(a.) "Preserving the Balance"
I found that the GTL Solace's docking point causes it to actually be inside of the GTD Temeraire. The Solace thus shakes around as if it's being rammed, etc. It also is visually unappealing. This must be due to issues with the model itself; I assume someone who knows their way around PCS2 might fix the problem.
(b.) "Universal Truth"
For the most part, the mission runs well. The cutscene does not cause the HUD to disappear when you return to the fighter, which is a nice change from campaigns which rely heavily on "shift-O" (such as JAD) to counter that problem. However, the music is disabled when you return to the cockpit. This did not appear to be a problem in the Tech room after I had finished the story, but the point is defeated when you can't enjoy the full extent of the mission while the campaign is in progress. On a separate note, would it be possible to add a SEXP that would either limit the speed of the fighter in the beginning of the mission so it does not stray far from the Orestes OR add one (this would be better) that would bring the player's fighter to a stop when the dialogue between the Shivans and Vishnans commences? I didn't think to cut my throttle the first time I played the mission and ended up between the Vishnan Juggernaught's field generator when the cutscene ended... after which I had to rush back to the fleet...
-Thaeris