Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Aardwolf on July 25, 2007, 11:52:38 pm

Title: Some Non-FS models
Post by: Aardwolf on July 25, 2007, 11:52:38 pm
Here are some non-FreeSpace models I made recently (both of these two in under six total hours).

They are for a species I came up with called the Jovians. The Jovians are from Jupiter's moon, Europa, and they are originally an aquatic species that requires reverse-scuba technology to breathe outside of water or to travel in space.

They are one of the species for a game I plan to make which will be similar to my FS-TBSG, except with floating-point (decimal number) ship coordinates instead of a tiled map.

(http://i93.photobucket.com/albums/l77/Aardwolf001/Contested%20System/JCruiser1.gif)

Jovian Cruiser (made first)

(http://i93.photobucket.com/albums/l77/Aardwolf001/Contested%20System/JFighter1.gif)

Jovian Fighter (made after the cruiser)



Unfortunately, after finishing these models (to their current state) I realized they lack engines, and in the case of the fighter, weapon banks.

Any suggestions for overcoming this hurdle would be appreciated.

Also, what Jovian ship should I make next? (Don't assume I'm going to do what popular demand dictates though, I just feel like getting some input now, but I might conclude that it is more important to start on something else)
Title: Re: Some Non-FS models
Post by: Aardwolf on July 26, 2007, 12:16:17 am
Isn't that just your HTL Zephyrus?
Title: Re: Some Non-FS models
Post by: Aardwolf on July 26, 2007, 12:31:41 am
No, you definitely just took that and redid some stuff on it. The window even says "HTL Zery" I mean come on.
Title: Re: Some Non-FS models
Post by: Aardwolf on July 26, 2007, 12:37:51 am
Well, I don't really know how to UV map either. I've done it, but the best thing I uv'd was the player fighter in my Astral Legend (http://www.game-warden.com/masterpokey/ALgnd) game. Even that wasn't great, and it's detail wasn't too high up there either.
Title: Re: Some Non-FS models
Post by: Aardwolf on July 26, 2007, 03:04:21 pm
Here is another Jovian ship, this time a carrier. It feels less "inspired" to me than the first one did.  :sigh:

(http://i93.photobucket.com/albums/l77/Aardwolf001/Contested%20System/JCarrier1.gif)
Title: Re: Some Non-FS models
Post by: Hades on July 26, 2007, 03:08:36 pm
It looks nice. :nod: You should try to join a team like MT or Inferno.
Title: Re: Some Non-FS models
Post by: Aardwolf on July 26, 2007, 03:54:24 pm
Hmm... I just realized these models are way too complicated to be used for a game like the one I was thinking of, but since they have so many spikes and things they'd be hard to LOD.
Title: Re: Some Non-FS models
Post by: Raven2001 on July 31, 2007, 12:15:28 pm
Their not bad at all, although I dont like the fighter. Still I think their models still need more work, you have those areas that have that scaly details, and then other areas that seem too low poly, which creates a kind of discrepancy as a whole.

And they wouldnt be hard to LOD at all, just takes some time (but then again, what doesnt).
Id pump their polys a bit first, to make them look more current gen (graphics wise), and then move on to the rest
Title: Re: Some Non-FS models
Post by: Snail on July 31, 2007, 12:42:16 pm
You should try to join a team like MT or Inferno.

Neither of those projects are in any need of modellers.
Title: Re: Some Non-FS models
Post by: Aardwolf on August 13, 2007, 05:05:20 pm
(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/SimpleCruiserAdv.png)

Here is a new one, this one a Terran Cruiser, spruced up from an older version of it which was very simple. The original was named Simple Cruiser, and this one is Simple Cruiser Adv.
Title: Re: Some Non-FS models
Post by: Unknown Target on August 13, 2007, 06:03:53 pm
What you should really do is fix up those smoothing groups so it's easy to see where everything is :)
Title: Re: Some Non-FS models
Post by: NGTM-1R on August 19, 2007, 12:10:37 am
The Jovian models would not make bad Shivan ships, properly textured.
Title: Re: Some Non-FS models
Post by: Mobius on August 19, 2007, 05:00:55 am
You should try to join a team like MT or Inferno.

Neither of those projects are in any need of modellers.

Are you sure? :wtf:

Remember that we need something...
Title: Re: Some Non-FS models
Post by: Snail on August 19, 2007, 09:32:16 am
Remember that we need something...

Like what?
Title: Re: Some Non-FS models
Post by: Hades on August 19, 2007, 01:15:10 pm
They do kind of resemble Shivan ships.
Title: Re: Some Non-FS models
Post by: Aardwolf on August 23, 2007, 01:56:01 am
Here's a more Terran-looking design, possibly for a game or something.

(http://s93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/Fighter01Renders.png)
Title: Re: Some Non-FS models
Post by: Mobius on August 23, 2007, 02:04:23 am
Looks like a very heavily armed and armored Navy spacecraft from Colony Wars 1. An hybridisation of the Blizzard, the Typhoon and the Tornado. It could work fine as Snowstorm, predecessor of the Blizzard(though there are no pics of it...it's something like the Angel for the Valkyirie). I like it! :yes:

Remember that we need something...

Like what?

An heavy transport?
Title: Re: Some Non-FS models
Post by: Colonol Dekker on August 23, 2007, 03:44:28 am
That looks like a sketch from the FS2 credits from the tech room, or the FS1 credits i cant remember...

Still pretty good though.
Title: Re: Some Non-FS models
Post by: Aardwolf on August 23, 2007, 09:22:03 pm
This is a carrier model I made today:

(http://s93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/Carrier01Renders.png)


It was drawn without looking at the original design, this sprite that I used (scaled down a bit) in my games HardPoint 2, HardPoint 3, Attack of the Flying Squirrels 5, and Nephosphere:

(http://s93.photobucket.com/albums/l77/Aardwolf001/HardPoint%202/Trillian.png)
Title: Re: Some Non-FS models
Post by: Aardwolf on August 25, 2007, 12:16:07 am
(http://s93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/ComparisonB.png)

The newest ship is the fighter, based on a sprite Turambar made for one of my older projects. It is magnified in the bottom of the image. The large ship on the right is a battleship (in the game I plan to use it in), featured as a 'missile frigate' in my recent game Contested Systems (http://www.game-warden.com/masterpokey/ContestedSystems).
Title: Re: Some Non-FS models
Post by: Unknown Target on August 25, 2007, 04:42:29 pm
Here's a more Terran-looking design, possibly for a game or something.

(http://s93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/Fighter01Renders.png)

That upper left one looks really similar to the V concept art. :) Good work on the texturing though.
Title: Re: Some Non-FS models
Post by: akenbosch on August 26, 2007, 02:13:34 pm
i think it was a shivan beam-bomber, and the claws opened up when the beams were armed.
Title: Re: Some Non-FS models
Post by: Snail on August 27, 2007, 07:36:49 am
i think it was a shivan beam-bomber, and the claws opened up when the beams were armed.

Looks more Vasudan IMO...
Title: Re: Some Non-FS models
Post by: akenbosch on August 27, 2007, 12:21:12 pm
meanwhile...

i noticed that 60% of aardwolds ships have some sort of bottom dorsal fin.
Title: Re: Some Non-FS models
Post by: Aardwolf on October 31, 2007, 11:03:22 pm

Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.

Oh well. It's not like this board gets much activity now anyway.

(http://s93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/Horseshoe3.png)

It's a Carrier, inspired somewhat by the Protoss carrier in StarCraft. The texture is obviously sort of... plain... if I end up using this ship for something, either all of the ships will have a sort of style similar to this, or I will find or have made a better texture for it.

While it has a lot of openings to the fighterbays, internally, all the openings on each side are connected by a single fighterbay (not that it really matters).

It has 852 polygons, or 1434 triangles.
Title: Re: Some Non-FS models
Post by: Hellstryker on November 01, 2007, 12:44:32 am
do away with the arrowy lines on the wings. other than that i would compare it to grade A black angus 80% lean beef which is what makes the best burger i have ever tasted  :yes:
Title: Re: Some Non-FS models
Post by: Aardwolf on January 24, 2008, 02:30:30 am
Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.

Like I give a crap.

http://s93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/?action=view&current=HTL4Tube--.flv
Title: Re: Some Non-FS models
Post by: Hades on January 24, 2008, 05:42:19 pm
Nice; I would love to see that finished.
Title: Re: Some Non-FS models
Post by: Aardwolf on February 05, 2008, 10:42:07 pm
Would somebody like to finish this model? (It is the one I mentioned in my realism thread in General FreeSpace recently)
Title: Re: Some Non-FS models
Post by: bizzybody on February 26, 2008, 10:39:06 pm
Cool. Looks like they're made of ice. Perfect for beings from Europa.
Title: Re: Some Non-FS models
Post by: Aardwolf on March 07, 2008, 01:09:26 am
http://s93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/?action=view&current=SimpleCruiser2.flv

(a gunship/cruiser, not fit for the fs universe because it has 11 double-barelled turrets (none vertical-facing) and is only 93 meters long)
Title: Re: Some Non-FS models
Post by: Hades on March 07, 2008, 07:05:43 am
Make a Freespace 2 version of that. :P
Title: Re: Some Non-FS models
Post by: Aardwolf on March 21, 2008, 04:26:58 am
No can do, but I've made my own game with it :D

http://www.game-warden.com/masterpokey/JSurreality/Surreality001.zip

Controls are:

Enter: Toggle pause
A: Accelerate
Q/E: Roll
Arrow Keys: Steer
F2: New game
Title: Re: Some Non-FS models
Post by: pecenipicek on March 23, 2008, 09:31:59 pm
a random question... if you have time and will, would you come and do some models for TAP?
Title: Re: Some Non-FS models
Post by: Aardwolf on March 25, 2008, 09:07:57 pm
Modeling to spec is not really my thing. I'm more of a procedural guy... take this thing, extrude like this, etc.

That's why I use Wings3D and not Google SketchUp.
Title: Re: Some Non-FS models
Post by: pecenipicek on March 26, 2008, 04:48:25 am
oh well, it was worth a try :D
Title: Re: Some Non-FS models
Post by: Aardwolf on March 30, 2008, 11:47:27 pm
(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/AsmodeanFrigateCarrier.png)
Title: Re: Some Non-FS models
Post by: Aardwolf on July 06, 2008, 11:51:45 pm
Screw the necro-warning, I'm posting in it anyway.

This is the 4th generation of Simple Cruiser, although #1, 2, and 3 are misnumbered slightly.

http://s93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/?action=view&current=SimpleCruiser4_A.flv

It's 116 meters long and has 6 double-barelled turrets. If you want it converted to FS2 format, do it yourself or find someone who can!
Title: Re: Some Non-FS models
Post by: NGTM-1R on July 07, 2008, 11:08:23 am
It doesn't look very-cruiser-y to me, perhaps a corvette, or scaled down a heavy transport.
Title: Re: Some Non-FS models
Post by: Snail on July 07, 2008, 12:40:57 pm
Why non-FS? That would look brilliant in-game.
Title: Re: Some Non-FS models
Post by: Droid803 on July 07, 2008, 02:10:46 pm
Why non-FS? That would look brilliant in-game.
Agreed.
Title: Re: Some Non-FS models
Post by: Aardwolf on July 07, 2008, 02:14:18 pm
Like I said, if someone wants to convert it for FreeSpace, just ask and I'll post the model in some simple format.
Title: Re: Some Non-FS models
Post by: Aardwolf on December 11, 2008, 10:47:11 am
 :bump:

I'm making a gunship, for no particular reason. So far it hasn't got any guns, though.

"Bloo Gunship" by Aardwolf

(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/BlooSchematic.png)
Title: Re: Some Non-FS models
Post by: Galemp on December 11, 2008, 02:11:10 pm
Aardwolf I love your work and I'm definitely interested in using some of it but have you even had one of your models successfully imported?!
Title: Re: Some Non-FS models
Post by: Aardwolf on December 11, 2008, 04:58:25 pm
(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/bloo_ambocc.png)

@Galemp, yes, eons ago : http://www.hard-light.net/forums/index.php/topic,42340.0.html
Title: Re: Some Non-FS models
Post by: Aardwolf on November 26, 2009, 04:19:02 pm
Screw the necro warning, my thread needs me!

Interestingly enough, by bumping this I have moved the thread from the second-to-last page in the board to the first.

I'm working on some sort of alien warship.

A while ago, I had taken the Malia (from INFR1, but I used the Blue Planet version), and made some changes to it. I did a few revisions on the idea, trying to make it sufficiently different from the Malia, and about a week ago I started this version:

(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/carnup_d_rotate.gif)
Title: Re: Some Non-FS models
Post by: Droid803 on November 26, 2009, 08:50:41 pm
You know, I think ASW might have a use for that if you put some more detail into it :D

EDIT: I phrased that horribly didn't I. I didn't mean to sound like a pompous git.
Title: Re: Some Non-FS models
Post by: Aardwolf on November 26, 2009, 09:01:58 pm
Heehee.

I don't really know what I want to put in the center; the current little diamond thing was just so that there'd be something, but it doesn't look very good, and I didn't expect it to.
Title: Re: Some Non-FS models
Post by: headdie on November 27, 2009, 03:18:56 am
Heehee.

I don't really know what I want to put in the center; the current little diamond thing was just so that there'd be something, but it doesn't look very good, and I didn't expect it to.

how about some sort of over sized doomsday weapon?
Title: Re: Some Non-FS models
Post by: Aardwolf on November 28, 2009, 11:31:16 am
I don't really know what I want to put in the center; the current little diamond thing was just so that there'd be something, but it doesn't look very good, and I didn't expect it to.

how about some sort of over sized doomsday weapon?

Probably not. I might just have to experiment with things.

Update:

Here's an idea I'm trying out. An Enterprise/AWACS -ish dish in the upper rear of the ship:

(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/carnup_e_rotate.gif)
Title: Re: Some Non-FS models
Post by: bobbtmann on December 03, 2009, 09:44:26 pm
I really like this ship. Which end is the front? Those four pointy parts feel like the most natural front to me. And I don't think you need to put anything in the middle, since the shape is strong enough without it.
Title: Re: Some Non-FS models
Post by: Droid803 on December 04, 2009, 12:02:18 am
I think it feels more natural with the pointy parts better as the back.
Then again, it's because I'm too used to seeing the Akrotiri with its graceful curving pointy things at the end...and no place for engines.
Title: Re: Some Non-FS models
Post by: Aardwolf on December 04, 2009, 01:03:30 am
Pointy = back

Also note that the left and right pointy things meet in the center, like with the Malia. So the cross section at the center is just a point there. The whole model's center yz cross-section, at least in the rotating-thing version, is just an ellipsoid and two points.
Title: Re: Some Non-FS models
Post by: Aardwolf on December 11, 2009, 11:24:01 am
I've started on a new model, experimenting with a new technique for modeling it. I started with a rounded box, and then replaced that with a number of smaller rounded boxes. Then I went in and added better approximations of the final shape. Basically, it was to be a way to model without doing any 2d concept art in advance.

(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/cutoutship_1.png)

Obviously, I haven't finished the 'better approximations' step. Once I finish with this step, I'll probably go back and tweak/redo some parts.

I'm thinking about putting a fighterbay in that exposed region on the underside.
Title: Re: Some Non-FS models
Post by: Rodo on December 11, 2009, 01:59:39 pm
from that point of view looks like a deimos of some kind.
Title: Re: Some Non-FS models
Post by: Aardwolf on December 11, 2009, 02:33:13 pm
Yeah, I noticed the rear was starting to look a bit like a Deimos, and I liked that, so I extruded out the back a little to make it more like a Deimos.

Edit: Some work on the front, as well as a touch-up to the main engine part (top rear).

(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/cutoutship_2.png)

The little elbow things were hidden for this screenshot, as they are still ugly.
Title: Re: Some Non-FS models
Post by: esarai on December 12, 2009, 06:28:14 pm
Looks like a Deimos and Bellerophon had a baby. 

I like. 
Title: Re: Some Non-FS models
Post by: Droid803 on December 12, 2009, 07:06:03 pm
Four beam cannons at the front? :P
Title: Re: Some Non-FS models
Post by: Aardwolf on December 12, 2009, 07:26:46 pm
Four beam cannons at the front? :P

That was the idea, yeah. I've been working on a redo of the front, though...

(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/cutoutship_3.png)

The red areas are placeholders. It was hollow there so I had to fill it or it wouldn't make sense, visually.
Title: Re: Some Non-FS models
Post by: Aardwolf on December 27, 2009, 03:07:18 am
A lot more done on this one (beyond even what I've got in the topic I started on scifi-meshes.com! )...

And I programmed something to render and screenshot, turntable-like. Here's the result:

(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/Result.gif)
Title: Re: Some Non-FS models
Post by: The E on December 27, 2009, 03:11:50 am
Very nice. Also, very Deimos-y. We can haz replacement Deimos?
Title: Re: Some Non-FS models
Post by: Snail on December 27, 2009, 10:16:31 am
Looks great.
Title: Re: Some Non-FS models
Post by: Droid803 on December 27, 2009, 12:49:37 pm
:yes: Looking good!
Title: Re: Some Non-FS models
Post by: Colonol Dekker on December 27, 2009, 04:49:24 pm
As built by forerunners :p
Title: Re: Some Non-FS models
Post by: pecenipicek on December 27, 2009, 10:44:39 pm
deimosy indeed. whats the polycount?
Title: Re: Some Non-FS models
Post by: Aardwolf on December 28, 2009, 06:26:08 pm
deimosy indeed. whats the polycount?

As of right now...

Un-triangulated :
1810
Triangulated :
2932

But she's still very WIP, so that is almost definitely going to go up. And that's without the turrets and the awesome greebleature I hope to give her.
Title: Re: Some Non-FS models
Post by: Retsof on December 28, 2009, 06:33:07 pm
This is gonna be cool, great start.
Title: Re: Some Non-FS models
Post by: Thaeris on December 28, 2009, 06:47:43 pm
This is looking quite good, Aard.

She does look pretty squat, though. How long is this ship? Actually, what's the size in general?
Title: Re: Some Non-FS models
Post by: Aardwolf on December 28, 2009, 07:11:21 pm
The dimensions, as of the latest version... which IIRC is the same as the one I made the animation from:

Width :
100.2 meters
Height :
89.8 meters
Length :
185.7 meters

For comparison, the Aeolus is 273.0 meters long, the Deimos is 705.6, and the Hecate is 2156.4, whereas most fighters are less than 20 meters in length.

Although I am thinking of scaling it up a little bit, just to make the hangar have a wider clearance.


3.6.10 mediavps version
Title: Re: Some Non-FS models
Post by: Thaeris on December 28, 2009, 07:16:07 pm
 :wtf:

It's a little small for a hangar at this point, Aard. This definately needs a scale-up unless you intend it to remain as a small cruiser.

Actuallly, scaling this up might make for a good alterantive model to SteveO's futuristic Terran cruiser...
Title: Re: Some Non-FS models
Post by: Aardwolf on December 28, 2009, 07:21:40 pm
Then I shall have to illustrate:

(http://i93.photobucket.com/albums/l77/Aardwolf001/Quick%20Illustrations/fred_ship_comparison_image_1.png)
Here's a top view just to give a general sense of scale. All ships are on the grid plane. Note the grid units; each square is 100 meters on a side. Of these ships, the only one with a fighterbay is the Moloch. Let's move our fighters in for a closer look...

(http://i93.photobucket.com/albums/l77/Aardwolf001/Quick%20Illustrations/fred_ship_comparison_image_2.png)
Not too spacious-looking, from the top...

(http://i93.photobucket.com/albums/l77/Aardwolf001/Quick%20Illustrations/fred_ship_comparison_image_3.png)
I've also provided a side view... look at the heights of these fighters compared to the fighterbay.

(http://i93.photobucket.com/albums/l77/Aardwolf001/Quick%20Illustrations/fred_ship_comparison_image_4.png)

Finally, just for fun, have a look at the Erinyes placed inside the fighterbay. The camera is actually positioned inside the ship, as this was the best position I could find to show how much space there is. Admittedly, the Erinyes is of course one of the narrowest fighters, so this is a bit beyond what would be necessary to make my point, but whatever...

To get some empirical data, that hangar is wide enough to fit the length of a Poseidon (about 50 meters), and tall enough to fit the width of an Ursa (about 35 meters). The only plausible reason for there not being fighterbays on cruisers in FreeSpace is the gameplay implications (and perhaps some overestimation of how big a hangar must be, as you have done, and as I did in the past)...

The opening to my cruiser/carrier's fighterbay is about 12 meters by 22 meters... a bit under half that size, but still big enough for an Erinyes.

Nonetheless, I reckon it is indeed too small even for my purposes, and I'll very likely scale the ship up sometime soon -- scaling the entire mesh should be a fairly painless process.

However I should also mention that this ship is not primarily intended for the FreeSpace universe (although I suppose seeing it in-game wouldn't hurt anybody)... I am seriously considering making the hangar be primarily for retrieval, and using launch tubes (like in BSG) to sortie the fighters. This would prevent the issue of "debris on the flight deck" preventing launches (something that plagued the Terran capital ships in FreeSpace 2), and would mean fighters can enter the fray quickly, rather than having to first navigate through a clogged hangar. It'd also be much harder for enemies to disable each and every launch tube than it would be to take a single exposed hangar... although I did make sure that the hangar entrance was placed in a fairly sheltered location on the underside, just to be safe.
Title: Re: Some Non-FS models
Post by: Droid803 on December 28, 2009, 08:18:06 pm
You should make it at least Deimos-sized IMO. (Maybe 500-600m?)
Title: Re: Some Non-FS models
Post by: Commander Zane on December 28, 2009, 08:31:25 pm
Actuallly, scaling this up might make for a good alterantive model to SteveO's futuristic Terran cruiser...
:confused:
Title: Re: Some Non-FS models
Post by: Aardwolf on December 28, 2009, 08:39:47 pm
UEF Sanctus? Not sure what cruiser you're referring to...
Title: Re: Some Non-FS models
Post by: Thaeris on December 28, 2009, 08:52:51 pm
Actuallly, scaling this up might make for a good alterantive model to SteveO's futuristic Terran cruiser...
:confused:

Ah, my mistake. I was thinking of Stratcomm's GTC Hyperion class. Here's a link, if necessary:

http://www.hard-light.net/wiki/index.php/GTC_Hyperion
Title: Re: Some Non-FS models
Post by: Commander Zane on December 28, 2009, 08:59:07 pm
Ah, that. Does have a bit of resemblance on the front.
Title: Re: Some Non-FS models
Post by: Aardwolf on December 28, 2009, 09:30:23 pm
Ah, my mistake. I was thinking of Stratcomm's GTC Hyperion class.

Oh... that was actually what I thought you meant at first, but then I saw Steve-O and was like... Steve-O didn't make the GTC Hyperion, what's he talking about? Anyway, that clears things up.

I can sort of see the resemblance there...

Edit rather than double-post:

Here's a visual comparison of the current size (185.7 meters long) versus the Deimos. The Deimos is just a screenshot taken in PCS2, scaled to matching size...

(http://i93.photobucket.com/albums/l77/Aardwolf001/Quick%20Illustrations/cutout_versus_deimos_sizecmp_1.png)

So yeah, it's too small.
Title: Re: Some Non-FS models
Post by: watsisname on December 29, 2009, 03:58:07 am
Indeed, IMO the scale should be increased maybe about 3x.  Sweet design and concept though.  Do you have ideas as for its armaments yet?

Title: Re: Some Non-FS models
Post by: Commander Zane on December 29, 2009, 05:08:05 am
I breathed while I burst into laughter at the same time and started coughing like mad after I saw that comparison image. :lol:
Title: Re: Some Non-FS models
Post by: Aardwolf on December 29, 2009, 06:20:38 am
Indeed, IMO the scale should be increased maybe about 3x.  Sweet design and concept though. Do you have ideas as for its armaments yet?

Originally I was planning on giving it 4 forward-facing heavy weapons of some sort, with something equivalent to beam cannons. However, that was back when the front section had a diamond-shape, and now it's triangular... so I might give it 3 of something.

Also, I was thinking of using this ship in a Newtonian-Relativistic game (I wouldn't mind making the game that proves once and for all that a realistic space sim doesn't have to be un-fun :D), and as such, I figured that one aspect where realism and gameplay don't get along is infinite-range instant-hit weapons... beams. There's no real reason for a beam to have a limited range, except that any directed energy weapon would dissipate as it travels... this reduces the effective range, but does not make the weapon suddenly 'vanish' at an arbitrary distance. Nonetheless, the effective range for anything that can legitimately be called a 'beam' and not a 'fwoosh' is still too great for my comfort. I like the idea of a weapon with an "effective range" however, and better yet, something where the player(s) in fighters could reduce this effective range... perhaps warship torpedoes of some sort, which could be shot down by the fighters.

It will probably also have numerous turrets, although how many and of what sort I have not yet decided. I'll probably want to think about the weapons before I start placing anything, though.

I breathed while I burst into laughter at the same time and started coughing like mad after I saw that comparison image. :lol:

Haw. :p
Title: Re: Some Non-FS models
Post by: headdie on December 29, 2009, 04:37:38 pm
Indeed, IMO the scale should be increased maybe about 3x.  Sweet design and concept though. Do you have ideas as for its armaments yet?

Originally I was planning on giving it 4 forward-facing heavy weapons of some sort, with something equivalent to beam cannons. However, that was back when the front section had a diamond-shape, and now it's triangular... so I might give it 3 of something.

Also, I was thinking of using this ship in a Newtonian-Relativistic game (I wouldn't mind making the game that proves once and for all that a realistic space sim doesn't have to be un-fun :D), and as such, I figured that one aspect where realism and gameplay don't get along is infinite-range instant-hit weapons... beams. There's no real reason for a beam to have a limited range, except that any directed energy weapon would dissipate as it travels... this reduces the effective range, but does not make the weapon suddenly 'vanish' at an arbitrary distance. Nonetheless, the effective range for anything that can legitimately be called a 'beam' and not a 'fwoosh' is still too great for my comfort. I like the idea of a weapon with an "effective range" however, and better yet, something where the player(s) in fighters could reduce this effective range... perhaps warship torpedoes of some sort, which could be shot down by the fighters.

It will probably also have numerous turrets, although how many and of what sort I have not yet decided. I'll probably want to think about the weapons before I start placing anything, though.

I breathed while I burst into laughter at the same time and started coughing like mad after I saw that comparison image. :lol:

Haw. :p

up front how about three main cannons of some description and in the middle a torpedo launcher to beef up the forward punch or an anti fighter weapon to protect the main guns from fighter assault
Title: Re: Some Non-FS models
Post by: Thaeris on December 29, 2009, 10:30:46 pm
headdie, you're awesome. That's the most awesomely bad grammar I've seen in a while...

 :wakka:

Ah yes, and I'll need to get back to concept art sometime soon...  ;)
Title: Re: Some Non-FS models
Post by: headdie on December 30, 2009, 03:32:15 am
headdie, you're awesome. That's the most awesomely bad grammar I've seen in a while...

 :wakka:

Ah yes, and I'll need to get back to concept art sometime soon...  ;)


what can i say half 11 at night lol
Title: Re: Some Non-FS models
Post by: Snail on December 30, 2009, 07:33:43 am
Is that supposed to be late?
Title: Re: Some Non-FS models
Post by: headdie on December 30, 2009, 08:27:49 am
it is when you haven't had much sleep
Title: Re: Some Non-FS models
Post by: Aardwolf on December 30, 2009, 06:12:43 pm
I've scaled the whole thing up by a factor of 3 on all axes...

There are currently two areas I'm not sure how to proceed with:

(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/cutoutship_rib_idk_1.png)

(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/cutoutship_rib_idk_2.png)

I kind of want to avoid an 'exposed internals' look for such large areas of the hull. Suggestions welcome.
Title: Re: Some Non-FS models
Post by: watsisname on December 30, 2009, 08:35:11 pm
Hmmm.  Since you've given that portion a sharp cutaway both above and below it, I guess it'd be logical to have sharp angle there, too.  It doesn't need to be lights/internals/whatever but maybe with something as simple as panelling, or with a few small structures bulging out, it'd look okay.

Apologies if my post makes no sense visually, I'm not a modeller.  :ick:
Title: Re: Some Non-FS models
Post by: Droid803 on December 30, 2009, 09:51:42 pm
If not internals, then maybe some weapon ports?
Title: Re: Some Non-FS models
Post by: Thaeris on December 30, 2009, 09:59:51 pm
Hmmm...

(1.) Indent.
(2.) Add plating (or otherwise greebles).
(3.) Add venting.
(4.) Add sensors.
(5.) Done!

 ;)
Title: Re: Some Non-FS models
Post by: Aardwolf on December 31, 2009, 02:26:29 pm
I've got a bit of an idea how I want to deal with the front area (2nd image), the side/top area (1st image) is more of an unknown right now... It's also much less planar.
Title: Re: Some Non-FS models
Post by: Aardwolf on March 14, 2010, 05:11:52 pm
I'm making some sort of an alien. Currently it looks like a Zergling mated with a Sathanas...

(http://i93.photobucket.com/albums/l77/Aardwolf001/Mantisidae/spinner_v6_ao.png)

It's not done, obviously. I plan to give it some hardened plates ( "armor" ), revise the tail considerably, re-attach those little spikes (they were attached in an earlier version), give it some sort of "face" (not very human-looking), somehow make the legs look less wiry, and maybe make those big claws into arms/"fingers" with little claws at the ends.

And then I'd do texturing and stuff like that.

Possibly-interesting note (depending how bored you are), that's per-vertex AO, not per-pixel or per-texel... I had to uber-subdivide the ground under the feet to make it look right.
Title: Re: Some Non-FS models
Post by: qazwsx on March 14, 2010, 05:41:45 pm
I was thinking you could do this with the leg:

sorry for the crap image, 10 mins with gimp and I've only got a mouse :\


[attachment deleted by admin]
Title: Re: Some Non-FS models
Post by: Snail on March 14, 2010, 05:42:43 pm
More pronounced musculature?
Title: Re: Some Non-FS models
Post by: qazwsx on March 14, 2010, 05:44:13 pm
basically, yes
Title: Re: Some Non-FS models
Post by: Aardwolf on March 16, 2010, 07:47:01 pm
I just thought of something great I could do as far as the eyes/mouth/face... somewhat like this image I came across on wookiepedia, of a critter called the "Sith Wyrm"... although the picture there is kind of ridiculous, it gave me an interesting idea. So I'ma go try to model that idea now.
Title: Re: Some Non-FS models
Post by: Aardwolf on March 18, 2010, 09:50:27 pm
More work on the front... it looks kinda crummy so far, but I'm just setting up the general form.

(http://i93.photobucket.com/albums/l77/Aardwolf001/Mantisidae/spinner_v7_ao.png)
Title: Re: Some Non-FS models
Post by: bobbtmann on March 19, 2010, 12:56:21 am
Cool. Have you thought about how you'll animate it? Will it carry its arms in that manner when it runs?
Title: Re: Some Non-FS models
Post by: Aardwolf on March 19, 2010, 12:41:45 pm
Cool. Have you thought about how you'll animate it? Will it carry its arms in that manner when it runs?

Hm... I'd been thinking it'd have a gait sort of like a rabbit, hopping/bounding/whatever... the arms probably wouldn't be up like that all the time, though. Idunno really.
Title: Re: Some Non-FS models
Post by: Snail on March 19, 2010, 03:23:45 pm
Awww, a jumping Sathanas bunny!
Title: Re: Some Non-FS models
Post by: Aardwolf on March 20, 2010, 08:22:03 pm
(http://i93.photobucket.com/albums/l77/Aardwolf001/Mantisidae/spinner_v7c_ao.png)

More work on the "face"

Edit: I'm starting a thread about this guy on scifi-meshes.com: here (http://www.scifi-meshes.com/forums/showthread.php?75651-Insectoid-Alien-(-quot-Mantisidae-quot-)&p=480229)!
Title: Re: Some Non-FS models
Post by: Snail on March 24, 2010, 01:12:09 pm
It just went from cute to vaguely disturbing.
Title: Re: Some Non-FS models
Post by: Aardwolf on March 24, 2010, 01:48:26 pm
It just went from cute to vaguely disturbing.

/me tents fingers

"Excellent"
Title: Re: Some Non-FS models
Post by: Snail on March 24, 2010, 01:57:20 pm
Vaguely disturbing in the sense that it's half cute half disturbing. :wtf:
Title: Re: Some Non-FS models
Post by: Colonol Dekker on March 24, 2010, 03:02:56 pm
I know what you mean. That's how I feel when I see a newborn puppy with the afterbirth all over it.
 
 
This is definitely a zerg-shivan hybrid.
Title: Re: Some Non-FS models
Post by: Aardwolf on July 04, 2010, 01:45:47 am
:bump:

New spacecraft model in the works. Some sort of medium/largish alien warship, I guess... originally I was thinking I wanted to make some sort of "fire ship" after having discovered the concept while reading stuff in the FotG board.

(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/fireship_prelim_screenies_01.png)

The front of the ship was about to get redone... let's see if you can guess which end is the front. :P
Title: Re: Some Non-FS models
Post by: General Battuta on July 04, 2010, 01:48:23 am
It looks like a Thanksgiving turkey with horns.
Title: Re: Some Non-FS models
Post by: Snail on July 04, 2010, 05:39:45 am
It looks like a Thanksgiving turkey with horns.
That it does...
Title: Re: Some Non-FS models
Post by: Colonol Dekker on July 04, 2010, 06:32:08 am
Morning after the night before


*mara
Herc Mk2

YAwwwwwwwwwwwwn, that was an awesome party. time for some breakfa- WHAT THE F**K? WHO ARE YOU??



Hey baby, thanks for last night, you're a special girl but i'm not one to get tied down with "relationship" problems *enters supspace"




Nine months later

Doctor-


Congratulations Brahma four, it's a...................................Ummmmmmmmmmm.
Title: Re: Some Non-FS models
Post by: bobbtmann on July 04, 2010, 09:43:46 am
Maybe I'm just a sucker for "living" spaceships, but that looks really good. But it has the feel of a slightly smaller ship, like a cruiser.
Title: Re: Some Non-FS models
Post by: Snail on July 04, 2010, 10:22:57 am
Morning after the night before


*mara
Herc Mk2

YAwwwwwwwwwwwwn, that was an awesome party. time for some breakfa- WHAT THE F**K? WHO ARE YOU??



Hey baby, thanks for last night, you're a special girl but i'm not one to get tied down with "relationship" problems *enters supspace"




Nine months later

Doctor-


Congratulations Brahma four, it's a...................................Ummmmmmmmmmm.
ROFL OMG AWESOME
Title: Re: Some Non-FS models
Post by: Aardwolf on July 10, 2010, 12:40:16 am
I've done a bunch more with the turkey alien "fire-ship", but what I've got right now isn't really presentable.

A hearty :lol: was had at Dekker's "fanfic"

Maybe I'm just a sucker for "living" spaceships, but that looks really good. But it has the feel of a slightly smaller ship, like a cruiser.

Heheh... That reminds me, have you done anything else with that alien corvette you were making, back before you joined the Star Wars mod? It's probably off-topic here, PM me or bump the thread or something.

Edit: Updated fireship thingy:

(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/fireshipscreenyshinish.png)
Title: Re: Some Non-FS models
Post by: Snail on July 10, 2010, 06:57:46 pm
Looks... Interesting...
Title: Re: Some Non-FS models
Post by: qazwsx on July 11, 2010, 10:04:21 am
what... Is that? :wtf:

it looks sorta....
er...
like a...

whatever, it's good  :yes:
Title: Re: Some Non-FS models
Post by: Aardwolf on July 12, 2010, 08:55:44 pm
Oh, if you're wondering what the reason those little fin things look weird in this version is, it's because I was cutting the model into sections so I could detail and tweak each section individually. I then made a copy of the model and did a Smooth on the whole thing, causing those cut edges to be smoothed when the intended look wasn't such.
Title: Re: Some Non-FS models
Post by: Angelus on July 20, 2010, 03:29:03 pm
Looks kinda cool.
Would be nice to have it in a different color and a slightly different angle.
Title: Re: Some Non-FS models
Post by: qazwsx on July 20, 2010, 06:42:11 pm
The jumping Sathanas bunny is in Alien Swarm D:
Title: Re: Some Non-FS models
Post by: Aardwolf on July 20, 2010, 11:05:03 pm
WAT.
Title: Re: Some Non-FS models
Post by: Aardwolf on August 23, 2010, 03:01:18 am
Something for a realistic space combat setting, I call it a "skirmisher":

Top view:
(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/SkirmisherBTop.png)

Side view:
(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/SkirmisherBSide.png)

Rear view:
(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/SkirmisherBRear.png)

Front view:
(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/SkirmisherBFront.png)

Bottom view:
(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/SkirmisherBBottom.png)

Misc. perspective view:
(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/SkirmisherBPerspective.png)

The smallest cost-effective manned combat craft, with a crew of 8. I haven't actually thought up what each person does, I just sort of came up with that number out of nowhere, so it's subject to change.

Somewhat inspired by the colonial trainers from BtRL and Diaspora.
Title: Re: Some Non-FS models
Post by: Snail on August 23, 2010, 03:06:17 am
Sorry, just had to ask: How is it any more realistic than any FS ships?
Title: Re: Some Non-FS models
Post by: Aardwolf on August 23, 2010, 03:28:50 am
Sorry, just had to ask: How is it any more realistic than any FS ships?

It's not the ship that's more realistic. It's the setting I plan to use it in... although some aspects of the ship design have been set up accordingly. For example, my decision to make this, the smallest manned combat craft, be more akin to a WWII bomber (in size and crew) than a fighter.
Title: Re: Some Non-FS models
Post by: Trivial Psychic on August 23, 2010, 11:02:42 am
Almost looks like it could be TOS Cylon.
Title: Re: Some Non-FS models
Post by: Thaeris on August 23, 2010, 11:38:48 am
Keep in mind, Aard, that WWII bombers are not all too large...
Title: Re: Some Non-FS models
Post by: Aardwolf on August 23, 2010, 02:12:39 pm
When I said "WWII bomber" I was specifically thinking of the "Flying Fortress". According to wikipedia, the B-17 Flying Fortress had a wingspan of 31.62m, and a length of 22.66m ... and had a crew of 10:

Quote from: Wikipedia
Pilot, co-pilot, navigator, bombardier/nose gunner, flight engineer-top turret gunner, radio operator, waist gunners (2), ball turret gunner, tail gunner

My "Skirmisher" has a wingspan of 34.8m, and a length of 19.3m ... also it probably fills the AABB volume better than the B-17. Of course, it's not done, and I might make some tweaks that might change the dimensions slightly, but whatever.

Comparable.
Title: Re: Some Non-FS models
Post by: Mobius on August 23, 2010, 06:17:00 pm
It's not the ship that's more realistic. It's the setting I plan to use it in... although some aspects of the ship design have been set up accordingly. For example, my decision to make this, the smallest manned combat craft, be more akin to a WWII bomber (in size and crew) than a fighter.

I like the idea, I'd really like to see more WWII-style bombers. Any chance to see this one ingame?
Title: Re: Some Non-FS models
Post by: Aardwolf on August 23, 2010, 06:35:19 pm
It's not the ship that's more realistic. It's the setting I plan to use it in... although some aspects of the ship design have been set up accordingly. For example, my decision to make this, the smallest manned combat craft, be more akin to a WWII bomber (in size and crew) than a fighter.

I like the idea, I'd really like to see more WWII-style bombers. Any chance to see this one ingame?

Possible, but don't get your hopes up. As you may have noticed, my projects have a habit of not getting finished  :blah:

Anyway, I've done some fine-tuning of the wing shape, and I put in some preliminary markers for where I reckon the RCS thrusters will go. I'll upload some newer screenshots once I've got a bit more done on her.
Title: Re: Some Non-FS models
Post by: Aardwolf on August 24, 2010, 10:58:40 pm
:bump:
Because nobody noticed my "stealth update"


Front ortho:
(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/SkirmisherE03.png)

Left ortho:
(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/SkirmisherE02.png)

Perspective view, above/rear/left:
(http://i93.photobucket.com/albums/l77/Aardwolf001/Misc%203D%20Models/SkirmisherE01.png)

I've gotta fill in that gaping hole in the front. Somehow.

@TrivialPsychic: Yeah, it was inspired by the BtRL/Diaspora colonial trainer drone, which was in turn inspired by the TOS Cylon raider
Title: Re: Some Non-FS models
Post by: Snail on August 24, 2010, 11:04:35 pm
The thrusters (or whatever those cylindrical things are) could use a bit of detailing.
Title: Re: Some Non-FS models
Post by: Aardwolf on August 24, 2010, 11:29:20 pm
Cylindrical things? Those would probably be the main guns; that's the front :p

And yeah, I know they could use some detailing. What's there is basically just placeholder geometry. The engines are the big flat dark surfaces in the rear... not to be confused with the slightly smaller dark surfaces in the front, which are where the missiles will fire from.

A little description of the armament in general:


At some point I'm also going to have to figure out where countermeasure launchers will go... I'm not sure if that's something that can be controlled in the FS2 engine (or whether a ship can have multiple countermeasure launch points / AI-controlled countermeasure release?) but if/when I put this into my own game, that's one thing I want.
Title: Re: Some Non-FS models
Post by: Trivial Psychic on August 25, 2010, 08:18:33 pm
Is the "front" of the ship the same end that the turrets are pointing towards?
Title: Re: Some Non-FS models
Post by: Aardwolf on August 25, 2010, 08:26:09 pm
Yes......
Title: Re: Some Non-FS models
Post by: Trivial Psychic on August 27, 2010, 06:32:22 pm
Sorry, I had it in my mind that that those black barrels were engines.  I guess those turrets were a dead giveaway.