Hosted Projects - FS2 Required > Inferno
RELEASE: Inferno R2
Fusion:
Inferno's just gotten better.
https://fsnebula.org/mod/Inferno
Finish the fight with the EA and prepare for the arrival of another unstoppable Shivan armada. The upgraded version of the legendary 20 year campaign enters its second official release, reaching the end of humanity's civil war and the first step against the Shivans' newest galactic threat. Experience the first two acts of a campaign built around the largest nonretail modpack in the history of FreeSpace modding, along with so much more.
Featuring
- 32 missions covering the start of the EA war to the arrival of the new Shivan armada, ranging from frenetic fleet battles to assault missions, escort, and everything. Trust your wingmen with Inferno's advanced AI suite, and match wits with enemies that sneak up behind you, hide behind ships, and work in teams. Checkpoints help ensure even long missions are fun to play.
- Over 120 new non-retail ship classes, including hi-poly improvements on R1 originals. Inferno now features the largest non-retail modpack in FreeSpace modding history, with classics like the Jotun superbomber and Vesuvius fighter joined by a whole host of newcomers. NOW INCLUDES THE ICANUS.
- Over 65 new player-accessible weapons providing the ultimate Inferno experience, from the Terran Plasma Accelerator and Shocker missile to the EA's infamous combination of Trantor plasma gun and Stinger swarm missile. Blow things up your way in spectacular fashion.
- Over 10 tabled music tracks, including Inferno classics and never heard before original compositions.
Merry Christmas. This gift sure has taken long enough.
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Release announcement articles are also available on ModDB and Reddit.
Renegade Paladin:
Opening cutscene on YouTube. As of this posting, it's premiering in roughly 15 hours, at noon on Christmas Day. :)
NeonShivan:
skdKitsune:
--- Quote from: Fusion on December 24, 2024, 07:16:25 pm ---match wits with enemies that sneak up behind you, hide behind ships, and work in teams
--- End quote ---
Hmmm... I mean, it's technically true...
Mobius:
I would like to express my most sincere gratitude to the team for delivering the actual sequel of Inferno's main story after so many years. First of all, I really wish I could contribute more to this release: I'm in the middle of a true challenge in terms of daily routine work and I can barely do the most basic stuff (even today, which is technically a "holiday", I had to refuse invitations so that I could focus on my work).
Working on Act 2 was no easy task. To be fair, working on any Inferno mod after years of development stagnation is never easy. In addition to INFR1 and INFA, which are official releases from 2003 and 2006 respectively, there were concepts for INF SCP, INFA2, and INFASA which had an enormous impact on Inferno lore, and most of these were "safety stored" in private Inferno board discussions from nearly 20 years ago. The team got the criticism and community feedback seriously, and worked hard to make up for some of the old stereotypes about INF. Any modder willing to revamp INF found out about the existence of a significant amount of concepts, designs and plot outlines (as well as missions at various degrees of completion) pretty much no one else in the community knew about. The team behind this release managed to deliver new content matching most of those old concepts, and it was not easy.
So, once again, congratulations! :)
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