Author Topic: [CODE REVIEW] Admiral MS' features for post-3.7.0  (Read 6495 times)

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Offline Zarax

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Re: [CODE REVIEW] Admiral MS' features for post-3.7.0
Can it check for gun quadrant and rotate the ship accordingly?
Let me explain:

I'm trying to FRED a mission where a Colossus class ship does what it's supposed to, slaughter a flotilla of smaller ships.
Problem is that even with beam-free-all it seems to fire a lot less than expected (and I gave it additional beam cannons in place of the terran huge turrets!) and of course if I try to use the attack order it will fail to keep enough distance to avoid collisions, while waypoints are very clumsy as well.

Now, I'm far from being a good FREDer but bringing the guns to properly fire so far has proven to be quite the pain on the backside...
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