Author Topic: Celestial Objects Thread  (Read 323441 times)

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Offline Rodo

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Re: Celestial Objects Thread
Looks so good  :yes:  :yes:
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Offline Angelus

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Re: Celestial Objects Thread
Words can't describe how awesome this is!

 

Offline General Battuta

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Re: Celestial Objects Thread
It fits beautifully with the mission it was requested for, too!  ;7

Seriously, Herra, this is a fantastic piece of work. I can't wait to see what you do with Jupiter.

And thanks to Blowfish as well for helping out so much. You guys are awesome. (They had that skybox ready two days after the request, and most of that was fine-tuning.)

 

Offline Rodo

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Re: Celestial Objects Thread
special contents in the upcoming mission of BP series? maybe a battle next to saturn....

hell yeah!
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Offline Snail

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Re: Celestial Objects Thread
Man. That's some hot **** there.

 

Offline Herra Tohtori

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Re: Celestial Objects Thread
Inspiration:



Render:



Getting somewhere here... Still some fine tuning to be done. especially regarding the ring texture. It's somewhat washed out...
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Offline Aardwolf

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Re: Celestial Objects Thread
You know what'd make a cool skybox?

Something like this:


Possibly also animated.

 
Re: Celestial Objects Thread
Nice one. I may look into it if I have the time :D

But animated, dunno. if you want a bit of planet there, it's one 2048x2048 texture per frame. MEMORY HOG - I guess today's rigs wouldn't like it. In a few years though...
You could go to 1024x1024 planets, but they may be too small to see the aurora.

 

Offline Mobius

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Re: Celestial Objects Thread
Make the aurora a separate bitmap?
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Offline qazwsx

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Re: Celestial Objects Thread
To do the aurora, I might try somthing with a volumetric build of blender...
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Offline Aardwolf

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Re: Celestial Objects Thread
:bump:

Because this thread really needs to be bumped...

 

Offline shiv

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Re: Celestial Objects Thread
Yep. One of my favourite threads :D
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Offline headdie

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Re: Celestial Objects Thread
hmmm, the link at the start seems to have died.

for those using GIMP can i suggest http://gtuts.com/design/the-ultimate-gimp-planet-tutorial/1

i got this result



please excuse the white that is supposed to be transparency
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Offline shiv

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Re: Celestial Objects Thread
If that's your first planet, it's not that bad ;)
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Re: Celestial Objects Thread
Yeah, it's pretty good for a start :yes:

 

Offline watsisname

Re: Celestial Objects Thread
Indeedery!  I like your surface texture. :)  And thanks for that link as well, that's one of the best tutorials I've seen yet.
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Offline watsisname

Re: Celestial Objects Thread
Double Post!

For a while I’ve been poking around with the idea of taking planets from the solar system and altering them to look terraformed, ie, earthlike.  The most logical ones to use for this purpose are Venus and Mars, since they are both terrestrial worlds near the habitable zone.  Personally I’ve just been working with Mars but I may try to do one for Venus in the future.

Here’s how it works.  To start with, you’ll obviously need a surface texture for your planet.  Using this with any of the aforementioned GIMP-planet tutorials should give you a nice looking rendition.  Here’s what I got for Mars by using a 4096x2048 texture:




Now for terraforming.  In the case of Mars, this means making a thicker, bluish atmosphere, adding clouds, a biosphere, and possibly most important of all, OCEANS! \o/

For realistic oceans, you need to decide how deep they will be (how much of the land will be covered?) and then figure out what parts of the surface are below that threshold.  For that, you need a heightmap.  Do a google image search for ‘mars elevation map’ -- the first result is a good one and I’ll refer to that in this example.
In GIMP, place this over your surface texture.  You may need to resize it and use offset to get them to match each other correctly.  Now you need to make a selection on the heightmap that contains a given range of altitudes.  To do this, use colors > map > ‘rotate colors’.  What you’re doing is taking a select range of colors (altitudes) and changing them to a single new color.  In this case the only unused color you can change them to is somewhere between violet and magenta, so on the ‘to’ colorwheel, make a tiny sliver in that area.  I suggest going from 1.6 to 1.61 rad/pi.  Now go to the ‘from’ colorwheel.  The lower limit of the selection should be below the bluest color on the map, I’d use 1.5 rad/pi.  Now swing the upper limit around clockwise from there and watch the preview, you’ll see a progressively greater area change into a purple color.  This area is what will become the ocean.  I used something around 0.6.

When you have a good color range, go ahead and hit ‘ok’.  Now you’ll select the big purple region with the ‘select by color’ tool.  You will likely need to play with the settings for feather edges and threshold, and press shift while clicking in several areas to get the whole region selected properly.  Once you’ve got all the purple selected, bucket fill the whole selection with a blue ocean color.  You might need to bucket fill a few times to get the edges right.
Make sure this layer has an alpha channel (right click in layer tab, ‘add alpha channel’), and then invert the selection and clear.  Now it’s just your oceans sitting on top of your surface texture. :)

Now add the biosphere.  For this, get some good looking image textures and lay them over your surface.  A lot of experimentation is key, some textures will work well, some will not, and be sure to use different blending modes and play with the colors/contrast etc.  You may also want to use different looking textures with certain regions of the planet or at certain altitudes.  For Mars, it’d be more realistic to only have plantlife up to a certain altitude, as the air will be very thin higher up.

Once satisfied with your surface go ahead and map to sphere, add the atmospheric effects, clouds, and anything else you like.

My result for terraformed Mars:



*Images are 1024^ with alpha, can be converted to tga and used in freespace*
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Offline The E

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Re: Celestial Objects Thread
 :eek2: Really liking that. But, a suggestion: We know that Mars is, in terms of temperature, way colder than Earth. That would suggest to me that you would get substantial icecaps, which your terraformed Mars is missing.

Oh, and another completely irrelevant suggestion: Can you do a Mercury texture? Or a combined Mercury/Sun skybox? It would be relevant to my interests.
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Offline Mongoose

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Re: Celestial Objects Thread
:eek2: Really liking that. But, a suggestion: We know that Mars is, in terms of temperature, way colder than Earth. That would suggest to me that you would get substantial icecaps, which your terraformed Mars is missing.
Artificially-induced global warming?  You shovel enough greenhouse gases into Mars's atmosphere, and I'd imagine that you could at least partially overcome its distance from the Sun.

 

Offline The E

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Re: Celestial Objects Thread
True, I suppose. But as it is, that planet has no ice caps at all, which looks a bit unnatural (Well, more unnatural than a green and blue Mars...). Of course, you could keep it like that and put a few giant solar collectors in orbit to give Mars that extra bit of energy...
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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