Author Topic: Current progress...(_the_ SWC historical thread)  (Read 63380 times)

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There might be some good news for everybody.  The guy doing the Warlords mod has given his O.K. to use the models how we see fit.  Metal Destroyer knows how to import his models into FS2 so there still might be some hope yet.

 
Thats great news Darkhill as EvilleJedi's models and textures are pretty awesome.
I feel like a one legged man, in ass kickin' contest!

 

Offline KARMA

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look guys, to have this conversion making some progresses you'd need many skilled people in many key positions.
At first you really need an experienced fso modder as teamleader.
His main work will be to keep all the files organized, keep track of what's in progress and what not, give priority to what has to be done, ask authorization to use the external models, recruit etc etc
But most important he has to have a clear vision of the sense of the project. Which isn't just a brunch of models converted to fs2.
When I started I wanted to make something like XvT but with better graphics a better engine and possibly less lagg than XvT.
I think that only those who played the XvT Battlestats Week of War (WOW) on Zone has an idea of what I'm saying and why I wanted to do so.
Anyway, to be honest I've never been a good teamleader as I've never been too good at keeping all the stuff organized, then I started having very little spare time and maybe I lost along the way the "sense" too (as the XvT clan I belonged to doesn't exist anymore and nobody plays XvT anymore)
We got some (BIG) help by Starman in the last months who organized all our files. He'd be a perfect teamleader imho (better than what I've ever been) but he never wanted to as he is already involved in a big project and has a life too.
That's only half of the apple however.
To make a conversions you need ships.
We already have:
A-wing*
X-wing*
Y-Wing
B-Wing
Corvette*
Dx9-transport*
Tie-Fighter*
Tie-Interceptor*
Tie-Defender*
Tie-Bomber
containers*
escort carrier
dreadnought
assault frigate
I may be missing something so the teammembers could correct me plz
those with * have been done by the team (most by me) the others are Gank's or XWAU's work converted to fs2
We still have to decide what to do with those models.
We may just make em public or maybe try to talk with the Emperor Hammer guys to see if they need em. The problem with the EH (dark alliance) was that they didn't want to use the XWAU ships as we did and that they were using XWA original models as we didn't want. Dunno if things changed in the last months as it's a while that I don't see Timmay, an EH guy who used to have access to our private forum.
If someone wants to bring the torch and go on with the project, I'll give him for sure our files just keep those rules in mind:
1-give credits
2-ask permission if you use xwau (or else) ships. Darksaber gave us permission to use his ships, for the others you have to ask permission on a per ship basis to the xwau team (as we did).
3- don't modify the aspect of the ships unless the author tell you that you can
I just don't want to have people angry with me just because someone else poached his work
Anyway, don't think that you have finished your job when you find models and textures to use.
You'll need to convert em to cob, bake the textures, create lods, turretts, debris, maybe shields, convert to pof, edit the pof, edit the tables.
You'll need skilled modders to do so and this is another key position we always missed (except for the period in which starman joined our team): a converter. And it's better if that converter can bake the textures on his own.
You'll also need pofeditors, tableeditors and missioneditors.
If you want to make ships on your own, texturers and unwrappers may be necessary as it is easy to find modellers but not to find texturers.
We always had problems in finding valid staffmembers but maybe someone else may have more luck than us.
If someone wants to go on with the SW conversion I'll give him an hand time by time, I have on my hd a TA which need some work, an in progress aw and an in progress bulk frighter (I'd like to complete those ships anyway, as soon as I'll have time, after I'll finish the HTL Colossus)

 
« Last Edit: March 25, 2006, 09:29:02 am by KARMA »

 

Offline tomcat

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still no movement on the SW front?
Truespace is the path of the Dark Side
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Dark Truespace Master Tomcat

 

Offline Col. Fishguts

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...after I'll finish the HTL Colossus

That part has me most thrilled :nod:
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 
Quote from: KARMA
...

Like I said here before we only used the XWA models because we had nothing else at the time.  Not going the XWAU route mostly because Darksaber is a little prick.  He'll hate you forever if you use one of his textures on something but had no problem using the imperial concourse that was made by one of our members for his imperial conversion pack.  As you can tell there has been no blood lost between Darksaber and the EH for many years now (kind of sad when you come to think of it).  Anyway, I was contacted by the creator of the Warlords mod for Homeworld 2 saying we could have free reign to use his models in the game.  They aren't a complete drop in but they don't look to bad either.  Here is a quick workup of the ATR as seen in game. 



Its something you guys might want to look into.  We would have no problem sharing models but want to stay away from XWAU stuff for the obvious reasons.

 

Offline tomcat

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[ Anyway, I was contacted by the creator of the Warlords mod for Homeworld 2 saying we could have free reign to use his models in the game.  They aren't a complete drop in but they don't look to bad either.  Here is a quick workup of the ATR as seen in game. 

Its something you guys might want to look into.  We would have no problem sharing models but want to stay away from XWAU stuff for the obvious reasons.

KARMA i took a look at the models for Warlords.. they are 100 % go... good solid stuff.. already mapped... just use Lithium ... High poly enough (7000p  stardestroyer)....

this has around 3400 p mostly triangles... is not bad at all.
« Last Edit: March 28, 2006, 02:01:15 am by tomcat »
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Offline KARMA

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we already have a corvette, complete and working, not too high poly but good enough imho. The other ships could be more interesting.
But this changes almost nothing guys.
There simply isn't a team to convert those models.

Darkhill if you want I can give you the non xwau models. They weren't bad, they are complete and working and it'd be a shame to just trash em

While I may agree that Darksaber may be harsh sometimes, we never had probs with him (actually he offered us his models without any prior request from us....). Also, the xwau team is not just Darksaber.
For example Gank was an SWNR modeller who just gave to the xwau some models and they added them. He was also a teammember of this project so I see no problems if you want to use, for example, his DX9.
Or the XWAU escort carrier... she was Col. fishgut's work, who is an hlp member more than an xwau member and replyed above in this thread...
 The other XWAU members have been always very kind with us...for example I remember them sending me higher res versions of the textures of their ISD that those used already in xwau...anyway, while I don't want to convince you to use the xwau stuff there still are some models that I think could be used w/o probelms imho.

 

Offline tomcat

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we already have a corvette, complete and working, not too high poly but good enough imho. The other ships could be more interesting.
But this changes almost nothing guys.
There simply isn't a team to convert those models.

yes u had one ...but your texture sucked ;)
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Offline KARMA

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lol, guess it's a matter of tastes, as I think it's my best texturing job, and yours is the first comment of this kind. just to be sure we are talking of the same thing:


[attachment deleted by admin]

 

Offline tomcat

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lol, guess it's a matter of tastes, as I think it's my best texturing job, and yours is the first comment of this kind. just to be sure we are talking of the same thing:

Well we ARE talking about the same thing :)
Emboss is evil, man ...
Truespace is the path of the Dark Side
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Dark Truespace Master Tomcat

 

Offline KARMA

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matter of tastes:)

 
we already have a corvette, complete and working, not too high poly but good enough imho. The other ships could be more interesting.
But this changes almost nothing guys.
There simply isn't a team to convert those models.

Darkhill if you want I can give you the non xwau models. They weren't bad, they are complete and working and it'd be a shame to just trash em

While I may agree that Darksaber may be harsh sometimes, we never had probs with him (actually he offered us his models without any prior request from us....). Also, the xwau team is not just Darksaber.
For example Gank was an SWNR modeller who just gave to the xwau some models and they added them. He was also a teammember of this project so I see no problems if you want to use, for example, his DX9.
Or the XWAU escort carrier... she was Col. fishgut's work, who is an hlp member more than an xwau member and replyed above in this thread...
 The other XWAU members have been always very kind with us...for example I remember them sending me higher res versions of the textures of their ISD that those used already in xwau...anyway, while I don't want to convince you to use the xwau stuff there still are some models that I think could be used w/o probelms imho.


Wow, that is not the Darksaber I know.  I know there are other people on the XWAU team but he has done such a large amount of work sometimes you forget.  But we would be very interested in what you have got.  You or any of the other guys are welcome to join up if you still want to do modelling yet or doing other things.

Your CRV is good, but its got to many guns.  Its only supposed to have the dual turrets on the top and bottom.  Those bulges along the sides are escape pods.

 

Offline Starman01

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MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
Looks pretty good in game.  Do the turrets actually work?  One thing I ended up doing was removing barrels on turrets and just placing the fire point on the dome itself.  Kind of odd to have turrents facing up/down tracking craft but not turrets on the sides.

 

Offline Starman01

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My turrets always work :D

The trick is simple, I made the arms and the cylinder they are mounted on as the turret-arm, and the rest is just the rotating podest

See here, red is the arm, blue is the turret-base   :   

http://www.scifi-3d.de/wcsaga/Starman/pics/corvette2.jpg


Kind of odd to have turrents facing up/down tracking craft but not turrets on the sides.

This is certainly a big problem. I really hope we will have multipart side turrets someday :(
« Last Edit: March 28, 2006, 01:06:31 pm by Starman01 »
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
I figured out how those turrets work when I was messing around adding s-foils to the X-wing and B-wing.  I just kept up with removing them so you wouldn't have a barrel thats pointed 90 degrees away from shooting right at you.  Its rather bad that lots of Star Wars ships have turrets on the sides of them.

 

Offline tomcat

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I figured out how those turrets work when I was messing around adding s-foils to the X-wing and B-wing.  I just kept up with removing them so you wouldn't have a barrel thats pointed 90 degrees away from shooting right at you.  Its rather bad that lots of Star Wars ships have turrets on the sides of them.
Well ... you could make them fixed and pointing lateral...
Truespace is the path of the Dark Side
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Dark Truespace Master Tomcat

 

Offline KARMA

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Quote
Wow, that is not the Darksaber I know.  I know there are other people on the XWAU team but he has done such a large amount of work sometimes you forget.  But we would be very interested in what you have got.  You or any of the other guys are welcome to join up if you still want to do modelling yet or doing other things.

Your CRV is good, but its got to many guns.  Its only supposed to have the dual turrets on the top and bottom.  Those bulges along the sides are escape pods.

actually my CRV althought low poly (iirc around 3k) is probably the most precise around there as she isn't based on the essential guide blueprints but on other blueprints based over photos of the movie models. There are 2 different CRV in the films. The first one is the one of ANH and she has the side turretts (so 2 turbolasers + 4 side turretts) and we may call this one "consular crv". The other one appeared at Endor and was little different, as they lost the ANH model at lucasfilm and they needed to rebuild the model. The BoE CRV has windows and had the barrels of the side turretts removed.
You could then use 2 different CRV versions if you want, one for the standard CRV and one for the M-CRV. But the side turretts are canon:) Only the small bulges (those on the lower side) are escape pods.
There were an entire site dedicated on the CRV (and mill falcon) story, unfourtunately that site isn't online anymore but I still have their blueprints on my HDD:)

As for joining your team... ok.. as I said I still have a couple of ships in progress, namely a new better more detailed AW and a bulk freighter. Both the models complete, they are in texturing stage. Only problem is that I can't tell you when I'll be able to work on em:).
« Last Edit: March 29, 2006, 05:12:39 am by KARMA »

 
Quote
Wow, that is not the Darksaber I know.  I know there are other people on the XWAU team but he has done such a large amount of work sometimes you forget.  But we would be very interested in what you have got.  You or any of the other guys are welcome to join up if you still want to do modelling yet or doing other things.

Your CRV is good, but its got to many guns.  Its only supposed to have the dual turrets on the top and bottom.  Those bulges along the sides are escape pods.

actually my CRV althought low poly (iirc around 3k) is probably the most precise around there as she isn't based on the essential guide blueprints but on other blueprints based over photos of the movie models. There are 2 different CRV in the films. The first one is the one of ANH and she has the side turretts (so 2 turbolasers + 4 side turretts) and we may call this one "consular crv". The other one appeared at Endor and was little different, as they lost the ANH model at lucasfilm and they needed to rebuild the model. The BoE CRV has windows and had the barrels of the side turretts removed.
You could then use 2 different CRV versions if you want, one for the standard CRV and one for the M-CRV. But the side turretts are canon:) Only the small bulges (those on the lower side) are escape pods.
There were an entire site dedicated on the CRV (and mill falcon) story, unfourtunately that site isn't online anymore but I still have their blueprints on my HDD:)

As for joining your team... ok.. as I said I still have a couple of ships in progress, namely a new better more detailed AW and a bulk freighter. Both the models complete, they are in texturing stage. Only problem is that I can't tell you when I'll be able to work on em:).


Ender is a good texture artist in his own right so we might be able to help you with the A-wing and freighter.

And check your PMs.