Hosted Projects - Standalone > The Babylon Project

Booms Too Big

(1/1)

Trivial Psychic:
I've been playing through some of the TBP campaigns and I've found that the blast force of ships dying is a bit too strong.  It makes trying to take out capital ships a perilous thing since if you're in range to kill it, you're gonna take damage.  Can we dampen that a bit?

karajorma:
Were they always this big or is this a new thing?

0rph3u5:
This has been an issue since forever - but I came to see it as encouragement not to mix capitals and fighters too much.

But while I was feature-creeping last I did take a look at capital ship explosions (and debirs) because of all the "new" values to change - cutting down the shockwave number to 1 and shortening the inner radius of explosions seemed an avenue worth investigating (especially if you upgrade the AI to make actual strafing runs rather than FS2 vanilla dive bomber attacks)

Navigation

[0] Message Index

Go to full version