Ok, so it's a model, that means it's got to have a list of vertexes
SOMEWHERE, but where? There must be a location where I can retrieve a list of all the vertexes used in a model's rendering matrix.
Or better yet, where do we keep the gods be physics mesh? It has to be
SOMEWHERE but I can't find it, even after two days.
Does anyone know where I can get the vertex mesh of a model?
PS: If anyone can make heads or tails of the physics system please explain it also, trying adding Bullet to the codebase without knowing where the gods be meshes are located is hell. That and the fact that I'm going to need to change every single thing that has to do with physics. Maybe I can hackz it (won't get any worse) and sneakily override the old physics system with calls into the new one?