Author Topic: "Look at the size of that thing!"  (Read 46986 times)

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"Look at the size of that thing!"
"Cut the chatter Red 2. Accelerate to attack speed!!!"




Its currently 7k polys, will optimize. I'm hoping to make a fullsize Deathstar HEAVILY using LOD's. At the moment its at 22km wide and it already takes ages just to approach the behemoth from the distance in the screenshots. I hope the latest FSO build allows for uber large models.

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« Last Edit: June 16, 2005, 07:10:49 pm by 1582 »

 
"Look at the size of that thing!"
What is the status on Bob's subobject LOD's?

 

Offline AqueousShadow

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"Look at the size of that thing!"
LMAO. Vader's "noooo...." hahahah.

Anyway, with the X-wings and Death Star, the game doesn't even look like FS2. I mean, look at the way the X's are textured. And they're engines. Geez...

 
"Look at the size of that thing!"
Started on the trench area.....







The model is up to 15k now. I restricted the greebling to only a small portion of the trench. I don't even know how long the trench is suppose to be. At the moment it stretches around the entire equator. I attempted to greeble the entire trench and the polys went up to 100k. I think some form of subobject LOD-ing will help with this.
« Last Edit: June 16, 2005, 07:50:54 pm by 1582 »

 
"Look at the size of that thing!"
Wow, finally a Death Star you can fly to! Hope it's computer friendly.

Do those X-Wings have working S-Foils?

 

Offline Grug

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"Look at the size of that thing!"
With current restrictions of SCP I doubt the S-Foils work. But it might be an idea for them to push the SCP to support something if the sort. Thus reduce the amount of time to travel to the Death Star. :)

V. Impressive work Omniscaper! (as usual) :D :yes:

 

Offline Trivial Psychic

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"Look at the size of that thing!"
The S-foil movement should be possible using Bob's sub-object animation code, although finding a way to disable weaponry while they are closed may be difficult.  As far as the speed boost, I am told that not all SW games have this as an effect of closed S-foils, so the team may not want to have this.  If they did however, perhaps the S-foil movement could be coupled with auto-transferrence of power from the weapons to engines in the ETS.  Now that I think of it, perhaps the effect of not having shields in FS, could be converted on a changeable-within-a-mission basis.  That may not make sense, but if you remember, in FS1 you didn't have shields at first (or if you're in subspace) and there is no shield entry in the ETS.  Perhaps a way can be coded to remove weapons energy from the ETS whenever the S-Foils are closed, and then restore it when they are open.  This would also be coupled with the afore-mentioned auto energy transferrence to the engines for the speed boost.
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Offline Col. Fishguts

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"Look at the size of that thing!"
Quote
Originally posted by Omniscaper
*snip*. At the moment it stretches around the entire equator. I attempted to greeble the entire trench and the polys went up to 100k.


IIRC, the trench run in ANH didn't take place in the trench around the equator, but in a trench leading "up" to the "north pole".
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Offline TopAce

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"Look at the size of that thing!"
Quote
Originally posted by Col. Fishguts


IIRC, the trench run in ANH didn't take place in the trench around the equator, but in a trench leading "up" to the "north pole".


Yes, the trench is not the equator of the Death Star.
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Offline DaBrain

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"Look at the size of that thing!"
AWESOME!!!  :eek2:

:yes: :yes: :yes:

I saw all Star Wars movies in the last days. ---> Star Wars fever!

Those shots are great.
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"Look at the size of that thing!"
:jaw:
GREAT!

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Offline starfox

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"Look at the size of that thing!"
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Offline DaBrain

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"Look at the size of that thing!"
Quote
Originally posted by Omniscaper
http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/DSWip7.jpg


OMG, the empire build the fourth Deathstar. :shaking:
 ;7
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"Look at the size of that thing!"
Quote
Originally posted by Col. Fishguts


IIRC, the trench run in ANH didn't take place in the trench around the equator, but in a trench leading "up" to the "north pole".

It didn't? :confused: Where is that mentioned, in the book?

Quote
Originally posted by Grug
With current restrictions of SCP I doubt the S-Foils work. But it might be an idea for them to push the SCP to support something if the sort. Thus reduce the amount of time to travel to the Death Star. :)

Interesting, I would think the position of the S-Foils wouldn't affect speed in space. If applicable however, it would definitely affect atmospheric speed. But getting that order to "lock S-Foils in attack position" and seeing it would be sweet and make the experience even more authentic...if it's possible, and if we can't, we can always use time compression to speed up the approach. ^_^

Speaking of speed, is it going to stay the same or accelerated to relative movie speed? That always annoyed me about sims.
« Last Edit: June 17, 2005, 10:20:18 am by 2743 »

 

Offline TopAce

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"Look at the size of that thing!"
Quote
Originally posted by DaBrain


OMG, the empire build the fourth Deathstar. :shaking:
 ;7


So, have we already modelled three? :nervous: :D
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Offline Starman01

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"Look at the size of that thing!"
I don't even know there was a third one :confused:  (though I have not read much romans, so maybe I missed something).

Awesome pictures and models Omniscaper, you are indeed very talented (spelling ? ) :yes: :p
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Offline Roanoke

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"Look at the size of that thing!"
wasn't there launch bays (such as when Vadar arrives in RotJ) in the equaitor section ?

 

Offline TopAce

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"Look at the size of that thing!"
Quote
Originally posted by Starman01
I don't even know there was a third one :confused:  ...


In the picture of Omniscaper, the Death star is named as Death Star 4. That's what started this 'the Empire had four Death Stars!' thing.

Quote
Originally posted by Roanoke
wasn't there launch bays (such as when Vadar arrives in RotJ) in the equaitor section ?


Unnecessary waste of polies.
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Offline Flaser

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"Look at the size of that thing!"
Quote
Originally posted by TopAce

In the picture of Omniscaper, the Death star is named as Death Star 4. That's what started this 'the Empire had four Death Stars!' thing.
Unnecessary waste of polies.


That's what Bob superdetailing is there for:
High poly details that can be rendered but not all at once.
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Offline Roanoke

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"Look at the size of that thing!"
Quote
Originally posted by TopAce
Unnecessary waste of polies.



I wouldn't have thought so