Hard Light Productions Forums

Hosted Projects - FS2 Required => Dimensional Eclipse => Topic started by: Droid803 on April 07, 2014, 02:38:02 am

Title: RELEASE: Phobos [MODEL]
Post by: Droid803 on April 07, 2014, 02:38:02 am
Okay, so this thing's been in the works for far too long.
After a double HDD crash ragequit, various breaks due to reasons such as stints in various MMOs including but not limited to TERA/PSO2/WoT and acting a replacement maid for my grandparents in hong kong for a month, it's taken...over a year to actually finish this one model.
And I didn't even make it from scratch.

SHAMEFUL DISPLAY.

Anyhow, let's get to the good stuff. I put this here because it's...somewhat related? It's done in the same style as the Tethys and Rhea models. Some of you may remember the original model - I've done away with the hi-poly rotators and rebuilt some other sections. My rotators are considerably lower poly, but also about three billion times less of a pain in the ass to UVmap, and are more in line with the detail level of the rest of the ship.

(http://i.imgur.com/V3561EC.jpg)

Credits:
Model: InfinitySquared, with sections reconstructed by Droid803 for optimization
Textures: AndrewofDoom

Table file is included, should be compatible with any version of DE floating around out there, if you just want to ctrl-click down one and have it go at something else. For other uses, I presume you should know which fields you want to change.

A note - the large turrets are tabled to have a limited field of fire - they can "elevate" 10 degrees (point away from the hull) and "depress" 3 degrees (point towards the hull). The limits could probably be increased to +15/-5 without looking too awkward but any more would probably look silly. They can rotate the full 360 degrees to shoot up/down/behind the ship though. That's the main thing of interest with this ship I guess, other than having a butt-ton of VLS.

Download (5.21MB)
Mediafire (https://www.mediafire.com/?u64p1a492bc4wj4)
Title: Re: RELEASE: Phobos [MODEL]
Post by: General Battuta on April 07, 2014, 02:42:30 am
Owns bones
Title: Re: RELEASE: Phobos [MODEL]
Post by: Colonol Dekker on April 07, 2014, 02:53:18 am
It's got that certain flavour...
Title: Re: RELEASE: Phobos [MODEL]
Post by: Nyctaeus on April 07, 2014, 04:27:58 am
This thing is cool!
Title: Re: RELEASE: Phobos [MODEL]
Post by: Dragon on April 07, 2014, 05:44:12 am
Wow. This is really cool. :) How about making something smaller now? I'd really love to see your approach to Hyperion and Torrent "makeover" similar to what you did with Tethis. It'd be even more awesome to see you make a supercarrier in 4km range (think Vexor, or Solaris :) ), but this would be quite an undertaking, I imagine. I think that your ships fit DE style much better than BP ones.
Oh, and what do you think about the idea of Team-Coloring the whole pack? Looking at the Phobos' maps, it'd be easy to do, I think I could take a shot at that once I have some free time.
Title: Re: RELEASE: Phobos [MODEL]
Post by: Droid803 on April 07, 2014, 02:14:58 pm
Oh, and what do you think about the idea of Team-Coloring the whole pack? Looking at the Phobos' maps, it'd be easy to do, I think I could take a shot at that once I have some free time.
If you'd like to try making team colored versions, feel free!
You could probably just pop into #fsquest (espernet irc like #hard-light/#freespace) and ask AndrewofDoom for the base textures, I'm sure he'll be happy to provide the PSDs. :P
Title: Re: RELEASE: Phobos [MODEL]
Post by: Dragon on April 07, 2014, 02:44:00 pm
When I have the time, I'll probably do it. A generic, uncolored base+some sort of color mask would be best, generating a team color mask should be easy with those.
Title: Re: RELEASE: Phobos [MODEL]
Post by: ssmit132 on April 10, 2014, 08:00:53 pm
I once played around with team colours for some of these DE ships too - I have a team coloured version of the Astrogator (from the original release, plus it's a bit rough) and the... Vambrace, I think it was? I wouldn't mind trying to add team colours to some more of them myself (especially if I could get my hands on the original PSDs - that might make it easier) but at the moment I'm busy with Civilization V modding. :P
Title: Re: RELEASE: Phobos [MODEL]
Post by: Colonol Dekker on April 11, 2014, 02:51:26 am
What's your badge for ssmit132?
Title: Re: RELEASE: Phobos [MODEL]
Post by: Black Wolf on April 11, 2014, 03:04:27 am
Hover over badges and they tell you what they're for, Dekker. ssmit132 won last year's screencap competition.
Title: Re: RELEASE: Phobos [MODEL]
Post by: Colonol Dekker on April 11, 2014, 10:35:06 am
I can't hover on android browser I'm afraid. Thanks for clarifying though BW.
Title: Re: RELEASE: Phobos [MODEL]
Post by: InfinitySquared on April 25, 2014, 05:19:07 am
****in' A!  :D

Also, I'd like to have a copy of the max file so I can play around with it, if you don't mind.
Title: Re: RELEASE: Phobos [MODEL]
Post by: Droid803 on April 25, 2014, 05:07:54 pm
****in' A!  :D

Also, I'd like to have a copy of the max file so I can play around with it, if you don't mind.
Sent via PM :)
Title: Re: RELEASE: Phobos [MODEL]
Post by: starbug on April 26, 2014, 11:08:01 am
I love these designs, They are awesome :). Any chance of their being like cruisers of Destroyers in the same vain, to keep a cohesive look to the fleet?
Title: Re: RELEASE: Phobos [MODEL]
Post by: Droid803 on April 26, 2014, 12:41:03 pm
There are the Rhea (http://www.hard-light.net/forums/index.php?topic=82502.0) and the Impervious (http://www.hard-light.net/forums/index.php?topic=80275) which are roughly FreeSpace cruiser-sized. As for larger Destroyer-scale...nothing currently planned, but possibility exists...
Title: Re: RELEASE: Phobos [MODEL]
Post by: AndrewofDoom on April 27, 2014, 01:52:34 am
As for larger Destroyer-scale...nothing currently planned, but possibility exists...
Yeah, like a Euryphaessa remake. :p
More feature creep. Hurray.
Title: Re: RELEASE: Phobos [MODEL]
Post by: Droid803 on April 27, 2014, 01:53:04 am
1.1b first.