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RELEASE: Inferno 20th Anniversary Edition

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Colonol Dekker:

--- Quote from: Col. Fishguts on September 02, 2023, 10:13:31 am ---Finished the campaign on medium (with the carrier at 1% in "Intangible Factors").

The voice acting is really good and adds a lot. In fact after a couple pf missions I didn't even notice it anymore as new, it felt close enough to retail FS2 that is just blends in nicely with the missions :yes:


--- End quote ---

How were the briefings/debriefings?  I crave feedback, not ego boosts, I just want to get better at everything I do all the time.

Col. Fishguts:

--- Quote from: Colonol Dekker on September 02, 2023, 03:40:58 pm ---How were the briefings/debriefings?  I crave feedback, not ego boosts, I just want to get better at everything I do all the time.

--- End quote ---

Very good actually. IMO, your performance is hitting the right tone (as in: not overacted but also not just drily reading the script), so it sounds natural, or pretty much how I'd expect an officer to sound when briefing his pilots.
I mean there is still some small gap in performance compared to the professional voice actors in the vanilla campaign, mainly in the way they use variations in tone and tempo for dramatic effect, but I think that is hard to pull off without it sounding artificial.

Goober5000:
I have patched Inferno to include the $Damage Impacted Subsystem First: flag.  In the mission "Old Enemies", without this flag, firing missiles at the Scylla's forward turret will damage the "sensors" subsystem instead of the turret.  Since this might have unexpected consequences for other ships in other missions (I doubt it, but you never know), I have increased the version number to 1.6.0.  The new version is available on both Knossos and the FSO Installer.

Goober5000:
Version 1.6.2 is uploaded with a few mission tweaks:
[*] made corvettes attack Scylla in Old Enemies (you still need to disable the Scylla to prevent it from escaping)
[*] guardianed Hathor beam turret in Taking the Gate
[*] allow RTB to Independence fighterbay in the missions where it appears

jbjhjm:
LOVE the voice acting! All of the actors do very well considering none are pro speakers!

Unfortunately, I aborted my playthrough.
Stuck in that mission where the Rhemet must be protected against dozens and dozens of bombers.

Not sure if something is off with my installation or if it was planned to be a pretty much impossible mission.
Well, I tried maybe 15 times or so, turned difficulty to lowest, commanded all wings around and I think I played pretty well.
But no chance, its just too many of them, due to the sheer distances and amount of bombers and torpedoes.
Around 6:00 the Rhemet will be destroyed, each and every time.

I'm not sure how this should work or what is the intended strategy to kinda safely beat this mission.
After replaying many many times without even coming close to a success I'm fed up with it :/
A single time I managed to play through to the other frigate/destroyer jumping in, but at the same moment the Rhemet already exploded.

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