Well, after some help from Blowfish last night, I managed to get pretty far into a compile. I hadn't extracted the Frameworks.tgz file the first time. So, since I was compiling on a G3 400 (running 10.4.11) I decided to let it go for the night and get some sleep. Instead of a finished build this morning, I had an error. So, I told it to compile again and dumped the output to this log (which I modified to include the initial command and the exit message).
loriG3:~/fs2_open/projects/Xcode lori$ xcodebuild -project FS2_Open.xcodeproj -configuration Release
=== BUILDING NATIVE TARGET jpeg WITH CONFIGURATION Release ===
Checking Dependencies...
=== BUILDING NATIVE TARGET lua WITH CONFIGURATION Release ===
Checking Dependencies...
=== BUILDING NATIVE TARGET code WITH CONFIGURATION Release ===
Checking Dependencies...
=== BUILDING NATIVE TARGET FS2_Open WITH CONFIGURATION Release ===
Checking Dependencies...
Ld /Users/lori/fs2_open/projects/Xcode/build/FS2_Open.build/Release/FS2_Open.build/Objects-normal/ppc/FS2_Open normal ppc
cd /Users/lori/fs2_open/projects/Xcode
/Developer/usr/bin/g++-4.0 -o /Users/lori/fs2_open/projects/Xcode/build/FS2_Open.build/Release/FS2_Open.build/Objects-normal/ppc/FS2_Open -L/Users/lori/fs2_open/projects/Xcode/build/Release -L/Users/lori/fs2_open/projects/Xcode/build/Debug -F/Users/lori/fs2_open/projects/Xcode/build/Release -FFrameworks -filelist /Users/lori/fs2_open/projects/Xcode/build/FS2_Open.build/Release/FS2_Open.build/Objects-normal/ppc/FS2_Open.LinkFileList -framework Cocoa -framework OpenGL -framework GLUT -framework OpenAL -framework SDL -ljpeg -lcode -llua -framework Ogg -framework Vorbis -framework Theora -arch ppc -Wl,-Y,1455 -mmacosx-version-min=10.4 -Wl,-dead_strip -framework SDL -lSystemStubs -isysroot /Developer/SDKs/MacOSX10.4u.sdk
/Developer/usr/bin/../libexec/gcc/powerpc-apple-darwin8/4.0.1/ld: warning -L: directory name (/Users/lori/fs2_open/projects/Xcode/build/Debug) does not exist
/Developer/usr/bin/../libexec/gcc/powerpc-apple-darwin8/4.0.1/ld: Undefined symbols:
gr_opengl_shade(int, int, int, int, bool)
_GL_state
gr_opengl_line(int, int, int, int, bool)
gr_opengl_curve(int, int, int, int)
gr_opengl_flash(int, int, int)
gr_opengl_pixel(int, int, bool)
gr_opengl_aaline(vertex*, vertex*)
gr_opengl_circle(int, int, int, bool)
gr_opengl_scaler(vertex*, vertex*)
gr_opengl_string(int, int, char*, bool)
gr_opengl_fade_in(int)
gr_opengl_tmapper(int, vertex**, unsigned int)
gr_opengl_aabitmap(int, int, bool, bool)
gr_opengl_fade_out(int)
gr_opengl_gradient(int, int, int, int, bool)
gr_opengl_line_htl(vec3d*, vec3d*)
opengl_shader_init()
gr_opengl_bitmap_ex(int, int, int, int, int, int, bool)
gr_opengl_cross_fade(int, int, int, int, int, int, float)
gr_opengl_sphere_htl(float)
gr_opengl_aabitmap_ex(int, int, int, int, int, int, bool, bool)
gr_opengl_flash_alpha(int, int, int, int)
opengl_shader_shutdown()
opengl_render_timer_bar(int, float, float, float, float)
gr_opengl_draw_line_list(colored_vector*, int)
opengl_state::ScissorTest(long)
opengl_state::SetZbufferType(gr_zbuffer_type)
opengl_state::SetTextureSource(gr_texture_source)
opengl_state::PolygonOffsetFill(long)
opengl_state::SetAlphaBlendMode(gr_alpha_blend)
opengl_state::Fog(long)
opengl_state::init()
opengl_state::CullFace(long)
opengl_state::DepthTest(long)
opengl_texture_state::SetActiveUnit(unsigned long)
opengl_texture_state::init(long)
opengl_texture_state::Enable(unsigned long)
opengl_texture_state::SetTarget(unsigned long)
opengl_texture_state::DisableAll()
opengl_texture_state::Delete(unsigned long)
opengl_texture_state::Disable()
opengl_texture_state::AnisoFilter(float)
_GL_shader
opengl_shader_get_index(int)
opengl_shader_get_uniform(char*)
opengl_shader_set_current(opengl_shader_t*)
opengl_setup_render_states(int&, int&, int&, int&, int&, int, int)
opengl_state::Light(long, long)
opengl_state::ClipPlane(long, long)
opengl_state::DepthMask(long)
opengl_state::Normalize(long)
opengl_texture_state::TexgenR(long)
opengl_texture_state::TexgenS(long)
opengl_texture_state::TexgenT(long)
opengl_state::Lighting(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(wmcgui.o) reference to undefined gr_opengl_shade(int, int, int, int, bool)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined _GL_state
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_line(int, int, int, int, bool)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_curve(int, int, int, int)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_flash(int, int, int)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_pixel(int, int, bool)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_aaline(vertex*, vertex*)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_circle(int, int, int, bool)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_scaler(vertex*, vertex*)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_string(int, int, char*, bool)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_fade_in(int)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_tmapper(int, vertex**, unsigned int)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_aabitmap(int, int, bool, bool)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_fade_out(int)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_gradient(int, int, int, int, bool)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_line_htl(vec3d*, vec3d*)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_shader_init()
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_bitmap_ex(int, int, int, int, int, int, bool)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_cross_fade(int, int, int, int, int, int, float)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_sphere_htl(float)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_aabitmap_ex(int, int, int, int, int, int, bool, bool)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_flash_alpha(int, int, int, int)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_shader_shutdown()
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_render_timer_bar(int, float, float, float, float)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined gr_opengl_draw_line_list(colored_vector*, int)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_state::ScissorTest(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_state::SetZbufferType(gr_zbuffer_type)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_state::SetTextureSource(gr_texture_source)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_state::PolygonOffsetFill(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_state::SetAlphaBlendMode(gr_alpha_blend)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_state::Fog(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_state::init()
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_state::CullFace(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_state::DepthTest(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_texture_state::SetActiveUnit(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_texture_state::init(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_texture_state::Enable(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengl.o) reference to undefined opengl_texture_state::SetTarget(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(oggplayer.o) reference to undefined _GL_state
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(oggplayer.o) reference to undefined opengl_state::SetZbufferType(gr_zbuffer_type)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(oggplayer.o) reference to undefined opengl_state::SetTextureSource(gr_texture_source)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(oggplayer.o) reference to undefined opengl_state::SetAlphaBlendMode(gr_alpha_blend)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(oggplayer.o) reference to undefined opengl_texture_state::DisableAll()
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(oggplayer.o) reference to undefined opengl_texture_state::SetActiveUnit(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(oggplayer.o) reference to undefined opengl_texture_state::Delete(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(oggplayer.o) reference to undefined opengl_texture_state::Enable(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(oggplayer.o) reference to undefined opengl_texture_state::Disable()
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(oggplayer.o) reference to undefined opengl_texture_state::SetTarget(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(mveplayer.o) reference to undefined _GL_state
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(mveplayer.o) reference to undefined opengl_state::SetZbufferType(gr_zbuffer_type)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(mveplayer.o) reference to undefined opengl_state::SetTextureSource(gr_texture_source)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(mveplayer.o) reference to undefined opengl_state::SetAlphaBlendMode(gr_alpha_blend)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(mveplayer.o) reference to undefined opengl_texture_state::DisableAll()
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(mveplayer.o) reference to undefined opengl_texture_state::SetActiveUnit(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(mveplayer.o) reference to undefined opengl_texture_state::Delete(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(mveplayer.o) reference to undefined opengl_texture_state::Enable(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(mveplayer.o) reference to undefined opengl_texture_state::Disable()
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(mveplayer.o) reference to undefined opengl_texture_state::SetTarget(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltexture.o) reference to undefined _GL_state
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltexture.o) reference to undefined opengl_texture_state::AnisoFilter(float)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltexture.o) reference to undefined opengl_texture_state::SetActiveUnit(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltexture.o) reference to undefined opengl_texture_state::Delete(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltexture.o) reference to undefined opengl_texture_state::Enable(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltexture.o) reference to undefined opengl_texture_state::Disable()
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltexture.o) reference to undefined opengl_texture_state::SetTarget(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined _GL_shader
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined _GL_state
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_shader_get_index(int)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_shader_get_uniform(char*)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_shader_set_current(opengl_shader_t*)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_setup_render_states(int&, int&, int&, int&, int&, int, int)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_state::SetAlphaBlendMode(gr_alpha_blend)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_state::Fog(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_state::Light(long, long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_state::CullFace(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_state::ClipPlane(long, long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_state::DepthMask(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_state::Normalize(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_texture_state::DisableAll()
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_texture_state::SetActiveUnit(unsigned long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_texture_state::TexgenR(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_texture_state::TexgenS(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengltnl.o) reference to undefined opengl_texture_state::TexgenT(long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengllight.o) reference to undefined _GL_state
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengllight.o) reference to undefined opengl_state::Light(long, long)
/Users/lori/fs2_open/projects/Xcode/build/Release/libcode.a(gropengllight.o) reference to undefined opengl_state::Lighting(long)
collect2: ld returned 1 exit status
** BUILD FAILED **
Anyone know what the problem is off the top of their heads? Definitely seems to be OpenGL related, perhaps I'm missing some dev library still?