Author Topic: A high poly thing (HTL Moloch - WIP)  (Read 38763 times)

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Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Moloch is definetly missing quite a few textures, I mean several parts of its hull are pitch-black. You can see it clearly in the picture above....

Otherwise, job Spectacularly well done.....
 :yes:

Auctully, thats ment to be like that. ;) The black really sets off the other textures, and really gives it a dark look.
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Offline starfox

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Re: A high poly thing (HTL Moloch - WIP)
Oh, my mistake then.... :)
Seems I got too used to the retail Moloch, thanks for pointing that out....
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Offline Raptor

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Re: A high poly thing (HTL Moloch - WIP)
Nice work. 'Bout time someone HTL'ed the Shivan warships (and finished them!)

But... those red pipes (the minertile2a ones) aft of the bow... why are they asymetricial?  To me that just looks... wrong.

To me, if you're going to do asymertry, the whole thing needs to be so, not a few add ons...  For me, those pipes look a little 'tacked on' to make the ship asymetrical...

It's no bigge, and I'm not denying the great work you've done, it's a little thing that bugs me...
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Offline Vasudan Admiral

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Re: A high poly thing (HTL Moloch - WIP)
Quote from: WeatherOp
Auctully, thats ment to be like that. ;) The black really sets off the other textures, and really gives it a dark look.
Hmm, I'd tend to disagree a bit there. A dark texture would certainly fit there, but solid black just looks like the model has missing or problematic textures - which is what I'd also assumed from all the previous pics. I mean, light just doesn't do that, and such solid black is not present on any other Shivan ships I'm aware of.

That said, it's a pretty good HTL job (aside from the lazy debris and lack of a nice and pretty UV map! :p ). Well done. :)
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Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Quote from: WeatherOp
Auctully, thats ment to be like that. ;) The black really sets off the other textures, and really gives it a dark look.
Hmm, I'd tend to disagree a bit there. A dark texture would certainly fit there, but solid black just looks like the model has missing or problematic textures - which is what I'd also assumed from all the previous pics. I mean, light just doesn't do that, and such solid black is not present on any other Shivan ships I'm aware of.

That said, it's a pretty good HTL job (aside from the lazy debris and lack of a nice and pretty UV map! :p ). Well done. :)

What I kind of wanted to do was to give the black a shine, kind of like black skin. So, I may tweak around with the textures themselves and seee how that would look.
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Offline Turambar

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Re: A high poly thing (HTL Moloch - WIP)




I Don't Like The Black

change it
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Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)




I Don't Like The Black

change it

Sorry dude, it's out of my hands and released, so if anyone wants to retexture it thay can go ahead. But, I'm tired of HTL modeling. :D
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Offline Ferret

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Re: A high poly thing (HTL Moloch - WIP)
I'm turned on. :nervous:

Woot for my fave FS ship which has now been HTL'd! *hugs all round*

[edit]

Although I do get a crap load of slowdown when looking at it, way more than any other HTL ships. T_T

[edit]

Upgraded my video card this morning (128 meg X300 to 256 meg X850 XT) and even though I was getting 15 fps last night while looking at it, it's shot up to the big 120 now. Dayumn this is a good video card.
But then again, so is the X300. I personally think a performance drop like that would be something to look into.
« Last Edit: March 21, 2006, 02:35:21 am by Ferret »

 

Offline StratComm

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Re: A high poly thing (HTL Moloch - WIP)
There's really no reason it would cause a framerate drop except one: it's got at least two (maybe more) animated textures if you're using mv_adveffects.vp.  The old Moloch would have been the same way. It's polycount and subsystem counts are not through the roof to any grand extent, only one additional map, and actually fewer engine glows.
« Last Edit: March 21, 2006, 04:12:52 pm by StratComm »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ferret

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Re: A high poly thing (HTL Moloch - WIP)
I can assure you that the old Moloch never did that, nor did any ship, and I always have mp_adveffects.vp in it.
Oh well it's no problem now ethier way, just very bizarre that it would do that.

 

Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Hey, can someone try something for me, shinemap the black part on the CorvStile4A map please. :)
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Offline Porthos

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Re: A high poly thing (HTL Moloch - WIP)
Noob Question time:

Where do you put .pof's    Models folder?
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Offline Mars

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Re: A high poly thing (HTL Moloch - WIP)
Bingo.

 

Offline Turambar

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Re: A high poly thing (HTL Moloch - WIP)
is anyone gonna fix the black textures or am i gonna hafta do it, cause the model is too cool to let that happen to it
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Not me, I'm not touchin the model again. :D
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Offline StratComm

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Re: A high poly thing (HTL Moloch - WIP)
I don't see what's wrong with them personally.  They look like a black texture.  They don't look like a missing texture, because you can't see things through them.  And it would have to be fixed on the model, as the UV space those things occupy is infintismal.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Turambar

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Re: A high poly thing (HTL Moloch - WIP)
h8 h8 h8 h8 h8

i guess im not a fan of straight black texturing then  :( [pout]
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Flaser

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Re: A high poly thing (HTL Moloch - WIP)
If properly shinemapped (and not just a darned monochrome version of the base map!) even a plain dark diffuse map can do wonders.....especially a plain black diffuse map.
The ships could be truly black, with the shinemap giving the ship it's mechanic-organic memance as the light cascades over its irradiant surface.
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