before 'TS Capital'
TBM  =>  Starting parse of 'Zathras-shp.tbm' ...
Warning: Too many ship classes before 'Earth Landscape'
Warning: Too many ship classes before 'DF Fanged Serpent'
Warning: Too many ship classes before 'EA Thunderbolt#Bomber'
Warning: Too many ship classes before 'PSI Thunderbolt#Bomber'
Warning: Too many ship classes before 'DF Sunhawk'
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM  =>  Starting parse of 'FH2261-str.tbm' ...
TBM  =>  Starting parse of 'XmasNBG-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1674
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
Frame  0 too long!!: frametime = 1.344 (1.344)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps.
BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xcaae6bc9, IBX checksum: 0x0ac05210 -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xc1fa90c1, IBX checksum: 0x9999d69a -- "shockwave.pof"
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'Achen Schooling Flight.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Instructor
Using alternate ship type name: ---
Using alternate ship type name: ---
Using alternate ship type name: Old EA Tiger
Using alternate ship type name: ---
Using alternate ship type name: Old EA Aurora MK1
Using alternate ship type name: EA Schooling Ship
Starting mission message count : 196
Ending mission message count : 264
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'aurora.pof'
IBX: Found a good IBX to read for 'aurora.pof'.
IBX-DEBUG => POF checksum: 0xdaff0dfd, IBX checksum: 0x767d3842 -- "aurora.pof"
Loading model 'lifepod.pof'
IBX: Found a good IBX to read for 'lifepod.pof'.
IBX-DEBUG => POF checksum: 0x657fe023, IBX checksum: 0xe0d247c4 -- "lifepod.pof"
Loading model 'tiger.pof'
IBX: Found a good IBX to read for 'tiger.pof'.
IBX-DEBUG => POF checksum: 0x4b28ff85, IBX checksum: 0x5097508a -- "tiger.pof"
BMPMAN: Found EFF (ea-debris01-glow.eff) with 53 frames at 7 fps.
BMPMAN: Found EFF (narndebris01-glow.eff) with 53 frames at 30 fps.
Loading model 'aurora_line.pof'
IBX: Found a good IBX to read for 'aurora_line.pof'.
IBX-DEBUG => POF checksum: 0xb8a225e8, IBX checksum: 0x0b43867c -- "aurora_line.pof"
Loading model 'hyperion.pof'
IBX: Found a good IBX to read for 'hyperion.pof'.
IBX-DEBUG => POF checksum: 0xfc5ef3bc, IBX checksum: 0x7022e548 -- "hyperion.pof"
Potential problem found: Unrecognized type subsystem 'reactor01a', believed to be in ship hyperion.pof
Potential problem found: Unrecognized type subsystem 'reactor02a', believed to be in ship hyperion.pof
Potential problem found: Unrecognized type subsystem 'reactor03a', believed to be in ship hyperion.pof
Potential problem found: Unrecognized type subsystem 'reactor04a', believed to be in ship hyperion.pof
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship hyperion.pof
Allocating space for at least 25 new ship subsystems ...  a total of 200 is now available (25 in-use).
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.2% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x31 (3.1% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
ANI shield-eaaurora with size 112x93 (27.3% wasted)
ANI shield-eatiger with size 112x93 (27.3% wasted)
ANI shield-eaauroramk1 with size 112x93 (27.3% wasted)
ANI shield-eacrewshuttle with size 112x93 (27.3% wasted)
Loading model 'crewshuttle.pof'
IBX: Found a good IBX to read for 'crewshuttle.pof'.
IBX-DEBUG => POF checksum: 0x13fe2d74, IBX checksum: 0x26ddc9a8 -- "crewshuttle.pof"
ANI shield-ealifepod with size 112x93 (27.3% wasted)
ANI shield-crritan with size 112x93 (27.3% wasted)
Loading model 'cratmshuttle.pof'
IBX: Found a good IBX to read for 'cratmshuttle.pof'.
IBX-DEBUG => POF checksum: 0xa1c8461b, IBX checksum: 0x502836cf -- "cratmshuttle.pof"
ANI shield-mflintira with size 112x93 (27.3% wasted)
Loading model 'lintira.pof'
IBX: Found a good IBX to read for 'lintira.pof'.
IBX-DEBUG => POF checksum: 0x04375951, IBX checksum: 0x3755c5fe -- "lintira.pof"
Loading model 'EAvenom1.pof'
IBX: Found a good IBX to read for 'EAvenom1.pof'.
IBX-DEBUG => POF checksum: 0x6005f569, IBX checksum: 0x5ceb4b38 -- "EAvenom1.pof"
Model EAvenom1.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'EAvenom2.pof'
IBX: Found a good IBX to read for 'EAvenom2.pof'.
IBX-DEBUG => POF checksum: 0x8e1456ea, IBX checksum: 0x0ac07c58 -- "EAvenom2.pof"
Model EAvenom2.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
BMPMAN: Found EFF (trailrail.eff) with 11 frames at 10 fps.
Loading model 'valasdil.pof'
IBX: Found a good IBX to read for 'valasdil.pof'.
IBX-DEBUG => POF checksum: 0x7297ecbb, IBX checksum: 0xdbb306ea -- "valasdil.pof"
Model valasdil.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'nothing.pof'
IBX: Found a good IBX to read for 'nothing.pof'.
IBX-DEBUG => POF checksum: 0x307871d7, IBX checksum: 0x4d993d84 -- "nothing.pof"
Model nothing.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x81c84806 -- "cmeasure01.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x89724087 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xd816ca2d -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x6d576a63 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.2% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x31 (3.1% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI shield-eaaurora.ani with size 112x93 (27.3% wasted)
ANI shield-eatiger.ani with size 112x93 (27.3% wasted)
ANI shield-eaauroramk1.ani with size 112x93 (27.3% wasted)
ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted)
ANI shield-ealifepod.ani with size 112x93 (27.3% wasted)
ANI shield-crritan.ani with size 112x93 (27.3% wasted)
ANI shield-mflintira.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1668/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 408,  Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI ea_logo.ani with size 440x200 (21.9% wasted)
No cached palette file
Frame  0 too long!!: frametime = 8.848 (8.848)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI 2_vid-eaaurora.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_vid-eaaurora.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
Loading model 'EAvenom1_tech.pof'
IBX: Found a good IBX to read for 'EAvenom1_tech.pof'.
IBX-DEBUG => POF checksum: 0xf9347c83, IBX checksum: 0x9ce630fc -- "EAvenom1_tech.pof"
Model EAvenom1_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'EAvenom2_tech.pof'
IBX: Found a good IBX to read for 'EAvenom2_tech.pof'.
IBX-DEBUG => POF checksum: 0x1725df00, IBX checksum: 0xcacd079c -- "EAvenom2_tech.pof"
Model EAvenom2_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  29.284
1790 frames executed in  30.004 seconds,  59.659 frames per second.
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
 128
MISSION LOAD: 'Achen Schooling Flight.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Instructor
Using alternate ship type name: ---
Using alternate ship type name: ---
Using alternate ship type name: Old EA Tiger
Using alternate ship type name: ---
Using alternate ship type name: Old EA Aurora MK1
Using alternate ship type name: EA Schooling Ship
Starting mission message count : 196
Ending mission message count : 264
Current soundtrack set to -1 in event_music_reset_choices
Allocating space for at least 25 new ship subsystems ...  a total of 200 is now available (25 in-use).
OpenGL: Reusing 512x512 FBO!
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
Paging in mission messages
Stopping model page in...
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1747/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 390,  Estimated count = 425
================================================
Entering game at time = 124.014
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
STUB: dscap_close in /Users/lang/myprojects/fs2open_3_6_10_branch/projects/Xcode/../../code/sound/ds.cpp at line 4378, thread 334
Freeing all existing models...
... Log closed, Tue Mar 23 02:06:35 2010

If anyone knows of another reliable location for a good TBP Inferno build for Mac, by all means let me know and I'll give it a shot. However I'd have expected more symptoms than graphical glitches if the builds I have tried where not in fact up-to-date Inferno builds seeing as I have played a number of missions that are supposed to require inferno. The only other thing that comes to mind is that despite the launcher being pointed at a 3.6.10 INF engine, somehow FSO is initializing with something else. Is this possible?

Unless E or anyone else has another idea, my next step will probably be to dump all my FS2 files into a ZIP archive and purge the rest along with all the library data, re-download TBP and an Inferno and see if the fresh instal performs any differently.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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Huh. ISTR seeing bugs like this before, I think they were Mac-specific.

Now, regarding builds, you could try and use the 3.6.12 RC1 builds found here: http://www.hard-light.net/forums/index.php?topic=68190.0

See if the error appears on those.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
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    • Fate of the Galaxy
Yup there's been some issues on the Mac with GLSL at least for some time.  Try running -no_glsl and don't use environment maps and see if that clears anything up.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Urthona

  • 22
Thanks for the suggestions. Unfortunately neither a 3.6.12 INF build nor the -no_glsl tag had any effect on the issue. I had rather assumed (and still do more-or-less) that this is an environment mapping issue seeing as that's where the problem seems to be showing up on the models. However disabling environment mapping is not turning it off.

Currently this is what my cmndline_fso.cfg file looks like:

Code: [Select]
-spec -glow -normal -3dshockwave -ambient_factor 65.00 -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.6 -clipdist 1 -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -orbradar -rearm_timer -no_glsl -mod Zathras
Here are a couple more SS's with those settings:


I'm not sure where it's coming from from, but you'll note that you can actually read "V3.6.12 INFERNO" in the reflection on this image



Given that this effect is exactly the same whether the -env tag is active or not, is it possible that the engine is somehow ignoring some of the .cfg tags? Or am I incorrect in assuming that this effect is located on the environment map?

One more thing of note is that whatever is occurring, it is located in the collection of events that are executed as a mission loads. Often simply selecting "Yes, Restart" will produce a somewhat different result in the way the mapping is rendered.

 

Offline Urthona

  • 22
Fixed!

At least sort of... I went through and checked every single 3D related box in the trouble shooting tab and un-checked them one by one. Turns out that "-disable_fbo" results in clean models with no apparent reflective mapping (though I've only looked at it in one mission so far). I had thought "OpenGL RenderTargets" referred to the 3D models in the targeting box in the lower left of the screen so I'm not sure what this is actually interacting with, but it did eliminate the glitches.

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
So the FBO is somehow not getting cleared, or some such.  I'm guessing on the card itself the FBO is shared with the framebuffered desktop, so it looks like we're not accessing it properly or something.  That might actually help track this long running bug down.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Oi. The first post was horrible. I tried fixing it so that it would say something other than "Go away, Mac/Linux users" and would be somewhat up to date. But, not having played TBP in a long while, I encourage certain people *cough*FUBARandVidmaster*cough* to do something so that potential Mac/Linux players aren't unnecessarily scared away.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Dunno if im doint sumting wrong, but i followed all the instructions on the first page and now when i try to start TBP i get a message saying der are like 27 errors due to the mod im using. The main earth minbari war campaign crashes wit a segmentation fault.

These are de commandline flags i use:

fs2_open_INF_r -spec -env -glow -missile_lighting -normal -3dshockwave -cache_bitmaps -dualscanlines -targetinfo -orbradar -ballistic_gauge -rearm_timer -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -snd_preload -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -tbp -mod Zathras

 
Hi there,

I installed "The Babylon Project" from the repository from
http://www.playdeb.net/updates/ubuntu/9.10/?q=babylon
both in Karmic and Lucid 32 bit. The shipped file fs2-open doesn't work with 64bit Lucid -not even using the ia32-libraries or getlibs- but I found the 64 bit package here:
http://ubuntu.org.ua/getdeb/ubuntu/pool/games/f/fs2-open/
 The debugging-package is also found there. You don't need any launcher for that it creates a starter in your games-menu! If you want to install the .exe-missions, just install them using wine and copy the files using "gksudo nautilus" to the corresponding folders. I also used the Windows-DVD installed with wine and copied the files to that folders and the other missions from the hard-light-forum, too.

Have fun playing

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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That Ubuntu package is outdated. It points to a long obsolete development build of FSO, you're much better off building the game from source yourself.

Dunno if im doint sumting wrong, but i followed all the instructions on the first page and now when i try to start TBP i get a message saying there are like 27 errors due to the mod im using. The main earth minbari war campaign crashes with a segmentation fault.

These are the commandline flags i use:

fs2_open_INF_r -spec -env -glow -missile_lighting -normal -3dshockwave -cache_bitmaps -dualscanlines -targetinfo -orbradar -ballistic_gauge -rearm_timer -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -snd_preload -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 -tbp -mod Zathras

Please run a debug build and post the fs2_open.log (found in ~/.fs2_open/data).
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Ok here it is:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/home/tjuh/.fs2_open/data/fs2_open.log', Tue May 18 16:18:47 2010 ...
FreeSpace version: 3.6.13
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -cache_bitmaps
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod Zathras
  -tbp
Building file index...
Found root pack '/home/tjuh/Downloads/TBP/Zathras/0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack '/home/tjuh/Downloads/TBP/Zathras/Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack '/home/tjuh/Downloads/TBP/Zathras/Revan.vp' with a checksum of 0x2ec9998c
Found root pack '/home/tjuh/Downloads/TBP/Zathras/Vidmaster.vp' with a checksum of 0x506e2e5c
Found root pack '/home/tjuh/Downloads/TBP/Zathras/Z_Multi.vp' with a checksum of 0x80d52635
Found root pack '/home/tjuh/Downloads/TBP/Zathras/Zathras.vp' with a checksum of 0xcab93364
Found root pack '/home/tjuh/Downloads/TBP/B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack '/home/tjuh/Downloads/TBP/B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack '/home/tjuh/Downloads/TBP/B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack '/home/tjuh/Downloads/TBP/B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack '/home/tjuh/Downloads/TBP/root_fs2.vp' with a checksum of 0x7738890b
Found root pack '/home/tjuh/Downloads/TBP/sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack '/home/tjuh/Downloads/TBP/sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack '/home/tjuh/Downloads/TBP/stu_fs2.vp' with a checksum of 0x7738890b
Searching root '/home/tjuh/.fs2_open/Zathras/' ... 33 files
Searching root '/home/tjuh/.fs2_open/' ... 37 files
Searching root '/home/tjuh/Downloads/TBP/Zathras/' ... 0 files
Searching root pack '/home/tjuh/Downloads/TBP/Zathras/0rph3u5.vp' ... 79 files
Searching root pack '/home/tjuh/Downloads/TBP/Zathras/Nameplates.vp' ... 346 files
Searching root pack '/home/tjuh/Downloads/TBP/Zathras/Revan.vp' ... 131 files
Searching root pack '/home/tjuh/Downloads/TBP/Zathras/Vidmaster.vp' ... 1 files
Searching root pack '/home/tjuh/Downloads/TBP/Zathras/Z_Multi.vp' ... 28 files
Searching root pack '/home/tjuh/Downloads/TBP/Zathras/Zathras.vp' ... 167 files
Searching root '/home/tjuh/Downloads/TBP/' ... 7 files
Searching root pack '/home/tjuh/Downloads/TBP/B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack '/home/tjuh/Downloads/TBP/B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack '/home/tjuh/Downloads/TBP/B5-Core-3_4.vp' ... 7607 files
Searching root pack '/home/tjuh/Downloads/TBP/B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack '/home/tjuh/Downloads/TBP/root_fs2.vp' ... 3 files
Searching root pack '/home/tjuh/Downloads/TBP/sparky_fs2.vp' ... 3 files
Searching root pack '/home/tjuh/Downloads/TBP/sparky_hi_fs2.vp' ... 3 files
Searching root pack '/home/tjuh/Downloads/TBP/stu_fs2.vp' ... 3 files
Found 18 roots and 9398 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.12.854

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 7600 GS/AGP/SSE2/3DNOW!
  OpenGL Version    : 2.1.2 NVIDIA 195.36.24

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "glXSwapIntervalSGI".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
      Shader file(s) (null-v.sdr / null-f.sdr) not found!
      Shader in_error!  Disabling GLSL!
  Shaders Manager initialized.

  Max texture units: 4 (4)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM  =>  Starting parse of 'Zathras-wep.tbm' ...
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01a in ship class Starliner Asimov" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02a in ship class Starliner Asimov" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine03a in ship class Starliner Asimov" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine04a in ship class Starliner Asimov" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01 in ship class Earth Force One" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02 in ship class Earth Force One" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine03 in ship class Earth Force One" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine04 in ship class Earth Force One" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem enginea in ship class Raider Carrier" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01a in ship class Raider Battlewagon" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02a in ship class Raider Battlewagon" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine03a in ship class Raider Battlewagon" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine04a in ship class Raider Battlewagon" at ship.cpp:2824
WARNING: "Invalid engine wash name MediumWash specified for subsystem Engine01 in ship class CR Scarab" at ship.cpp:2824
WARNING: "Invalid engine wash name MediumWash specified for subsystem Engine02 in ship class CR Scarab" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01 in ship class CR Vorchan" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02 in ship class CR Vorchan" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01 in ship class CR Primus" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02 in ship class CR Primus" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01 in ship class CR Secundus" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02 in ship class CR Secundus" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01 in ship class ISA Whitestar" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine02 in ship class ISA Whitestar" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem enginea in ship class DH Fighter" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine01a in ship class DH Raider" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine in ship class VE Transport" at ship.cpp:2824
WARNING: "Invalid engine wash name Default100 specified for subsystem engine in ship class VE Cruiser" at ship.cpp:2824
TBM  =>  Starting parse of 'additional-shp.tbm' ...
TBM  =>  Starting parse of 'earthland-shp.tbm' ...
TBM  =>  Starting parse of 'Zathras-shp.tbm' ...
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM  =>  Starting parse of 'FH2261-str.tbm' ...
TBM  =>  Starting parse of 'XmasNBG-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 777
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Frame  0 too long!!: frametime = 0.932 (0.932)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 5.838 (5.838)
Frame  0 too long!!: frametime = 5.846 (5.846)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
STUB: dscap_close in sound/ds.cpp at line 3864, thread 11138
Freeing all existing models...
... Log closed, Tue May 18 16:19:29 2010

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • Moderator
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
You probably aren't doing anything wrong.  There are some errors caught by 3.6.13 that were not caught in 3.6.10.  Although it says 27 there is really only 1 just 27 copies of it.    I already have fixes for these.  You should be able to skip them without problem as it's just engine wash info. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Ive seen recommended flags for use wit the mediavps and even wingcommander saga prologue has some recommended flags. Does TBP also have some recommended flags like -fov 0.65 -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 3.0 -ambient_factor 75 or whatever?

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • Moderator
  • 212
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    • 165th Beer Drinking Hell Raisers
Yes there are. Probably should have posted them since they only show up by default for windows users.  This is what I have currently: 

-ambient_factor 65 -spec -glow -env -mipmap -nomotiondebris -missile_lighting -dualscanlines -targetinfo -orbradar -rearm_timer -ship_choice_3d -3dwarp -warp_flash -tbp -snd_preload

Granted that may not be the original but it should be close.  Probably should do some testing without -mipmap and see what happens. 

No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Then again, lighting flags can hardly be "recommended". They can certainly give a direction, but monitors/opinions vary, and what looks excellent for one might look meh to another.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
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    • Fate of the Galaxy
FOV has one of the biggest effects on gameplay too.  Changing it can do anything from cause fisheye effect to making everything in a mission seem massive.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Heath

  • 21
Just found out about this game!  I'm a HUGE Babylon 5 fan and can't wait to dive into it.

I am having some graphic problems on my system and I'm hoping someone can help me figure it out.  Here are my system specs:

OS: Ubuntu 10.04
Processor: Intel Core 2 Quad Q6600 Kentsfield 2.4GHz
RAM: 6 GB
Graphics:     MSI N9800GT-T2D512-OC GeForce 9800 GT 512MB 256-bit GDDR3 PCI Express 2.0 x16
Video Resolution: 1440x900

The problem is the graphics are slow, especially in the menus.  In the menus, the pointer doesn't move at all.  It just disappears and reappears somewhere else on the screen as I move my mouse.  The actual gameplay is better.  It's playable, but the framerate seems rather low.  Changing the video options in-game doesn't seem to change anything one bit.  From "Low" to "Very High" nothing changes.  I tried the YAL launcher and that doesn't seem to make any changes either.  I've tried adjusting everything from one extreme to the other and the game looks the same every time.

Anybody have a clue?

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Have you installed the proprietary drivers (closed-source, from nVidia, but has better hardware support) on ubuntu?

EDIT: Oh, and

:welcome:

 

Offline Heath

  • 21
I did have the proprietary drivers installed (I went through that when trying to get Compiz working and all tricked out), but I upgraded and that seems to have done the trick!  I was using the version 173 drivers, but upgraded to the current release, and the game is as smooth as silk!

Now, I've just gotta get a new flight stick.  Playing with the mouse is rough!

 

Offline potterman28wxcv

  • 27
  • Just a fan player
Hi all, I installed the babylon project for ubuntu 10.04, the game works very good, but I don't have any key assigned to the command functions numbers (the menu that allow you to give order to fighters), do you know how to assign keys for it ? thanks