Right in a bid to get this working before xmas, i have been trying to set this up as a drop in replacement for the Nova, but when the game loads up the animations for the gun barrels do not work they stay in their up right T-pose position, here is a copy of the TBL. Have i gone wrong somewhere or is it just conflicting with the original Table in the ship.tbl?
$Name: EAS Nova
$Short name: Nova
$Species: EA Military
+Tech Description: XSTR("The Dreadnought of Earth Alliance fleet was supposed to make the EA military invincible. Confidence after the Dilgar War victory led to the Nova Dreadnought design which essentially was a vessel constructed with as many plasma turrets as possible. The military needed a battleship capable of supporting ground attacks as well as bringing overwhelming firepower to space confrontations. Unfortunately, it was underpowered for the weaponry mounted on the ship and when the Earth Minbari War broke out it was hopelessly outmatched by the Sharlin Warcruisers. Most of the Nova class was destroyed. Although a few still survive, the remaining Nova hulls still under construction were modified to create the Omega class destroyer following the war.", -1)
$end_multi_text
$POF file: EAM_Nova.pof
$Detail distance: (0, 7150, 9600, 18000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 30.0
$Rotation time: 120.0, 120.0, 100.0
$Rear Velocity: 0.0
$Forward accel: 10.0
$Forward decel: 6.0
$Slide accel: 0.0
$Slide decel: 0.0
$Warpin type: Babylon5
$Warpout type: Babylon5
$Expl inner rad: 850.0
$Expl outer rad: 1700.0
$Expl damage: 200.0
$Expl blast: 8000.0
$Expl Propagates: YES
$Shockwave Speed: 425.0
$Shockwave Count: 3
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 30.0
$Max Weapon Eng: 100.0
$Hitpoints: 120000
$Flags: ( "capital" "in tech database" "dont collide invisible" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 136
$Closeup_pos: 0.0, 0.0, -1500
$Closeup_zoom: 0.5
$Shield_icon: Shield_EAM_Nova
$Score: 1100
$Thruster01 Radius factor: 0.9
$Thruster Bitmap 2a: <none>
$Subsystem: engine01, 5.0, 0.0
$Engine Wash: LargeWash2
$Flags: ( "carry no damage" )
$Subsystem: engine02, 5.0, 0.0
$Engine Wash: LargeWash2
$Flags: ( "carry no damage" )
$Subsystem: engine03, 5.0, 0.0
$Engine Wash: LargeWash2
$Flags: ( "carry no damage" )
$Subsystem: engine04, 5.0, 0.0
$Engine Wash: LargeWash2
$Flags: ( "carry no damage" )
$Subsystem: navigation, 1.0, 0.0
$Subsystem: weapons, 3.0, 0.0
$Subsystem: Reactor, 3.0, 0.0
$Subsystem: Communication, 1.0, 0.0
$Subsystem: sensors, 1.0, 0.0
$Subsystem: fighterbay, 4.0, 0.0
$Subsystem: turret01, 4.0, 0.0
$Default PBanks: ( "EA Heavy Plasma Turret 2" )
$Flags: ( "carry no damage" )
$Subsystem: turret02, 4.0, 0.0
$Default PBanks: ( "EA Heavy Plasma Turret 2" )
$Flags: ( "carry no damage" )
$Subsystem: turret03, 4.0, 3.0
$Default PBanks: ( "EA Heavy Plasma Turret 2" )
$Flags: ( "carry no damage" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret04, 4.0, 3.0
$Default PBanks: ( "EA Heavy Plasma Turret 2" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret05, 4.0, 0.0
$Default PBanks: ( "EA Heavy Plasma Turret 2" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret06, 4.0, 0.0
$Default PBanks: ( "EA Heavy Plasma Turret 2" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret07, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 2" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret08, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 2" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret09, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret10, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret11, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret12, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret13, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret14, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret15, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret16, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret17, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret18, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret19, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret20, 1.0, 1.0
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret21, 1.0, 1.0
$Default PBanks: ( "EA Plasma Launcher" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret22, 1.0, 1.0
$Default PBanks: ( "EA Plasma Launcher" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret23, 1.0, 1.0
$Default PBanks: ( "EA Plasma Launcher" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret24, 1.0, 1.0
$Default PBanks: ( "EA Plasma Launcher" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,180,0
$Subsystem: turret25, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: turret26, 3.0, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 3" )
$Flags: ( "carry no damage" "check hull" "only target if can fire" "target requires fov" "salvo mode" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0