Author Topic: Ruh Roh - Importing UVCoords/Turret data  (Read 773 times)

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Offline Black Wolf

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Ruh Roh - Importing UVCoords/Turret data
OK, here's the deal. I have one model that has gone through Karajorma's turreting Tutorial (ell done by the way, sorted me out no worries). Then, I took the same model and put it through Lith. Then, upon loading to model back into TS, it seems it has reduced my nice, neat heirarchy into a gibbering mess. So, question is, can I somehow transfer liths UVMapping, or TS's Heirarchy onto the other model, or have I forked up?
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Offline karajorma

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Ruh Roh - Importing UVCoords/Turret data
Thanks for the comments :) All of a sudden several people have started using the tutorial :)

I've never tried using Lith much so I can't help you much there.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline aldo_14

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Ruh Roh - Importing UVCoords/Turret data
I reckon it's probably best to texture / UV the models before creating the hierarchy.