Author Topic: Can't create a pilot  (Read 2350 times)

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Hello.
Installed B5 3.4b
installed Zatras
selected it as mod
selected in launcher fs2_open_3_6_10_INF.exe
launched
created a pilot... can't create a pilot.
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -ambient_factor 65
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod Zathras
  -tbp
Building file index...
Found root pack 'E:\Game\The Babylon 5\Zathras\0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack 'E:\Game\The Babylon 5\Zathras\Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack 'E:\Game\The Babylon 5\Zathras\Revan.vp' with a checksum of 0x2ec9998c
Found root pack 'E:\Game\The Babylon 5\Zathras\Vidmaster.vp' with a checksum of 0x506e2e5c
Found root pack 'E:\Game\The Babylon 5\Zathras\Z_Multi.vp' with a checksum of 0x80d52635
Found root pack 'E:\Game\The Babylon 5\Zathras\Zathras.vp' with a checksum of 0xcab93364
Found root pack 'E:\Game\The Babylon 5\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack 'E:\Game\The Babylon 5\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack 'E:\Game\The Babylon 5\B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack 'E:\Game\The Babylon 5\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack 'E:\Game\The Babylon 5\Root_fs2.vp' with a checksum of 0x7738890b
Found root pack 'E:\Game\The Babylon 5\sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack 'E:\Game\The Babylon 5\sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack 'E:\Game\The Babylon 5\stu_fs2.vp' with a checksum of 0x7738890b
Searching root 'E:\Game\The Babylon 5\Zathras\' ... 0 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\0rph3u5.vp' ... 79 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Nameplates.vp' ... 346 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Revan.vp' ... 131 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Vidmaster.vp' ... 1 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Z_Multi.vp' ... 28 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Zathras.vp' ... 167 files
Searching root 'E:\Game\The Babylon 5\' ... 10 files
Searching root pack 'E:\Game\The Babylon 5\B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack 'E:\Game\The Babylon 5\B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack 'E:\Game\The Babylon 5\B5-Core-3_4.vp' ... 7607 files
Searching root pack 'E:\Game\The Babylon 5\B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack 'E:\Game\The Babylon 5\Root_fs2.vp' ... 3 files
Searching root pack 'E:\Game\The Babylon 5\sparky_fs2.vp' ... 3 files
Searching root pack 'E:\Game\The Babylon 5\sparky_hi_fs2.vp' ... 3 files
Searching root pack 'E:\Game\The Babylon 5\stu_fs2.vp' ... 3 files
Searching root 'i:\' ... 0 files
Found 17 roots and 9331 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : Radeon X1950 Pro
  OpenGL Version    : 2.1.7769 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Shader in_error!  Disabling GLSL!

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
CFILE: Created new directory 'E:\Game\The Babylon 5\Zathras\data\'
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM  =>  Starting parse of 'Zathras-wep.tbm' ...
TBM  =>  Starting parse of 'additional-shp.tbm' ...
TBM  =>  Starting parse of 'Zathras-shp.tbm' ...
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM  =>  Starting parse of 'FH2261-str.tbm' ...
TBM  =>  Starting parse of 'XmasNBG-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 226
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.273 (0.273)
Wokka!  Error opening file (hud_3.hcf)!
HUDCONFIG: Unable to parse 'hud_3.hcf'!  Error code = 5.
Setting detail level to 3 because of new pilot
Freeing all existing models...
ERROR: Verify failure: Vbuf0 != NULL

File: 3ddraw.cpp
Line: 451
    g3_draw_poly_constant_sw()    g3_draw_2d_poly_bitmap()    gr_bitmap()    gr_opengl_flip()    gr_flip()    gr_opengl_cleanup()    gr_close()    doexit()    exit()    write_pilot_file()    player_select_process_input()    player_select_do()    game_do_state()    gameseq_process_events()    game_main()Int3(): From e:\storage\fso\fs2_open_3_6_10\code\globalincs\windebug.cpp at line 1235

 

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Do the data\players\single\inferno and data\players\multi\inferno directories exist?

Also, when asking for help on IRC, DON'T LEAVE WHILE SOMEONE TRIES TO ANSWER!
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Ok
created those dirs.
Created  a pilot.
Started "raider wars" campaign.
pressed "continue" on main menu
after 10 secs of loading received an error
here is a log
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -ambient_factor 65
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod Zathras
  -tbp
Building file index...
Found root pack 'E:\Game\The Babylon 5\Zathras\0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack 'E:\Game\The Babylon 5\Zathras\Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack 'E:\Game\The Babylon 5\Zathras\Revan.vp' with a checksum of 0x2ec9998c
Found root pack 'E:\Game\The Babylon 5\Zathras\Vidmaster.vp' with a checksum of 0x506e2e5c
Found root pack 'E:\Game\The Babylon 5\Zathras\Z_Multi.vp' with a checksum of 0x80d52635
Found root pack 'E:\Game\The Babylon 5\Zathras\Zathras.vp' with a checksum of 0xcab93364
Found root pack 'E:\Game\The Babylon 5\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack 'E:\Game\The Babylon 5\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack 'E:\Game\The Babylon 5\B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack 'E:\Game\The Babylon 5\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack 'E:\Game\The Babylon 5\Root_fs2.vp' with a checksum of 0x7738890b
Found root pack 'E:\Game\The Babylon 5\sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack 'E:\Game\The Babylon 5\sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack 'E:\Game\The Babylon 5\stu_fs2.vp' with a checksum of 0x7738890b
Searching root 'E:\Game\The Babylon 5\Zathras\' ... 5 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\0rph3u5.vp' ... 79 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Nameplates.vp' ... 346 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Revan.vp' ... 131 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Vidmaster.vp' ... 1 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Z_Multi.vp' ... 28 files
Searching root pack 'E:\Game\The Babylon 5\Zathras\Zathras.vp' ... 167 files
Searching root 'E:\Game\The Babylon 5\' ... 10 files
Searching root pack 'E:\Game\The Babylon 5\B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack 'E:\Game\The Babylon 5\B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack 'E:\Game\The Babylon 5\B5-Core-3_4.vp' ... 7607 files
Searching root pack 'E:\Game\The Babylon 5\B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack 'E:\Game\The Babylon 5\Root_fs2.vp' ... 3 files
Searching root pack 'E:\Game\The Babylon 5\sparky_fs2.vp' ... 3 files
Searching root pack 'E:\Game\The Babylon 5\sparky_hi_fs2.vp' ... 3 files
Searching root pack 'E:\Game\The Babylon 5\stu_fs2.vp' ... 3 files
Found 16 roots and 9336 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : Radeon X1950 Pro
  OpenGL Version    : 2.1.7769 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Shader in_error!  Disabling GLSL!

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM  =>  Starting parse of 'Zathras-wep.tbm' ...
TBM  =>  Starting parse of 'additional-shp.tbm' ...
TBM  =>  Starting parse of 'Zathras-shp.tbm' ...
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM  =>  Starting parse of 'FH2261-str.tbm' ...
TBM  =>  Starting parse of 'XmasNBG-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 174
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
Frame  0 too long!!: frametime = 0.424 (0.424)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Frame  0 too long!!: frametime = 0.374 (0.374)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_CAMPAIGN_ROOM (42)
Freeing all existing models...
... Log closed, Mon Jan 04 18:39:37 2010
 

 
These was in alert window

Code: [Select]
Warning: CR Marcanos (marcanos.pof) has a null moment of inertia!
File: Ship.cpp
Line: 5727


Call stack:
------------------------------------------------------------------
    ship_set()    ship_create()    parse_create_object_sub()    parse_create_object()    mission_parse_maybe_create_parse_object()    post_process_ships_wings()    post_process_mission()    parse_mission()    parse_main()    mission_load()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()------------------------------------------------------------------

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • Moderator
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
While an error it is currently one of the few unfixed ones.  It will not prevent the game from running.  It only shows up in debug builds and you should not be using those anyway unless you are having issues and need to generate a log.  Select the release build and you won't get that message. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
another alert window

Fortune Hunters 2259
3rd mission
we were in a middle of a fight with Narn cruisers
looks like Daring Davil's battlewagon was going to explode.

Code: [Select]
Error: ai_find_path tring to find a path (12) that doesn't exist, on ship Daring Devil
File: AiCode.cpp
Line: 3906


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10_INF.exe 00633740()
    fs2_open_3_6_10_INF.exe 004d8f04()
    fs2_open_3_6_10_INF.exe 004daf95()
    fs2_open_3_6_10_INF.exe 004db162()
    fs2_open_3_6_10_INF.exe 004a7b0f()
    fs2_open_3_6_10_INF.exe 0042b88b()
    fs2_open_3_6_10_INF.exe 007ac064()
    fs2_open_3_6_10_INF.exe 007ac290()
    fs2_open_3_6_10_INF.exe 007ac4bc()
    fs2_open_3_6_10_INF.exe 007ac6e8()
    fs2_open_3_6_10_INF.exe 007acb40()
    fs2_open_3_6_10_INF.exe 007aee00()
    fs2_open_3_6_10_INF.exe 00814f40()
    fs2_open_3_6_10_INF.exe 007b35ac()
    fs2_open_3_6_10_INF.exe 007aebd4()
------------------------------------------------------------------