I don't get any sound whatsoever in-game with the 3.6.9 binary build, but I do get the usual 'crack' sound in my headphones when a program starts accessing the sound system. I don't get that sound with my own builds, even when I'm not using -nosound to get past the segfault.
Ya, I think FS2 bypasses the higher-level sound layers à la aRts, though probably not OSS/ALSA, if only for access to /dev/dsp. By the way, if I try running the game when the sound is *not* available, I get the expected error messages. So, it's apparently not a problem with the device being locked up.
("ALSA lib pcm_dmix.c:996:(snd_pcm_dmix_open) unable to open slave
open /dev/[sound/]dsp: Device or resource busy
open /dev/[sound/]dsp: Device or resource busy", repeated several times, and the DirectSound message once near the end)
On another note, I've taken another look at the few Google hits for the DirectSound message; while nobody seems to have found a solution, it appears that all the other folks with that problem are running Debian/Ubuntu. It might just be a coincidence, but I might try to get my Fedora Core up and running again to check that it's not a problem specific to a Debian package somewhere...
Ya, I'm running out of ideas there :-) Thanks for your time for trying to help me out!