Author Topic: Problem reading debriefings TBP  (Read 2070 times)

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Problem reading debriefings TBP
Hello...
The Debriefing graphics from TBP are awesome (Agamemnon) but the top lines from debriefing text are very difficult to read (19" Screen 1280x960)
Not the size is the problem  - the contrast between text and background hurts my eyes.
Is there a solution to make the text background darker / change Backround or remove it ??

Greetings Peter

 

Offline The E

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If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Problem reading debriefings TBP
Hello The_E,

I DL the DDS Artpack, but how to install in TBP?
Thanks a lot for your help...!!!  :yes:

Greetings Peter

 

Offline The E

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Re: Problem reading debriefings TBP
Just put the files into <TBP directory>\data\interface
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Problem reading debriefings TBP
Done...
but...

receive now follow error message:
Code: [Select]
Error: Verify failure: Vbuf0 != NULL

File: 3ddraw.cpp
Line: 451


Call stack:
------------------------------------------------------------------
    kernel32.dll 7c817077()
------------------------------------------------------------------

Starting with Debug build

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -3dshockwave
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod Zathras
  -tbp
Building file index...
Found root pack 'D:\Games\The Babylon Project\Zathras\0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack 'D:\Games\The Babylon Project\Zathras\Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack 'D:\Games\The Babylon Project\Zathras\Revan.vp' with a checksum of 0x2ec9998c
Found root pack 'D:\Games\The Babylon Project\Zathras\Vidmaster.vp' with a checksum of 0x02945137
Found root pack 'D:\Games\The Babylon Project\Zathras\Z_Multi.vp' with a checksum of 0x80d52635
Found root pack 'D:\Games\The Babylon Project\Zathras\Zathras.vp' with a checksum of 0xcab93364
Found root pack 'D:\Games\The Babylon Project\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack 'D:\Games\The Babylon Project\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack 'D:\Games\The Babylon Project\B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack 'D:\Games\The Babylon Project\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack 'D:\Games\The Babylon Project\DarkChildren.vp' with a checksum of 0xb6ea4a7e
Found root pack 'D:\Games\The Babylon Project\FortuneHunters.vp' with a checksum of 0x1b436a1c
Found root pack 'D:\Games\The Babylon Project\Root_fs2.vp' with a checksum of 0x7738890b
Found root pack 'D:\Games\The Babylon Project\sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack 'D:\Games\The Babylon Project\sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack 'D:\Games\The Babylon Project\stu_fs2.vp' with a checksum of 0x7738890b
Found root pack 'D:\Games\The Babylon Project\TBP-DrumsOfWarALL.vp' with a checksum of 0x4bf4d31b
Found root pack 'D:\Games\The Babylon Project\TBP_Relic_1_0.vp' with a checksum of 0xc428191d
Searching root 'D:\Games\The Babylon Project\Zathras\' ... 128 files
Searching root pack 'D:\Games\The Babylon Project\Zathras\0rph3u5.vp' ... 79 files
Searching root pack 'D:\Games\The Babylon Project\Zathras\Nameplates.vp' ... 346 files
Searching root pack 'D:\Games\The Babylon Project\Zathras\Revan.vp' ... 131 files
Searching root pack 'D:\Games\The Babylon Project\Zathras\Vidmaster.vp' ... 8 files
Searching root pack 'D:\Games\The Babylon Project\Zathras\Z_Multi.vp' ... 28 files
Searching root pack 'D:\Games\The Babylon Project\Zathras\Zathras.vp' ... 167 files
Searching root 'D:\Games\The Babylon Project\' ... 1181 files
Searching root pack 'D:\Games\The Babylon Project\B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack 'D:\Games\The Babylon Project\B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack 'D:\Games\The Babylon Project\B5-Core-3_4.vp' ... 7607 files
Searching root pack 'D:\Games\The Babylon Project\B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack 'D:\Games\The Babylon Project\DarkChildren.vp' ... 90 files
Searching root pack 'D:\Games\The Babylon Project\FortuneHunters.vp' ... 61 files
Searching root pack 'D:\Games\The Babylon Project\Root_fs2.vp' ... 3 files
Searching root pack 'D:\Games\The Babylon Project\sparky_fs2.vp' ... 3 files
Searching root pack 'D:\Games\The Babylon Project\sparky_hi_fs2.vp' ... 3 files
Searching root pack 'D:\Games\The Babylon Project\stu_fs2.vp' ... 3 files
Searching root pack 'D:\Games\The Babylon Project\TBP-DrumsOfWarALL.vp' ... 46 files
Searching root pack 'D:\Games\The Babylon Project\TBP_Relic_1_0.vp' ... 353 files
Found 20 roots and 11187 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x960 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : RADEON X800 PRO x86/MMX/3DNow!/SSE2
  OpenGL Version    : 2.0.5646 WinXP Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_EXT_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 65535
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM  =>  Starting parse of 'DoW3-wep.tbm' ...
TBM  =>  Starting parse of 'Zathras-wep.tbm' ...
TBM  =>  Starting parse of 'DoW3-shp.tbm' ...
TBM  =>  Starting parse of 'additional-shp.tbm' ...
TBM  =>  Starting parse of 'Zathras-shp.tbm' ...
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM  =>  Starting parse of 'DoW3-str.tbm' ...
TBM  =>  Starting parse of 'FH2261-str.tbm' ...
TBM  =>  Starting parse of 'XmasNBG-str.tbm' ...
WARNING: "Starfield bitmap 'xparent' already listed as a xparentxparent bitmap!!  Only using the xparent version!" at StarField.cpp:1126
Int3(): From e:\storage\fso\fs2_open_3_6_10\code\globalincs\windebug.cpp at line 1326

i hope you can help me again.

Greetz Peter

 

Offline The E

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Re: Problem reading debriefings TBP
I don't know what that error is, but it's not related to the interface graphics.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Problem reading debriefings TBP
then TbP jokes me *gg*

i removed the Art and the game works properly....hmmm..... (deleting interface folder)

Things happen between heaven and hell *gg*

Greets Peter

 
Re: Problem reading debriefings TBP
Hmmm no one has an idea what happened here??
If i have the *.dds files in TBP\interface the error occurs if not game works properly.

Any solutions ?

Greetings Peter

 

Offline The E

  • He's Ebeneezer Goode
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Re: Problem reading debriefings TBP
Well, apart from your gfx card being crap (An update would be a good idea), no, not really.

Code: [Select]
Unable to find extension "GL_ARB_texture_non_power_of_two".
Since the interface uses lots of dds files that are non-power-of-two, this may cause problems. Use xnview to convert all the dds files into tga, and delete the dds.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Problem reading debriefings TBP
Do you want to be laughing ???
i have converted the DDS Files into TGA and....

SAME PROBLEM !!!!!

(Thanks a lot for the tip with XNVIEW!! Very nice program)

Greetings Peter