Author Topic: Nightly (Windows): 28 Jun 2014 - Revision 10846  (Read 987 times)

0 Members and 1 Guest are viewing this topic.

Offline SirKnightly

  • George or Keira?
  • 211
Nightly (Windows): 28 Jun 2014 - Revision 10846
Here is the nightly for Windows on 28 Jun 2014 - Revision 10846

Group: Standard
fso_Standard_20140628_r10846.7z
MD5Sum

Group: NO-SSE
fso_NO-SSE_20140628_r10846.7z
MD5Sum

Group: SSE
fso_SSE_20140628_r10846.7z
MD5Sum

Code: [Select]
------------------------------------------------------------------------
r10844 | niffiwan | 2014-06-27 06:41:39 -0500 (Fri, 27 Jun 2014) | 6 lines
Changed paths:
   M /trunk/fs2_open/code/anim/animplay.cpp
   M /trunk/fs2_open/code/bmpman/bmpman.cpp
   M /trunk/fs2_open/code/controlconfig/controlsconfig.cpp
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/gamehelp/contexthelp.cpp
   M /trunk/fs2_open/code/gamehelp/contexthelp.h
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/graphics/font.cpp
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hudshield.cpp
   M /trunk/fs2_open/code/menuui/barracks.cpp
   M /trunk/fs2_open/code/menuui/fishtank.cpp
   M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
   M /trunk/fs2_open/code/menuui/mainhallmenu.h
   M /trunk/fs2_open/code/menuui/playermenu.cpp
   M /trunk/fs2_open/code/menuui/readyroom.cpp
   M /trunk/fs2_open/code/menuui/techmenu.cpp
   M /trunk/fs2_open/code/mission/missionhotkey.cpp
   M /trunk/fs2_open/code/missionui/missionbrief.cpp
   M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
   M /trunk/fs2_open/code/missionui/missiondebrief.cpp
   M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
   M /trunk/fs2_open/code/network/multiui.cpp
   M /trunk/fs2_open/code/popup/popup.cpp

Allow any resolution for mainhalls (From Yarn)

Also includes support for more than two mainhall resolutions, zooming
so one mainhall can adapt to multiple resolutions, setting new mainhall
fonts, help overlays for all resolutions and adjustable tooltip padding.
Also allows preload screens to be any resolution & aspect ratio.
------------------------------------------------------------------------
r10845 | The_E | 2014-06-27 09:14:35 -0500 (Fri, 27 Jun 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/nebula/neblightning.cpp

From MageKing17: Patch form Mantis 3067 (Nebula flashing not following player view point)
------------------------------------------------------------------------
r10846 | The_E | 2014-06-27 09:20:11 -0500 (Fri, 27 Jun 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
   M /trunk/fs2_open/code/mission/missionbriefcommon.h
   M /trunk/fs2_open/code/missionui/missiondebrief.cpp

From MageKing17: Patch for Mantis 761(!): Text color tags do not work in debriefings. Also allows color spans in text to cover line breaks.
------------------------------------------------------------------------



 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Nightly (Windows): 28 Jun 2014 - Revision 10846
Something in this build is messing up targeting.  Problem does not exist with nightly 10843

I was playing frontlines and the target box does not show up around  the targeted ship.  In the screen shot attached I have targeted the ship directly in front of me.  It only appears to affect frontlines.  I tried it on the FS1 and FS2 main campaigns without any problems.

[attachment kidnapped by pirates]
« Last Edit: June 28, 2014, 07:37:56 pm by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Axem

  • 211
Re: Nightly (Windows): 28 Jun 2014 - Revision 10846
I'm getting this too, it seems to happen with camera changes. In missions where there's no cutscenes or the like, its fine.

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: Nightly (Windows): 28 Jun 2014 - Revision 10846
I encountered this once while working on Mantis 3061 (well before r10843), but could not get it to reproduce. That mission definitely did not have cutscenes.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.