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FreeSpace Releases => Mission & Campaign Releases => Topic started by: Bryan See on December 13, 2018, 03:36:26 pm

Title: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Bryan See on December 13, 2018, 03:36:26 pm
SHATTERED STARS: A DEEPNESS WITHIN
TEASER DEMO
OFFICIAL RELEASE THREAD

The following has been classified level Omega.

The Shattered Stars team is I am pleased to announce that, the teaser demo of Shattered Stars, A Deepness Within, is now available on Knossos.

Requirements:
A December 9, 2018 nightly build or later.

NOTE: Knossos can be configured to download recent nightlies by setting "preferred engine stability" in the Knossos tab of the settings menu to "nightlies." Update your SCP "mod" in Knossos to download the latest nightly build, then select it as you would any other build.

Release:
Available now on Knossos, or via a direct download:
(https://fsnebula.org/static/kn_download.png) (https://fsnebula.org/mod/ShatteredStars_1)

Of course, if you want to download the full game, go to ModDB: Windows (https://www.moddb.com/mods/shattered-stars-a-deepness-within/downloads/shattered-stars-teaser-demo-windows) MacOS X and Linux (https://www.moddb.com/mods/shattered-stars-a-deepness-within/downloads/shattered-stars-teaser-demo-macos-x-and-linux)

FEATURES:
2 missions with campaign branching, totaling 4 missions.

Countless new ship types.

A capship command.

Introns.

New races.

New HUD interfaces, effects, sound, and music.

And of course, big, epic, badass space battles.
Title: Re: RELEASE: Shattered Stars A Deepness Within Teaser Demo v1.0.0
Post by: Nightmare on December 13, 2018, 03:55:08 pm
The Shattered Stars team

Huh. I thought you were the only one working on it?
Title: Re: RELEASE: Shattered Stars A Deepness Within Teaser Demo v1.0.0
Post by: Bryan See on December 13, 2018, 04:09:10 pm
The Shattered Stars team

Huh. I thought you were the only one working on it?
I am the only one at the moment, and as such, I am the project head.
Title: Re: RELEASE: Shattered Stars A Deepness Within Teaser Demo v1.0.0
Post by: Mito [PL] on December 13, 2018, 04:24:20 pm
So, uhhhh... I didn't play it yet. However:


Have you even tried to install this mod with Knossos on a fresh FSO, launch it and then play it?
Title: Re: RELEASE: Shattered Stars A Deepness Within Teaser Demo v1.0.0
Post by: Bryan See on December 13, 2018, 04:39:01 pm
So, uhhhh... I didn't play it yet. However:

  • There is not a single VP archive in the installed mod. Everything is just... thrown into data directory.
  • You need to have your release topic and download links classified level Omega?
  • (Bouncing from the pre-release discussion topic) What do you mean by "FSPort doesn't work at the moment."?
  • Why does your mod have inferno core files in its manual download links but everything Knossos uses is in a single main.7z?
  • What's with downloading "the full game" via ModDB? Is this something different than Shattered Stars we can get by Knossos? Also, what's with the remaining 12h of wait before these files are released to the public?
  • Multiple users report very numerous issues with this mod: it either breaks Knossos when installing (probably due to having it unpack 7686 files in 26 directories), doesn't even launch if installed, spews hundreds of errors into debug logs, and/or crashes during the first couple minutes of gameplay.

Have you even tried to install this mod with Knossos on a fresh FSO, launch it and then play it?
Yes, I did.

A VP archive has limitations I do not know yet. Maybe I was thinking some efficient and lighter alternative to the VP format. :)

"FSPort doesn't work at the moment." means that I haven't tested FSPort, with the Terran and Vasudan species not added to the species defs table.

My mod have inferno core files in its manual download links is a mistake. I've removed it.

It's not something different than Shattered Stars. It's the same thing, except with nightly builds provided. It's standalone, and neither FS2 retail nor the MediaVPs are required to run. The remaining 12h wait is that we wanted to coincide with the December 14th release of the Mortal Engines film.

The fact multiple users report very numerous issues with this mod: it either breaks Knossos when installing (probably due to having it unpack 7686 files in 26 directories), doesn't even launch if installed, spews hundreds of errors into debug logs, and/or crashes during the first couple minutes of gameplay helps developers to find and isolate bugs more quickly. We wanted to improve the FSO engine.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 13, 2018, 04:48:59 pm
Y' know that you can split the mod into several VP files? I mean, they managed to get INF and BP into VPs, don't know which limitations should be there.

Quote
"FSPort doesn't work at the moment." means that I haven't tested FSPort, with the Terran and Vasudan species not added to the species defs table.

Why do you want/need to FSPort at all?

Quote
We wanted to improve the FSO engine.

Except 1 minor thing these things are all unrelated to the FSO engine.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: HLD_Prophecy on December 13, 2018, 04:53:41 pm
May I remind us all... The Germans invaded France with their armored forces, spewing hundreds of tanks across the border and crashing French defenses. That helped the French military find and isolate problems more quickly. The Germans just wanted to improve the French system.  :nod:

Downloading and playing it now...  :yes:
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 13, 2018, 05:04:18 pm
Y' know that you can split the mod into several VP files? I mean, they managed to get INF and BP into VPs, don't know which limitations should be there.

Quote
"FSPort doesn't work at the moment." means that I haven't tested FSPort, with the Terran and Vasudan species not added to the species defs table.

Why do you want/need to FSPort at all?

Quote
We wanted to improve the FSO engine.

Except 1 minor thing these things are all unrelated to the FSO engine.
I see first on whether I should split my mod into VPs...

I wanted/needed to add support for FSPort.

And we wanted to improve the FSO engine, not only for FreeSpace and its mods, but also standalone projects (TCs included).
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 13, 2018, 05:06:56 pm
Well if you want to develop Shattered Stars as standalone anyway you put the FSPort stuff directly in there, no need for addontional dependencies.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 13, 2018, 05:15:48 pm
Well if you want to develop Shattered Stars as standalone anyway you put the FSPort stuff directly in there, no need for addontional dependencies.
Thanks for that, aside from issues that I (the Shattered Stars team) need to fix. Shattered Stars is standalone. I can put the FSPort stuff directly there without any additional (you got the wrong spelling) dependencies.

It should be noted that Shattered Stars is not the first FreeSpace mod to be standalone. We have Inferno: Alliance Standalone. But, it is the first released FreeSpace mod ever to be standalone.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 13, 2018, 05:17:16 pm
INFASA hasn't been released, and if it ever gets completed it probably won't be standalone anymore.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: HLD_Prophecy on December 13, 2018, 05:18:58 pm
I was kinda eager to play it Bryan, but I've got dozens of Unicode errors. FSO just quits to desktop, even after I chose the "debug" button through all errors.  :nervous:

I mean let's put this in perspective: Don't get me wrong many mods have bugs on release. That's nothing unusual. But this is entirely unplayable and it looks like I'm not the only one. The mod content is probably good but it looks like the data structure needs some work before we can check it out...  :confused: :)

TL;DR: Please fix it I want to play it.  :D

Oh and BTW I really like the banner on the Knossos page, it's kewl!
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 13, 2018, 05:35:56 pm
I was kinda eager to play it Bryan, but I've got dozens of Unicode errors. FSO just quits to desktop, even after I chose the "debug" button through all errors.  :nervous:

I mean let's put this in perspective: Don't get me wrong many mods have bugs on release. That's nothing unusual. But this is entirely unplayable and it looks like I'm not the only one. The mod content is probably good but it looks like the data structure needs some work before we can check it out...  :confused: :)

TL;DR: Please fix it I want to play it.  :D

Oh and BTW I really like the banner on the Knossos page, it's kewl!
This is the first standalone mod to use Unicode Mode and to use RocketLib powered high-resolution screens courtesy of m!m and Mjn.Mixael (https://www.hard-light.net/forums/index.php?topic=95091). This is why the reason you said that "the data structure needs some work before we can check it out..."

For the record, I've filed a few issues (https://github.com/scp-fs2open/fs2open.github.com/issues/1901#issuecomment-431139437) on Github.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Colonol Dekker on December 13, 2018, 05:38:15 pm
The babylon project was standalone. It was very standalone from what I recall.



I'll hold off getting this until it's stable.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 13, 2018, 05:40:54 pm
Well, with a debug build i have countless errors on Knossos if i load the first mission.

Missing subsystems for the Shivan Comm Node.
Missing textures for several new shivan ships.
At least one null moment of interia error.

Sorry, that is no fun. Seems to be the trolling revenge for all the trolling that happened in the Dev Thread.

[attachment eaten by a Shivan]
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 13, 2018, 05:42:50 pm
TBP, Diaspora and a couple other games are Standalone but none of them is FS related.

Well, with a debug build i have countless errors on Knossos if i load the first mission.

You're trying to run this on Debug builts??? :shaking:
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 13, 2018, 05:46:49 pm
TBP, Diaspora and a couple other games are Standalone but none of them is FS related.

Well, with a debug build i have countless errors on Knossos if i load the first mission.

You're trying to run this on Debug builts??? :shaking:
Not really. Try the release builds.

BTW, why aren't any announcements regarding this release be posted there (https://www.hard-light.net/forums/index.php?board=139.0) and the main HLP page? I am a project head.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 13, 2018, 05:47:53 pm
I did. 4 errors while loading the game. Crash while loading the first mission.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 13, 2018, 05:49:27 pm
TBP, Diaspora and a couple other games are Standalone but none of them is FS related.

Well, with a debug build i have countless errors on Knossos if i load the first mission.

You're trying to run this on Debug builts??? :shaking:

Yes, because the release build stopped with a
Quote
Error: Can't open model file <hornet.pof>
File: modelread.cpp
Line: 1057

Error...

Debug Build changed nothing in this unfortunately :(... but created a purely mess of error messages. Attached a log file in the previous post.

Interestingly there is no error if i start the game for me, maybe because i enforce the english language setting with my language switcher or the Audio options in Knossos... but i do not reach the first mission at all.

Will check the manual download version later... maybe this is because of wrong dependencies in Knossos... i had the same error in the "Public Alpha", which i was able to play after i launched SS as an FS2 mod based upon MVPs 3.8.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 13, 2018, 05:54:19 pm
Well, with a debug build i have countless errors on Knossos if i load the first mission.

Missing subsystems for the Shivan Comm Node.
Missing textures for several new shivan ships.
At least one null moment of interia error.

Sorry, that is no fun. Seems to be the trolling revenge for all the trolling that happened in the Dev Thread.
For the Shivan Comm Node, ask the creators behind it. Maybe the LODding mechanism. That one's beyond my control.

As for missing textures for new Shivan ships, these are tilemapped ones. They may be eventually be replaced with UV'd ones.

The null moment of inertia error can be resolved by PCS2.

TBP, Diaspora and a couple other games are Standalone but none of them is FS related.

Well, with a debug build i have countless errors on Knossos if i load the first mission.

You're trying to run this on Debug builts??? :shaking:

Yes, because the release build stopped with a
Quote
Error: Can't open model file <hornet.pof>
File: modelread.cpp
Line: 1057

Error...

Debug Build changed nothing in this unfortunately :(... but created a purely mess of error messages. Attached a log file in the previous post.

Interestingly there is no error if i start the game for me, maybe because i enforce the english language setting with my language switcher or the Audio options in Knossos... but i do not reach the first mission at all.

Taking a look into it. I'll see if I can resolve this.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 13, 2018, 05:56:56 pm
@Novachen: Just copy one of the files in the models folder (one of the benefits of having this not VP'ed :D ) and rename it to hornet.pof. Woutersmits had the same issue, but it got fake-fixed.

Quote
For the Shivan Comm Node, ask the creators behind it. Maybe the LODding mechanism. That one's beyond my control.

Check the table whether the subsystem is there (or just look into the MVP tbm, where it's done correctly).
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 13, 2018, 06:03:10 pm
Here's the attachment. Replace the weapons.tbl inside the Tables folder.

[attachment deleted by admin]
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 13, 2018, 06:30:55 pm
Well, was atleast able to start the first mission with the new weapons.tbl. But after some seconds i get repeately another error message that throws me out of the game. Can continue it, until for the next few seconds.

Could not find index 'Weapon' in type 'HookVariables'

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [string "weapon_hit-sct.tbm - On Weapon Collision"]:188: in main chunk
------------------------------------------------------------------

1: Userdata [HookVariables]
2: String [Weapon]
------------------------------------------------------------------


Also i can not change any difficulty and volume options :(
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: m!m on December 13, 2018, 06:35:51 pm
@Bryan See: :nono: The high resolution UI is not intended for usage in a mod yet. It can cause serious problems if used wrongly so please remove it again. It will also restore the ability to use the options screen...
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 13, 2018, 06:39:45 pm
@Bryan See: :nono: The high resolution UI is not intended for usage in a mod yet. It can cause serious problems if used wrongly so please remove it again. It will also restore the ability to use the options screen...
Only the barracks and the login screen are workable at the least. I'm glad to help, after releasing this mod.

EDIT: Here's the rocket-ui.cfg to disable the options menu for now.

[attachment eaten by a Shivan]
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Strygon on December 13, 2018, 07:04:14 pm
Maybe playtest the mod, or make sure it even launches, before releasing it into the public. For good measure, ask several playtesters to test it.

I've applied tons of jury-rigged workarounds to get the mod to work, and I have to say, with the uncontrollable spinning, completely broken weapon scripts, a mission so chaotic it makes FRED lag, and about two thousand other issues I could write an entire book about, you really need some help from other, more competent developers.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Mito [PL] on December 13, 2018, 07:44:07 pm
I have *almost* made it to the end of first mission. However, of course, it crashed. Now, before I hack into the branching M2a/b/c via the Techroom, I'm going to point out some stuff.
Reply rant:
Hidden Text: Show
Yes, I did.
No. You didn't. For us, users who have their FSO installed normally, it takes at least half a dozen dirty workarounds, mostly centered around removing your "innovative" scripts and functions that break the game right away. Oh, and you totally screwed up your default mod configuration which caused multiple game breaking issues. If you ever EVER attempted to try and launch your mod on a fresh FSO installation, just like a normal user who wants to play your mod would, you would immediately notice that you crash when installing it, crash when starting it, crash when loading the game, crash in the main menu, crash in the Tech Room, crash in the F3 Lab, crash when loading any mission, crash in briefing and loadout selection and then crash in random moments during the mission.
And if you did check debug logs for error messages you would find all the things mentioned before and: a quarter of the ships used in the mod missing ANY model files, several having obvious and horrendously huge holes in their geometry and a third of remaining ones not having ANY textures.
A VP archive has limitations I do not know yet. Maybe I was thinking some efficient and lighter alternative to the VP format. :)
Again with these "visionary" ideas? The VP file format is very, very light and efficient, has got no limitations which can concern you even years ahead, it's extremely simple to implement in anything and you have got multiple tools for quick and easy creation/modification of these archives without any issues. Also it's the standard way of FSO and modders alike handling packing up their mods for everyone's convenience.
FYI: Yes, VPs have got limitations. Namely, file names cannot be longer than 31 characters and the total size of the archive can't exceed about 3 gigabytes (IIRC) for obvious reasons. And if you hit any of these limitations, you're very definitely doing something wrong. And you know how did I get that knowledge? I have read the really short Wiki article on VP file format. (And then asked our wounderful FSO magicians a couple questions just to be sure.) Your response makes me pretty sure that you're totally incompetent and literally too lazy to educate yourself.
"FSPort doesn't work at the moment." means that I haven't tested FSPort, with the Terran and Vasudan species not added to the species defs table.
You're contradicting yourself. Not only you're functioning in an universe where Terrans and Vasudans are long gone, but you also want to throw another piece of something that totally does not fit the rest onto this hideous pile of garbage. Besides, with this kind of mod you should cut down on assets as much as possible - who cares if you add two whole races' worth of ships and stuff to your mod if it's only dead weight that doesn't get used in any mission at all and only increases download size and system requirements.
[...] helps developers to find and isolate bugs more quickly. We wanted to improve the FSO engine.
Inability to launch the game and then to launch any mission and then to make any progress helps developers with anything? And you attempt to speak something about improving anything in FSO, especially singlehandedly? That's funny.
How to make the mod semi-working:
Hidden Text: Show
1. In Knossos, switch to any build that is dated 9th Dec 2018 or newer for this mod,
2. Then in FSO Settings -> List Type -> Launcher disable the only flag ("Store launcher config in portable location"), press "Save" and leave the window,
3. Find your mod data (usually it will be in a directory above other FS2 mods) and either replace data/tables/weapons.tbl with the one provided by Bryan See in one of the previous posts (although the attachment will disappear in a moment) or go to data/models, make a copy of any .pof file and name it "hornet.pof",
4. Go to data/tables and remove weapon_hit-sct.tbm.

This should make your game at least load up the first mission and not crash immediately when you enter the battlezone. Please post any other ways of improving stability.
Gameplay experiences...
Hidden Text: Show
Okay, it's a mess. Uhhh... No, mess isn't the right word to describe it. It's a catastrophe. You used the most childish approach possible to get your plot going (literally mix everything from every sci-fi around without any plot and add nothing from yourself). Missions are like "just throw lots of ships into space and tell them to shoot each other". I can definitely see "coding" of Shivan messages stolen form Trimurti. Player's objectives are just to mindlessly shoot stuff. No introduction to what's happening, the player is just thrown into deep water with no knowledge about anything just to do shooty stuff. Weapon and fighter selection is huge, but that doesn't help with selecting anything. The ingame dialogue (which is on average a total of 15 lines per mission, pathetic) is either totally uninformative or thrown in the middle of battle when you can't read anything on this tiny scaled hud with this ugly and tiny font. Most characters speak like they're some super edgy 13 year olds who just learned the word "****" and try to use it everywhere to be "coooool". The whole point of the initial BoE mission is to enable cheats and ~K anything until it crashes, of course. The performance of this mission is terrible: jokes about single-digit FPS numbers never have been so true. I don't even know what more to say about this. It looks like a joke.
This is the perfect example how not to make a demo of something. Or how not to make a FS mod. Oh, pardon me, how not to make anything. Do you want to know what is a good demo of a FS mod, Bryan See? Try Between The Ashes: Mefistofele. It was awesome, inspiring, and very very climatic and interesting. Please, play it and look at it properly. Experience what makes a mod and a story - good.

Also, Bryan See, be sure to click all three "SHOW" buttons nextto "HIDDEN TEXT:" tags. And then make sure to read all of it thoroughly.

My suggestion is: update it to at least not crash, and then leave the whole mod alone. You tortured it enough already. Maybe start FREDing some tiny minicampaign based on retail assets. I guess nobody would have been as angry or would make as much fun out of this if you didn't advertise this all around the place so aggresively.

I can feel I'm in trouble after posting this.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 13, 2018, 08:09:14 pm
@Bryan: did you actually figured out how Asteroth translated the messages in Trimurti, or did you just took them without knowing what's written there?

Also, did you make the PBR maps of the Murugan/Monarch just by renaming the -shine maps to -reflect?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: ngld on December 13, 2018, 09:55:58 pm
NOTE: Knossos can be configured to download recent nightlies by setting "preferred engine stability" in the Knossos tab of the settings menu to "nightlies." Update your SCP "mod" in Knossos to download the latest nightly build, then select it as you would any other build.
Please don't tell users to change their settings. This can affect other mods as well and have unintended side-effects (there's a reason we have "stable" and "nightly" releases).
If you specify the correct FSO dependency in your mod, it'll work even if the preferred engine stability is set to "stable".

Main: Nebula (https://fsnebula.org/storage/4e/e3/98e5c7c9f2b7acce2da63d07ca677e1e5c44d514ee9003626d97e7410fe5/rn/Main.7z)
Please don't link directly to files on Nebula. There are a bunch of reasons why that's a bad idea:
Besides, you've already linked to the landing page on FSNebula which already contains the correct download links for the latest released version making this completely redundant.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nyctaeus on December 13, 2018, 10:13:11 pm
Also, did you make the PBR maps of the Murugan/Monarch just by renaming the -shine maps to -reflect?
He did not... But I have no idea what kind of black, forbidden magic he used to make his -reflect maps. Raguel look like covered by snow, and use both -shine and -reflect.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 13, 2018, 10:19:23 pm
Raguel look like covered by snow

It is christmas time after all ;)
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 13, 2018, 10:34:50 pm
Also, did you make the PBR maps of the Murugan/Monarch just by renaming the -shine maps to -reflect?
He did not... But I have no idea what kind of black, forbidden magic he used to make his -reflect maps. Raguel look like covered by snow, and use both -shine and -reflect.

I compared the maps with version from BP. He did it...
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: JSRNerdo on December 13, 2018, 10:39:19 pm
Downloading now, I'm excited to play this!
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: NeonShivan on December 13, 2018, 10:52:41 pm
Downloading now, I'm excited to play this!

I'm so sorry...
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 12:08:02 am
@Bryan: did you actually figured out how Asteroth translated the messages in Trimurti, or did you just took them without knowing what's written there?

I think not, because Trimurti only used 0, 1 and 2... but i got messages that began with ADJ3 ^^. But well, the decryption make no sense at all here in this campaign, because there is a normal briefing and messages at the beginning of the mission. But sometimes the Shivans use the encrypted language... why?!

Well, i gave that one a try finally.

What i have to say?... After i played through the first mission, i am not sure about what this campaign is all about... or to say, i do not have any idea what i have played here.  :nervous:

The story is a enigma for myself. Actually it reminds me from the "New Folder" campaign (no idea where i find this one back then), that consists of 76 unnamed missions with no messages and objectives... but at least you were able to shoot stuff and have some battles against capital ships. But well, Shattered Stars is better than this fortunately.

But on the downside... i would still prefer to play Independence Warriors or Second Great War Part 2 again ^^. Because both of them had a much better explained story than this one... and well, i think most of their mission made more fun than the first mission of this campaign. Not even sure, why i should continue this campaign? It was not able to suck me in at all, because it looked like a mishmash and a campaign without any arc of suspense.


But some hints nevertheless: There are ships and weapons without any description in the ship selection and weapon loadout screen... so i am actually do not have a clue what i can equip there.
There are also many ships which do not have a Radar Image... but other one have one.

The Balancing... well, actually there does not seem to be any.
The balancing between all the different ships and weapons is even more from hell than the Shivans themself... i actually feared that in a one-man project which simple throw every ever released community-ship into the cauldron (or sort of...). I mean... why i can shoot down a Heavy Raider with two hits... but even the Red Cock things, what seem to be more of an interceptor, are better armored... where is the point in this?

Even i like the background, i am not sure if you should keep the red color for enemies... actually i have difficulties to see the target bracket... or use Hotkey function for the enemy wings, you have to destroy, so that you actually can see where they are. (and do not forget to inform the player about the Hotkey via directives)
Also you should check the hud_gauges.tbl, because the missile lock was offset the actual target.

And also... well, because of all the missing textures, i have the impression, that you had start this as a normal FS2 mod, but simple forgot to carry over the needed FS2 textures as you made it stand alone... so there are countless holes in the ships i actually only seen in mods, that were years ago and were designed for much older FSO versions.

And last but not least... what i have to do in the first mission at all? Even i shunt all the energy into the Engine i was not able to reach the installation in time to protect it... and after that, actually you do not have to do anything, because it is enough that you order your shivans to protect the destroyer... they will destroy all attackers without problems and the enemy fleet is down before they even launched some nukes. So i am actually able to sit there for 20(?) minutes and watch some fireworks. Now i know what all the story of stealing of happynewyear is about ... because watching fireworks is the thing i do at new years eve ^^.

Actually i also do not have any idea, how to reach any of the branches, because the course of the mission did not gave me any indicator what could be different to reach another mission. I am given command over an shivan capital ship in the next mission and did anything for that, because i end the mission with 0 kills and 0 assists  :D
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 12:30:47 am
Downloading now, I'm excited to play this!

I know it might be too late, but could you please finish all INFR2 missions before playing this masterpiece? I think it would be benefitial for INF to have you with sanity intact... :D
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 12:52:03 am
Actually i also do not have any idea, how to reach any of the branches, because the course of the mission did not gave me any indicator what could be different to reach another mission. I am given command over an shivan capital ship in the next mission and did anything for that, because i end the mission with 0 kills and 0 assists  :D

:rolleyes:
It's soooooo easy:

You just have to...

Code: [Select]
$Formula: ( when
   ( and
      ( = @sd1Continue[0] 1 )
      ( and
         ( not
            ( and
               ( <
                  ( distance "Shiva 1" "Polycephaly" )
                  200
               )
               ( facing "Orthrus" 30 )
            )
         )
         ( not
            ( and
               ( <
                  ( distance "Shiva 1" "Polycephaly" )
                  200
               )
               ( facing "Polycephaly" 30 )
            )
         )
      )
   )
   ( do-nothing )
)
+Name: Branch #1
+Repeat Count: 1
+Interval: 1

to pilot the cruiser. I think you have to depart at the end for this one.

Code: [Select]
$Formula: ( when
   ( and
      ( = @sd1Continue[0] 1 )
      ( and
         ( <
            ( distance "Shiva 1" "Polycephaly" )
            200
         )
         ( facing "Orthrus" 30 )
      )
   )
   ( do-nothing )
)
+Name: Branch #2
+Repeat Count: 1
+Interval: 1

for mission b.

Code: [Select]
$Formula: ( when
   ( and
      ( = @sd1Continue[0] 1 )
      ( and
         ( <
            ( distance "Shiva 1" "Polycephaly" )
            200
         )
         ( facing "Polycephaly" 30 )
      )
   )
   ( do-nothing )
)
+Name: Branch #3
+Repeat Count: 1
+Interval: 1

for mission c.

Or isn't "Unite" just self-explaining, in particular for a branching point?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 01:01:29 am
Actually i also do not have any idea, how to reach any of the branches, because the course of the mission did not gave me any indicator what could be different to reach another mission. I am given command over an shivan capital ship in the next mission and did anything for that, because i end the mission with 0 kills and 0 assists  :D

:rolleyes:
It's soooooo easy:

You just have to...

Or isn't "Unite" just self-explaining, in particular for a branching point?

Nope, because i actually understand unite with "Return to Base" or in Shivan speak "Unite with your mothership"... so i simply jumped out. And that lead to the Cruiser mission which is... well.. not even half as fun as the first mission...  :(. Not to speak of, that the objectives and directives are solved at mission start already.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 01:14:54 am
"Unite with your mothership"... so i simply jumped out.
Yes... but since the story doesn't mention the name of your mothership, you might end jumping away from it, resulting in your execution and recycling as Shivan baby food. Think about it.

@Bryan: while this might come across as blablabla the way it is written, please take note that if branching is a major point in your campaign, you might want to give the player understandable hints what to do.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 01:20:35 am
"Unite with your mothership"... so i simply jumped out.
Yes... but since the story doesn't mention the name of your mothership, you might end jumping away from it, resulting in your execution and recycling as Shivan baby food. Think about it.

You... have a point.

But that would mean, that another Shivan have to fly such missions and i am out of this...  ;7
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: HLD_Prophecy on December 14, 2018, 01:35:12 am
@Bryan

Actually, regarding missing subsystems (for that Shivan Comm Node), I have had quite a bit of success handling my own missing subsystem problems in the past. I've been able to make outdated models work, assign new textures, replace missing ones, alter certain subsystem attributes...  :nod:

I just open up POFCS2. Alongside Notepad++ with the appropriate ship table entry. It's a real killer tool for things like this. And I don't even know how to model! I don't have to. Just tweak the POF data.

Basically what I mean to say is that it's quite within the reach of the dev to handle that sort of thing, no modeling experience needed.  :yes:

EDIT: Looks like Nightmare answered this already for Novachen already. What he said. For you Bryan as the dev I'd still recommend looking at the pof in POFCS2.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 02:01:59 am
Actually that was the missing model. But Novachen can handle such things easily anyway. :cool:

I just use txt editor for tbl editing, because less is sometimes more. :D

BTW could somebody with a high end computer upload a play through of mission 1 on YT? I think my 32 bit system can't handle this thing, I keep getting crashes although my GPU is from last year... and I'm sad that I have to stick with viewing only the mission files, not the disaster...
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Spoon on December 14, 2018, 02:15:08 am
How does this compare to Star Citizen?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 02:23:14 am
It didn't costed 200 mio $, only the working time of countless unpaid (=uncredited) workers?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: HLD_Prophecy on December 14, 2018, 02:33:36 am
@Nightmare: Missing submodel itself, not subsystem entry/data? Seems I misunderstood... oh well.

txt editor: true enough but clearly I'm a lazy bum!  :lol:  I do appreciate Notepad++ though, it highlights text with color, helps my ADHD. Plus many other quality of life features.  :yes:
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 04:12:00 am
I'll take a look at the problems that Nightmare and HLD_Prophecy I have free time.

Since I am a project head, why can't you let me put an annoucement of this mod in the highlights section of this forum?

EDIT: The files at ModDB is live now.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 04:20:31 am
The rule applies only to HLP hosted campaigns (I.e. those with badges, and of them only the leaders) and people with special permission (staff members). Also, I'd suggest you debug your entire campaign before somebody bothers to post it there. Several people confirmed countless crashes and errors that make the campaign completely unplayable, and for now it simply doesn't meet the basic standards for a highlight. Remember - those who managed to play your mod and write feedback here are mostly people with several years of FS modding experience.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: HLD_Prophecy on December 14, 2018, 04:36:50 am
I mean I was a "project head" and I had to await Goober's invitation to have Lost get highlighted.  ;)

Yeah highlights very much need to be approved by someone with some weight, and rightfully so. To be honest it's a tad surprising that Lost even got highlighted, it's pretty small.

Basically highlights are highlights: are sensibly reserved for a few cases where the product is well-known/a high contribution to the HLP community/somehow approved by the staff. And even then it might not happen.

And weird cases like Lost that aren't really either of those first two criteria and only barely the last.  :lol: You've probably seen how highlights can stick around up there for months if not a year or more. There's a reason for that!  :yes:
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 04:41:23 am
I hope you don't end up trying to compare your own mod with this. :D Even though I never entirely understood what Lost was telling me I liked it, and it didn't send me to bug hell.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: HLD_Prophecy on December 14, 2018, 04:48:51 am
I hope you don't end up trying to compare your own mod with this. :D Even though I never entirely understood what Lost was telling me I liked it, and it didn't send me to bug hell.

It would have though, trust me I was actually about to release it without beta testing back then!  :lol:  Someone kindly hinted I should look into asking for testing, led to a huge rewrite of the climax and bug fixes all around. The community has a deposit of real common sense and patience if you slow down a bit and listen.  :nod:

speaking of which please forgive the plug, but if you liked Lost I am working on getting it fixed up for the modern day, plus the real treat: Millbear did some cool not cheezy dramatic voice acting! okay I confess I deliberately ordered cheezy drama Anyway when I get it back up I'd like people to check it out for his sake namely since he did do a great job.   :yes:
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: HLD_Prophecy on December 14, 2018, 04:53:39 am
Beg pardon, suddenly this is becoming my general chat forum. Will stay on topic.  :yes:
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 04:58:10 am
One more thing.

TBH I didn't gave a **** about bugfixing because I managed to run into errors at virtually every campaign I played. I didn't understand either what these people called beta testers are useful for - can't the devs test their own stuff or what? Then I applied for INF testing and wanted to do my job well so I created many many pages of things I came across. Now I'm seeing bugs EVERYWHERE. :eek:

It's the Beta Tester Syndrome.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 04:59:22 am
I think a patch/update is suffice to resolve the errors...
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 05:03:05 am
Surely this one would have to be the biggest patch in HLP history. You'd have to rerelease the entire thing just to get rid of the Unicode/high res interface things, unless you want to tell the users which files they have to delete.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 05:32:31 am
Surely this one would have to be the biggest patch in HLP history. You'd have to rerelease the entire thing just to get rid of the Unicode/high res interface things, unless you want to tell the users which files they have to delete.
That would be impossible. Shattered Stars, like many mods in my pipeline, is developed in conjunction with the latest changes in the FSO master code base. Taking out the Options menu in the rocket-ui.cfg file in the configs folder is the solution. I am fine with the login/barracks screen.

rocket-ui.cfg
Code: [Select]
#State Replacement

$State: GS_STATE_INITIAL_PLAYER_SELECT
    +Markup: data/interface/markup/pilot_select.rml

$State: GS_STATE_BARRACKS_MENU
    +Markup: data/interface/markup/barracks.rml

#End

As I've said before, it was released so that FSO coders can identify bugs associated with the Unicode/high res interface things, and fix them. I think it's up to m!m, not me, since these Unicode/high res interface things are not under my control.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 06:36:06 am
How does this compare to Star Citizen?
It didn't costed 200 mio $, only the working time of countless unpaid (=uncredited) workers?

Well, i think instead of $ it is costing at least 200 mio nerves :nod:

I am not sure if any patch can fix this mess, because the missions and story have to be recreated from scratch, so that they actually tease something and make fun.

Even it is sad, that everything of this mod is simple derailed... from the development discussion to the release thread to the actual released mod. There is only chaos... and even she is a supposedly protagonist in this story, there is no Hester Shaw to be seen, that is able to bring order into this.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 07:04:48 am
How does this compare to Star Citizen?
It didn't costed 200 mio $, only the working time of countless unpaid (=uncredited) workers?

Well, i think instead of $ it is costing at least 200 mio nerves :nod:

I am not sure if any patch can fix this mess, because the missions and story have to be recreated from scratch, so that they actually tease something and make fun.

Even it is sad, that everything of this mod is simple derailed... from the development discussion to the release thread to the actual released mod. There is only chaos... and even she is a supposedly protagonist in this story, there is no Hester Shaw to be seen, that is able to bring order into this.
Think of this as like the FreeSpace 2 Demo and the FreeSpace Alpha demo before it.

As for your mention of Hester Shaw, I can only think of her as being perished long before any events portrayed in this demo happened.

I think it's better to follow Nyctaeus' suggestion that I should write a design doc before committing. I also need help, since "The Shattered Stars Team" needs volunteers. I am a project head.

Anyone got the fixes, I would like to organize them into the patch. I'm leaving out the Unicode Mode/High Res Interfaces (aside from the disabled Options Menu) alone.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Strygon on December 14, 2018, 08:46:45 am
No, you really should get rid of Unicode entirely. It's one of the biggest bugs of the mod.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 09:39:48 am
No, you really should get rid of Unicode entirely. It's one of the biggest bugs of the mod.
Maybe you should take a look into the issue (https://github.com/scp-fs2open/fs2open.github.com/issues/1901) and that (https://github.com/scp-fs2open/fs2open.github.com/issues/1941) on GitHub.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 09:45:17 am
I am not sure if any patch can fix this mess, because the missions and story have to be recreated from scratch, so that they actually tease something and make fun.

I really didn't thought that far ahead...
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Strygon on December 14, 2018, 09:55:31 am
No, you really should get rid of Unicode entirely. It's one of the biggest bugs of the mod.
Maybe you should take a look into the issue (https://github.com/scp-fs2open/fs2open.github.com/issues/1901) and that (https://github.com/scp-fs2open/fs2open.github.com/issues/1941) on GitHub.

Why do you insist on keeping Unicode if it doesn't add much anyway? Especially since I'm pretty sure it's been previously stated that it's not fully implemented.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 10:33:49 am
No, you really should get rid of Unicode entirely. It's one of the biggest bugs of the mod.
Maybe you should take a look into the issue (https://github.com/scp-fs2open/fs2open.github.com/issues/1901) and that (https://github.com/scp-fs2open/fs2open.github.com/issues/1941) on GitHub.

Why do you insist on keeping Unicode if it doesn't add much anyway? Especially since I'm pretty sure it's been previously stated that it's not fully implemented.
I insist on keeping Unicode because not just I wanted to keep up ahead of the FSO development of the master branch, but also wanted to add in Japanese texts later on. I wanted to make full use of TrueType fonts, not bitmap fonts. What is the point of sticking to bitmap fonts? And what is the point of sticking to the past?

@Strygon, you seem to be skeptical to the Unicode Mode functionality and possibly seem to call for its removal from its codebase or its deprecation at the least because you called Unicode Mode "a bug". Even Nightmare acknowledged it.

I was supposed to help the FSO team contribute, identify new problems and fix them.

BTW, I did some testing with the hi-resolution options menu disabled and it works fine. Is there a problem with it? Nope.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Strygon on December 14, 2018, 10:40:40 am
I'm not calling for the removal of Unicode from FSO I'm calling for the removal of Unicode from Shattered Stars because currently it's too broken to work correctly.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 10:52:38 am
I'm not calling for the removal of Unicode from FSO I'm calling for the removal of Unicode from Shattered Stars because currently it's too broken to work correctly.
And then don't use Unicode ever? Revert to bitmap fonts? Sounds Trump-style authoritarian Luddism to me. Ask m!m. I've removed the high-resolution Options menu from the config file.

Strygon caught me off-guard with his statements calling for the removal of Unicode from Shattered Stars because he wrongly felt currently it's too broken to work correctly without evidence, aside from the issues filed at GitHub. So all those calling for a removal of Unicode: You are shooting yourself in the foot long term. Its in our interest to keep Unicode, TrueType fonts, and two high-resolution screens (sans the Options menu) intact.

If anyone believes that this particular issue deserves such inclusion and treatment, feel free to make your case here, however I suspect we have already exhausted our ability to express our view on the Unicode/High-Res Interface in Shattered Stars.

The Shattered Stars Teaser Demo v1.0.1 is now available.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Strygon on December 14, 2018, 11:08:47 am
Bryan, it would be much easier to help you if you would just stop putting words in my mouth. I never said you should literally never ever use Unicode. I said that it's CURRENTLY too broken to be of any practical use.

All I'm saying is, for the time being you should stay away from Unicode until it's been properly implemented and can be of practical use.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: woutersmits on December 14, 2018, 11:10:30 am
brian see read skype you idiot breaking mod releaser
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 11:19:43 am
Bryan, it would be much easier to help you if you would just stop putting words in my mouth. I never said you should literally never ever use Unicode. I said that it's CURRENTLY too broken to be of any practical use.

All I'm saying is, for the time being you should stay away from Unicode until it's been properly implemented and can be of practical use.
brian see read skype you idiot breaking mod releaser

What about uploading a private development version of Shattered Stars using Unicode/High Resolution Interfaces?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 11:31:45 am
Have to say, that I do not have any problems with Unicode since I work with it... which is since the BtA 3.8 release.

So on my end, there are much bigger problems with SS, because Unicode is one of the things, that will be solve automatically over time with one of the future builds. But maybe an optional temporary AMD compatibility fix should be offered?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 11:36:14 am
Have to say, that I do not have any problems with Unicode since I work with it... which is since BtA 3.8.

So on my end, there are much bigger problems with SS, because Unicode is one of the things, that will be solve automatically over time with one of the future builds. But maybe an optional AMD compatibility fix should be offered?
I agree with you, Novachen. An AMD compatibility fix should be offered, until this issue will be solved automatically over time with one of the future builds.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 11:40:20 am
Then create one as an additional package on Knossos.  ^^

Also there are some hot fixes available here already you can use for a 1.0.1 release, too...
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 11:48:22 am
Then create one as an additional package on Knossos.  ^^

Also there are some hot fixes available here already you can use for a 1.0.1 release, too...
Thanks, but... Where can I find these hot fixes?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: woutersmits on December 14, 2018, 12:03:26 pm
bryan see read skype and about shatterd stars i can help you im on pc if i got home
but theres more you need to do
chack everything  dhips you know
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 12:18:35 pm
bryan see read skype and about shatterd stars i can help you im on pc if i got home
but theres more you need to do
chack everything  dhips you know
Novachen said that an AMD compatibility fix should be offered, until this issue will be solved automatically over time with one of the future builds.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: woutersmits on December 14, 2018, 01:30:50 pm
came on skype  bryan see
so we can talk about happynewyear
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 01:40:37 pm
Then create one as an additional package on Knossos.  ^^

Also there are some hot fixes available here already you can use for a 1.0.1 release, too...
Thanks, but... Where can I find these hot fixes?

You have posted a corrected weapons.tbl and a new rocket-ui.cfg, as well there was the hint to delete the weapon_hit-sct.tbm... this are already three fixes you can implement. Well, sure, there are things like missing textures you should include from FS2 also some models still have some errors due to missing subsystems in the ships.tbl... but well... at least you can play the mod. The texture and models stuff could be a target for 1.0.2, because i fear it could overstrain you if you do that everything for 1.0.1 already  :P

And for the AMD compatibility fix... an optional downloadable package with an own font.vf, fonts.tbl and an deactivated unicode mod.tbm with ANSI converted tables would be the solution for that.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 01:45:25 pm
came on skype  bryan see
so we can talk about happynewyear
@Woutersmits, please don't bring happynewyear into this thread nor any thread about Shattered Stars. Do it elsewhere. Not here.

Then create one as an additional package on Knossos.  ^^

Also there are some hot fixes available here already you can use for a 1.0.1 release, too...
Thanks, but... Where can I find these hot fixes?

You have posted a corrected weapons.tbl and a new rocket-ui.cfg, as well there was the hint to delete the weapon_hit-sct.tbm... this are already three fixes you can implement. Well, sure, there are things like missing textures you should include from FS2 also some models still have some errors due to missing subsystems in the ships.tbl... but well... at least you can play the mod. The texture and models stuff could be a target for 1.0.2, because i fear it could overstrain you if you do that everything for 1.0.1 already  :P

And for the AMD compatibility fix... an optional downloadable package with an own font.vf, fonts.tbl and an deactivated unicode mod.tbm with ANSI converted tables would be the solution for that.
I see.

weapon_hit-sct.tbm
Code: [Select]
#This is an empty file
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 01:48:30 pm
Actually i wonder, why i have to explain you how to create a patch for your mod?

Also i thought, that you use Knossos for a reason.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Black Wolf on December 14, 2018, 01:53:46 pm
came on skype  bryan see
so we can talk about happynewyear
@Woutersmits, please don't bring happynewyear into this thread nor any thread about Shattered Stars. Do it elsewhere. Not here.

Bryan, you have a long and well established history of mindlessly shoehorning your various projects in the most inane and arbitrary ways imaginable into almost any thread you come across. Do you recognise, at all, the enormous hypocrisy of what you just posted?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 01:55:46 pm
Actually i wonder, why i have to explain you how to create a patch for your mod?

Also i thought, that you use Knossos for a reason.

Somehow I think the entire "let's help Bryan so that Shattered Stars reaches SGWP2 level" is just getting pointless. :sigh:
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 02:11:07 pm
Actually i wonder, why i have to explain you how to create a patch for your mod?

Also i thought, that you use Knossos for a reason.

Somehow I think the entire "let's help Bryan so that Shattered Stars reaches SGWP2 level" is just getting pointless. :sigh:

Could be easier to make an own "The Final War for the Multiverse" mod, huh?  :D
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: woutersmits on December 14, 2018, 02:13:29 pm
Error: At least three fonts have to be loaded but only 0 valid entries were found!
File: font.cpp
Line: 376

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 162 bytes
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 02:15:21 pm
Actually i wonder, why i have to explain you how to create a patch for your mod?

Also i thought, that you use Knossos for a reason.

Somehow I think the entire "let's help Bryan so that Shattered Stars reaches SGWP2 level" is just getting pointless. :sigh:

Could be easier to make an own "The Final War for the Multiverse" mod, huh?  :D

NO.

While I was wondering what Assassin714 was up to at the beginning, that roleplay game has shown painfully everything what this mod is missing. There was a concept. An idea where to go from there. It was written in a way that it got people interested. And about half a dozen people contributed.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Mito [PL] on December 14, 2018, 02:37:47 pm
@HLD_Prophecy: This is totally different, and don't even try to compare your Lost to this... creation. Relating a bit to Nightmare's post, a lone modder with his campaign should by any means try to find someone to test it a bit for some reasons. But one can do really much in regards to testing alone. For example, generating a debug log and fixing anything causing errors and warnings to pop up. Going through the F3 Lab and checking if all assets have no visible issues, like an obvious lack of textures or of a model. Cleaning up any unused stuff that is a dead weight to the mod and packing what remains into several VPs for user convenience. Playing the campaign from start to finish normally, like any player would to check if any more or less gamebreaking bugs are present. It's really obvious that none, I repeat, not a single thing that I just wrote here was even attempted with this mod.
And you need beta testers for: a) checking if the mod works on different computers just as fine, b) providing feedback on your lore and plot, c) providing feedback on your mission design, d) reporting any bugs you didn't notice by any chance, e) reporting problems caused by the fact that the dev can't put him/herself in player's place very effectively since there are things obvious for the dev that players will not know or miss them.

And about the Unicode, uhm... problem. I myself have no issues with it whatsoever. FSO has got it definitely implemented properly. The problem is in Shattered Stars, not in FSO. Bryan See, your mod is configured on Knossos to use the 3.8.0 release which does not have Unicode support. Just make it use a recent nightly build - it will solve most of the problems. I am not sure what is the situation with AMD cards having problems though.

Also, Bryan See, many people described their workarounds in this topic already. You need to read it from the beginning, completely and carefully. I am very sure that I've written down most of them in one of my previous posts.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 03:21:31 pm
Error: At least three fonts have to be loaded but only 0 valid entries were found!
File: font.cpp
Line: 376

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 162 bytes
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
fs2_open_3_8_0_x64_AVX.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

It requires a nightly build. Configure your Knossos launcher to download a latest nightly build.

And it has updated to 1.0.1.

BTW, FSO 3.8.0 is not supported. Use a nightly build.

With most of the errors fixed, can I have my release posted at the highlights section?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.0 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 03:55:07 pm
NOTE: Knossos can be configured to download recent nightlies by setting "preferred engine stability" in the Knossos tab of the settings menu to "nightlies." Update your SCP "mod" in Knossos to download the latest nightly build, then select it as you would any other build.
Please don't tell users to change their settings. This can affect other mods as well and have unintended side-effects (there's a reason we have "stable" and "nightly" releases).
If you specify the correct FSO dependency in your mod, it'll work even if the preferred engine stability is set to "stable".

Thread title hasn't been updated yet.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 03:59:49 pm
NOTE: Knossos can be configured to download recent nightlies by setting "preferred engine stability" in the Knossos tab of the settings menu to "nightlies." Update your SCP "mod" in Knossos to download the latest nightly build, then select it as you would any other build.
Please don't tell users to change their settings. This can affect other mods as well and have unintended side-effects (there's a reason we have "stable" and "nightly" releases).
If you specify the correct FSO dependency in your mod, it'll work even if the preferred engine stability is set to "stable".

Thread title hasn't been updated yet.
Thread title updated.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: NeonShivan on December 14, 2018, 04:03:39 pm
With most of the errors fixed, can I have my release posted at the highlights section?

No.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 04:04:32 pm
With most of the errors fixed, can I have my release posted at the highlights section?

No.
Why not? Are there any issues?

And what's the criteria?

And I need help.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 04:05:23 pm
Why is it so important for you to get into the Highlight section?

There are many very good releases and things on HLP that were never mentioned there...
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 04:07:17 pm
Why is it so important for you to get into the Highlight section?

There are many very good releases and things on HLP that were never mentioned there...
Because it is a standalone teaser demo and a unique feature that involves Shivan capship command and introns...

I am the creator of this project, and the project head.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 04:07:35 pm
Highlighting is less restrictive these days, but this is probably still lightyears away from being one.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 04:10:36 pm
Why is it so important for you to get into the Highlight section?

There are many very good releases and things on HLP that were never mentioned there...
Because it is a standalone teaser demo and a unique feature that involves Shivan capship command and introns...

:rolleyes:

Everyone take a shot with a gun o' course.

Why does it need to be standalone, actually? I don't see why using a normal mod with MVPs should do any harm to this. BP and INF are WAAAYYYY more complex and use nothing but retail and MVPs. It just pushes DL size to absurd levels.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: NeonShivan on December 14, 2018, 04:13:52 pm
With most of the errors fixed, can I have my release posted at the highlights section?

No.
Why not? Are there any issues?

And what's the criteria?

And I need help.

BloodFleet described this mod quite nicely by saying that what essentially happened was that you took Freespace and took a heaping pile of **** all over it. That is how, we, the community, feel about Shattered Stars. We have told you time and time again that this modification was not ready for release and you essentially put your fingers in your ears like a petulant child. If I were to compare you to a triple A developer, you would be Electronic Arts, but the difference between you and EA is that their games are remotely enjoyable and entirely functional. I have been more than patient with you, and if it were up to me I would of fired you out of a cannon towards the furthest observable star. Your modification, as it currently stands, is hardly worth the attention it has currently received.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 04:18:07 pm
But it received more attention than INF Nostos in the meantime...
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Nyctaeus on December 14, 2018, 04:25:47 pm

With most of the errors fixed, can I have my release posted at the highlights section?

No.
Indeed.
Why not? Are there any issues?
Yes. Tons of bugs.
And what's the criteria?
Yes. It must be quality and working stuff.
And I need help.
Yes. Indeed...

Start from taking debug build and launch SS using it. I guess it will be the first time you do it. Fix all the errors popping up at start. Than go to techroom, press Ctlr+Shift+S and select every model one after another. If any error pop up, fix it. Do this with every model you have in your modpack.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 04:28:04 pm
With most of the errors fixed, can I have my release posted at the highlights section?

No.
Why not? Are there any issues?

And what's the criteria?

And I need help.

BloodFleet described this mod quite nicely by saying that what essentially happened was that you took Freespace and took a heaping pile of **** all over it. That is how, we, the community, feel about Shattered Stars. We have told you time and time again that this modification was not ready for release and you essentially put your fingers in your ears like a petulant child. If I were to compare you to a triple A developer, you would be Electronic Arts, but the difference between you and EA is that their games are remotely enjoyable and entirely functional. I have been more than patient with you, and if it were up to me I would of fired you out of a cannon towards the furthest observable star. Your modification, as it currently stands, is hardly worth the attention it has currently received.
This mod is set hundreds to even thousands of years into the future, perhaps overlapping with Mortal Engines, of which this mod is a stealth sequel. It's not a mash up of franchises. This is a Teaser Demo. Its about the Shivans. They want to punish transgressions by many races, especially after the events involving the destruction of Earth. In doing so, they attract attention from Vishnu, who want to wage war on the Shivans for some reason after banishing them from the Great Council formed by Brahma in the First Time. It may take place in another universe different than the GTVA's.

Why is it so important for you to get into the Highlight section?

There are many very good releases and things on HLP that were never mentioned there...
Because it is a standalone teaser demo and a unique feature that involves Shivan capship command and introns...

:rolleyes:

Everyone take a shot with a gun o' course.

Why does it need to be standalone, actually? I don't see why using a normal mod with MVPs should do any harm to this. BP and INF are WAAAYYYY more complex and use nothing but retail and MVPs. It just pushes DL size to absurd levels.
I wanted to be like Inferno: Alliance Standalone.

But it received more attention than INF Nostos in the meantime...
Because I wanted to combine Blue Planet and INF into one that is intended to be the "epilogue of the FreeSpace saga."


With most of the errors fixed, can I have my release posted at the highlights section?

No.
Indeed.
Why not? Are there any issues?
Yes. Tons of bugs.
And what's the criteria?
Yes. It must be quality and working stuff.
And I need help.
Yes. Indeed...

Start from taking debug build and launch SS using it. I guess it will be the first time you do it. Fix all the errors popping up at start. Than go to techroom, press Ctlr+Shift+S and select every model one after another. If any error pop up, fix it. Do this with every model you have in your modpack.

Yes I can.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 04:32:27 pm
Quote
I wanted to be like Inferno: Alliance Standalone.

Why??? INFASA is far away from getting done, and if it ever will it probably won't be standalone. Look at INF Nostos - originally Standalone, now a "normal" mod. It's showing a major problem with your work: you see something and say to yourself "I want that too", for no real reason.

Quote
Because I wanted to combine Blue Planet and INF into one that is intended to be the "epilogue of the FreeSpace saga."

Stop making Rampage angry by comparing your... creature feature with INF. :D
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 04:38:42 pm
With most of the errors fixed, can I have my release posted at the highlights section?

No.
Why not? Are there any issues?

Missing textures, subsystems and not properly working models for example?
Use a Debug Build and look at every ship and weapon in the TechDB, fix the issues and atleast the biggest problems could be fixed.


Also the missions have big issues.

Played "The Great Destroyers" moments ago

Well, seems to have some Introns, because i do not have any control over my Afterburners... and it seem to be control the camera sometime. From time to time the HUD vanished and the target monitor was in the left upper corner suddenly...
At the end of the mission, i have a black screen for 15 seconds and get into the AWOL debriefing... right after the camera left my ship again ^^.

And well... even i fight countless enemies... they were not even able to damage my ship, because their weapons does not seem to make any shield damage or it is very low at least... on Insane(!!!). So, there is a big balancing issue.

The capship mission has the same problem... actually you only try to get into firing range of the enemies, shoot your death ball and wait until it is recharged... there does not seem to be any challenge difficult wise at all. Not to speak, that you can not see the recharge timer (if there is any), because the weapon name is too long for the HUD. Aswell.. the already mentioned instant completion of both objectives and directives.

So, there is a mission where i need to do nothing... and two missions where i am actually nearly invurnerable (nearly because you can die... if you do things too wrong). Not a good quota for a 4 mission campaign imo :nervous:


Well, i do not see how Blue Planet and Inferno can take place in the same universe. Is Shattered Stars about parallel universe travel now?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: NeonShivan on December 14, 2018, 04:43:34 pm
This mod is set hundreds to even thousands of years into the future, perhaps overlapping with Mortal Engines, of which this mod is a stealth sequel. It's not a mash up of franchises. This is a Teaser Demo. Its about the Shivans. They want to punish transgressions by many races, especially after the events involving the destruction of Earth. In doing so, they attract attention from Vishnu, who want to wage war on the Shivans for some reason after banishing them from the Great Council formed by Brahma in the First Time. It may take place in another universe different than the GTVA's.

Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 04:50:47 pm
With most of the errors fixed, can I have my release posted at the highlights section?

No.
Why not? Are there any issues?

Missing textures, subsystems and not properly working models for example?
Use a Debug Build and look at every ship and weapon in the TechDB, fix the issues and atleast the biggest problems could be fixed.


Also the missions have big issues.

Played "The Great Destroyers" moments ago

Well, seems to have some Introns, because i do not have any control over my Afterburners... and it seem to be control the camera sometime. From time to time the HUD vanished and the target monitor was in the left upper corner suddenly...
At the end of the mission, i have a black screen for 15 seconds and get into the AWOL debriefing... right after the camera left my ship again ^^.

And well... even i fight countless enemies... they were not even able to damage my ship, because their weapons does not seem to make any shield damage or it is very low at least... on Insane(!!!). So, there is a big balancing issue.

The capship mission has the same problem... actually you only try to get into firing range of the enemies, shoot your death ball and wait until it is recharged... there does not seem to be any challenge difficult wise at all. Not to speak, that you can not see the recharge timer (if there is any), because the weapon name is too long for the HUD. Aswell.. the already mentioned instant completion of both objectives and directives.

So, there is a mission where i need to do nothing... and two missions where i am actually nearly invurnerable (nearly because you can die... if you do things too wrong). Not a good quota for a 4 mission campaign imo :nervous:


Well, i do not see how Blue Planet and Inferno can take place in the same universe. Is Shattered Stars about parallel universe travel now?
Shattered Stars is about a parallel universe. It happens to take place about the same time as Mortal Engines, whose events happen as a local event.

This mod is set hundreds to even thousands of years into the future, perhaps overlapping with Mortal Engines, of which this mod is a stealth sequel. It's not a mash up of franchises. This is a Teaser Demo. Its about the Shivans. They want to punish transgressions by many races, especially after the events involving the destruction of Earth. In doing so, they attract attention from Vishnu, who want to wage war on the Shivans for some reason after banishing them from the Great Council formed by Brahma in the First Time. It may take place in another universe different than the GTVA's.

Do I need to write a design doc to make up for this?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 05:00:07 pm
A parallel universe? And i thought this one is an Epilogue to the Freespace Saga... and that took place in only one universe as far as i remember.

But well, i do not know, maybe the Capella Supernova causes a dimensional rift and actually both games were shifted into a video game in the Dimensional Eclipse universe which could be a parallel universe of Wings of Dawn... who knows?  :pimp:
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 05:13:29 pm
It happens in a parallel universe where logic follows entirely different laws and principles.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Nyctaeus on December 14, 2018, 05:15:38 pm
This mod is set hundreds to even thousands of years into the future, perhaps overlapping with Mortal Engines, of which this mod is a stealth sequel. It's not a mash up of franchises. This is a Teaser Demo. Its about the Shivans. They want to punish transgressions by many races, especially after the events involving the destruction of Earth. In doing so, they attract attention from Vishnu, who want to wage war on the Shivans for some reason after banishing them from the Great Council formed by Brahma in the First Time. It may take place in another universe different than the GTVA's.

Do I need to write a design doc to make up for this?
(https://66.media.tumblr.com/333bb8cc542418051a0d67bdeb2fbdbd/tumblr_p8szllE19w1w0433po1_400.gif)
rekt
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Spoon on December 14, 2018, 05:19:54 pm
:rolleyes:

Everyone take a shot with a gun o' course.
Help, I'm dying of both lead and alcohol poisoning.

The only thing that can save me is if Bryan See explains to me again how his creation interacts with Mortal Engines from 2018

Do I need to write a design doc to make up for this?
Yes, please do. I'm sure everyone here would be very interested in reading it.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 05:22:08 pm
Do I need to write a design doc to make up for this?

My head hurts. My brain's knocking and said it'd leave me forever if I continue reading this thread.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 05:26:50 pm
A parallel universe? And i thought this one is an Epilogue to the Freespace Saga... and that took place in only one universe as far as i remember.

But well, i do not know, maybe the Capella Supernova causes a dimensional rift and actually both games were shifted into a video game in the Dimensional Eclipse universe which could be a parallel universe of Wings of Dawn... who knows?  :pimp:
Yeah. Could be. The Shivans are nomadic, trying to find their way home. On their way, they might have happened across the BSG universe and the 2018 Mortal Engines movie universe, in which Shattered Stars is set.
It happens in a parallel universe where logic follows entirely different laws and principles.
Indeed it is.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Spoon on December 14, 2018, 05:33:53 pm
(https://i.imgur.com/lZwQHyq.gif)
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 05:34:00 pm
A parallel universe? And i thought this one is an Epilogue to the Freespace Saga... and that took place in only one universe as far as i remember.

But well, i do not know, maybe the Capella Supernova causes a dimensional rift and actually both games were shifted into a video game in the Dimensional Eclipse universe which could be a parallel universe of Wings of Dawn... who knows?  :pimp:
Yeah. Could be. The Shivans are nomadic, trying to find their way home. On their way, they might have happened across the BSG universe and the 2018 Mortal Engines movie universe, in which Shattered Stars is set.
It happens in a parallel universe where logic follows entirely different laws and principles.
Indeed it is.

So all the bugs and crashes aren't just errors but... are there to make the player wonder about the nature of the Shivans, as they are living in a universe where not only black holes or gamma ray bursts occur but also CTDs, spontainous space time foldings making parts of ships transparent as if they were missing textures. And the reveal that the multiverse is in fact only a simulation of the Brahman council, running on a Windows OS with incompatible drivers, hence the warped reality?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Strygon on December 14, 2018, 05:37:24 pm

So all the bugs and crashes aren't just errors but... are there to make the player wonder about the nature of the Shivans, as they are living in a universe where not only black holes or gamma ray bursts occur but also CTDs, spontainous space time foldings making parts of ships transparent as if they were missing textures. And the reveal that the multiverse is in fact only a simulation of the Brahman council, running on a Windows OS with incompatible drivers, hence the warped reality?

god damnit nightmare you just made me choke on my water because i was drinking while reading your comment
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Spoon on December 14, 2018, 05:41:08 pm
Why are you drinking water? That's cheating the drinking game we've got going here. (https://i.somethingawful.com/forumsystem/emoticons/emot-colbert.gif)
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Strygon on December 14, 2018, 05:42:50 pm
Why are you drinking water? That's cheating the drinking game we've got going here. (https://i.somethingawful.com/forumsystem/emoticons/emot-colbert.gif)

Oh right, I forgot! Let me unpack some booze and get the party started.

cause boy am i gonna need that after playing through this mess of a mod
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 05:44:42 pm

So all the bugs and crashes aren't just errors but... are there to make the player wonder about the nature of the Shivans, as they are living in a universe where not only black holes or gamma ray bursts occur but also CTDs, spontainous space time foldings making parts of ships transparent as if they were missing textures. And the reveal that the multiverse is in fact only a simulation of the Brahman council, running on a Windows OS with incompatible drivers, hence the warped reality?

god damnit nightmare you just made me choke on my water because i was drinking while reading your comment

It's the new level of reality gaming introduced by Star Citizen. In SC you drink your coffee, but the game crashes and forces you to drink your coffee in RL instead. Shattered Stars follows a similar concept but emphasizes the sim-part (as piloting a Shivan fighter in RL isn't supported by Shattered Stars yet). 2*3D gaming so to say. It's the only way for game designers right now to truly interact with people in RL yet.

Why are you drinking water? That's cheating the drinking game we've got going here. (https://i.somethingawful.com/forumsystem/emoticons/emot-colbert.gif)

You'd have to be alcoholic to survive elseway, and even then your chances are tiny.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 06:17:06 pm
I approve the Highlight now... not because of the Mod you can download, but because both Shattered Stars threads became a modern HLP classic already...  :lol: :lol: :lol: :lol: :lol:

Can we highlight a topic instead of a release then?  :nervous:

Maybe we have to delete the Download links to be highlighted?  :P
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 06:20:17 pm
I approve the Highlight now... not because of the Mod you can download, but because both Shattered Stars threads went to a modern classic already...  :lol: :lol: :lol: :lol: :lol:

Can we highlight a topic instead of a release then?  :nervous:

Maybe we have to delete the Download links for that?  :P
Yes. After Shattered Stars 1.0.2 is released.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 06:24:56 pm
Do you mean the Highlight or removing the download links?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 06:51:02 pm
Do you mean the Highlight or removing the download links?
Highlights (https://www.hard-light.net/forums/index.php?board=139.0). Both.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.1 [CLASSIFIED]
Post by: HLD_Prophecy on December 14, 2018, 07:04:38 pm
Guys, I'm wondering... many of us have been talking about promoting HLP more and really putting the community's best face forward, right?

This is literally the most posted-in topic in the past week, or more. New people see this, what do they see? Chaos. No one person is 100% responsible for this. The project head started the mod, yes, but with near everyone with some say in the community repeatedly expressing (if not shouting) their honest and fervent opinions on this unusual affair, things have gotten out of hand. And they will not get better just by continuing to rant at the project head thus giving him attention and something to keep talking about - thus wasting his time and ours.

Advise simply not posting in this topic until things improve. This advice is not an attack on Bryan See. It is a recognition that things have spiraled out of control; out of control until we all take a step back and maybe return to this topic down the road when tempers have cooled and certain issues have been recognized/fixed by those with the prerogative/responsibility to do so.


TL;DR: keep personal attacks focused on Derek Smart  ;) leave this topic lie, post about other stuff elsewhere and let the issue cool down, fix itself - or fade away if it will.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Bryan See on December 14, 2018, 07:26:25 pm
Guys, I'm wondering... many of us have been talking about promoting HLP more and really putting the community's best face forward, right?

This is literally the most posted-in topic in the past week, or more. New people see this, what do they see? Chaos. No one person is 100% responsible for this. The project head started the mod, yes, but with near everyone with some say in the community repeatedly expressing (if not shouting) their honest and fervent opinions on this unusual affair, things have gotten out of hand. And they will not get better just by continuing to rant at the project head thus giving him attention and something to keep talking about - thus wasting his time and ours.

Advise simply not posting in this topic until things improve. This advice is not an attack on Bryan See. It is a recognition that things have spiraled out of control; out of control until we all take a step back and maybe return to this topic down the road when tempers have cooled and certain issues have been recognized/fixed by those with the prerogative/responsibility to do so.


TL;DR: keep personal attacks focused on Derek Smart  ;) leave this topic lie, post about other stuff elsewhere and let the issue cool down, fix itself - or fade away if it will.
HLP is a place where we, the modders, supposed to create projects.

Shattered Stars is the latest project that I have something to offer. It offers not only the distant future of FreeSpace, but also in one of the universes the Shivans are said to be traveling in search of their way back home as the explosion of the Capella star might serve as a bridge between universes (one of them is the 2018 Mortal Engines movie universe, which happens to be the 2004 BSG universe). The development team consists of one person, which is me. I know there's a reasonable explanation, and that the HLP community won't get better by ranting at the project head, giving me attention and something to keep talking about.

I heed this advice until things improve.

BTW, I don't know about Derek Smart, other than he's the creator of Battlecruiser 3000AD.

And, maybe you'll put it into the Highlights section?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Strygon on December 14, 2018, 07:31:35 pm
HLP is a place where we, the modders, supposed to create projects.

*snippity snap*

And, maybe you'll put it into the Highlights section?

Bryan this is the third time you've asked to have this... mod be put in Highlights when it's not exactly worthy of it being put there. Cool it.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: HLD_Prophecy on December 14, 2018, 07:37:20 pm
@Bryan: As the creator of the mod you certainly have the right to post in this topic. I was speaking to everyone, the audience, myself included, when I suggested that we let the topic sit for a bit.

Of course we create stuff!  :yes: Again, you're perfectly welcome to post here - especially if you have substantial bugfixes/adjustments/quality of life stuff to add.


Derek Smart is a video game developer of a sort at best, a true pain at worst. He is very concerned with making sure that everyone knows how great his games are and what a visionary he is. Ordinarily this would not have been a problem, could have just been a passing joke really, until the day when Smart very much threatened to buy the Freespace IP. Given how much it has sold for, it was not entirely out of his reach, believe me. His condescending attitude, refusal to listen to any sensible advice, commitment to completely trample on common sense, the dignity of the IP, and everything that made the game what it is...

His games weren't that great anyways, to put it mildly. Derek Smart is probably the only person that the community could be said to universally loath. Unfortunately no action is pending to bring that chump to justice - but we'd all be quietly happy if it were.  :nod:
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Nightmare on December 14, 2018, 08:00:30 pm
This topic is constantly bouncing between "giving advice" and "lololololol", the latter only when the former are ignored completely.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: woutersmits on December 14, 2018, 09:24:38 pm
yeach but i told you all he cant made it
but he wont listen
it happening today even a month ago ive told him not to send broken stuff what does he he send broken stuff
3 times
why no ban he eont listen
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Aesaar on December 14, 2018, 10:37:16 pm
I'm not calling for the removal of Unicode from FSO I'm calling for the removal of Unicode from Shattered Stars because currently it's too broken to work correctly.
And then don't use Unicode ever? Revert to bitmap fonts? Sounds Trump-style authoritarian Luddism to me.

This project is magical.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Novachen on December 14, 2018, 10:49:47 pm
Guys, I'm wondering... many of us have been talking about promoting HLP more and really putting the community's best face forward, right?

This is literally the most posted-in topic in the past week, or more. New people see this, what do they see? Chaos. No one person is 100% responsible for this. The project head started the mod, yes, but with near everyone with some say in the community repeatedly expressing (if not shouting) their honest and fervent opinions on this unusual affair, things have gotten out of hand. And they will not get better just by continuing to rant at the project head thus giving him attention and something to keep talking about - thus wasting his time and ours.

Advise simply not posting in this topic until things improve. This advice is not an attack on Bryan See. It is a recognition that things have spiraled out of control; out of control until we all take a step back and maybe return to this topic down the road when tempers have cooled and certain issues have been recognized/fixed by those with the prerogative/responsibility to do so.


TL;DR: keep personal attacks focused on Derek Smart  ;) leave this topic lie, post about other stuff elsewhere and let the issue cool down, fix itself - or fade away if it will.


Well i know what you mean Hope. Actually i even try to play this, even that Mod is totally out of my taste. So i addressed the bugs i have noticed so far.

But yes, i have to say, that i am somewhat very disappointed about the result here.

Even i had doubts about this project from the beginning, because it made the impression that this one lacks any kind of project management and planning whatsoever, i still had the believe, that Bryan See was able to release a working mod after all in time. Yes, i simple ignored the catastrophic status of the "public alpha" in good faith. Because, well... nevertheless of the status of it, he insisted on this release date.

But what is released a few weeks later is nearly identical to the "public alpha" except that the missions were "finished" (hard to tell that actually, but the public alpha missions were indeed in a worse state). But all the errors in the mod package are still the same...

And i have to say... that simple upsets me, because most of the errors are totally unnecessary if this mod was tested with a Debug Build. I mean, Bryan said he tested this mod with Debug builds, but i can not believe it, at least he does not tested that with the same data set he released in the end... in both occasions. Because as i said, the "public alpha" had already the same errors.

And well, it is the same kind of error i encountered as i took over his and wouters Revenge: Final Conflict. That was released as "compatible with 3.8"... and it did not even work because many mission crashed right away as it was not tested at all. So i had my experience with how Bryan See seems to work... and it seems that nothing has changed since then.
But well, have to say that it is a mystery for me, why Bryan See still communicate with woutersmits at all who offend Bryan nearly all the time... that is only another thing i do not understand.

But what is left if i see this mod? Gallows humor unfortunately :(.

But Bryan still insist on his vision, which i appreciate actually and try to support as far as i can. That is the reason why i never had a problem with Derek Smart at all, he also had always a vision with his own universe and defended it by all means.

Regardless of the bad quality of this mod i try to give serious feedback between all the jokes. But well... if i have to explain how to make patches for a mod or to repeat myself what issues this one have, i am not sure, if we players are taken serious, too. Because we are not talking about a new community member here, but about a community member that released models and atleast another mod during all the years... he is no newbie.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: DefCynodont119 on December 14, 2018, 11:17:19 pm
Guys, I'm wondering... many of us have been talking about promoting HLP more and really putting the community's best face forward, right?

This is literally the most posted-in topic in the past week, or more. New people see this, what do they see? Chaos. No one person is 100% responsible for this. The project head started the mod, yes, but with near everyone with some say in the community repeatedly expressing (if not shouting) their honest and fervent opinions on this unusual affair, things have gotten out of hand. And they will not get better just by continuing to rant at the project head thus giving him attention and something to keep talking about - thus wasting his time and ours.

Advise simply not posting in this topic until things improve. This advice is not an attack on Bryan See. It is a recognition that things have spiraled out of control; out of control until we all take a step back and maybe return to this topic down the road when tempers have cooled and certain issues have been recognized/fixed by those with the prerogative/responsibility to do so.


TL;DR: keep personal attacks focused on Derek Smart  ;) leave this topic lie, post about other stuff elsewhere and let the issue cool down, fix itself - or fade away if it will.


Well i know what you mean Hope. Actually i even try to play this, even that Mod is totally out of my taste. So i addressed the bugs i have noticed so far.

But yes, i have to say, that i am somewhat very disappointed about the result here.

Even i had doubts about this project from the beginning, because it made the impression that this one lacks any kind of project management and planning whatsoever, i still had the believe, that Bryan See was able to release a working mod after all in time. Yes, i simple ignored the catastrophic status of the "public alpha" in good faith. Because, well... nevertheless of the status of it, he insisted on this release date.

But what is released a few weeks later is nearly identical to the "public alpha" except that the missions were "finished" (hard to tell that actually, but the public alpha missions were indeed in a worse state). But all the errors in the mod package are still the same...

And i have to say... that simple upsets me, because most of the errors are totally unnecessary if this mod was tested with a Debug Build. I mean, Bryan said he tested this mod with Debug builds, but i can not believe it, at least he does not tested that with the same data set he released in the end... in both occasions. Because as i said, the "public alpha" had already the same errors.

And well, it is the same kind of error i encountered as i took over his and wouters Revenge: Final Conflict. That was released as "compatible with 3.8"... and it did not even work because many mission crashed right away as it was not tested at all. So i had my experience with how Bryan See seems to work... and it seems that nothing has changed since then.
But well, have to say that it is a mystery for me, why Bryan See still communicate with woutersmits at all who offend Bryan nearly all the time... that is only another thing i do not understand.

But what is left if i see this mod? Gallows humor unfortunately :(.

But Bryan still insist on his vision, which i appreciate actually and try to support as far as i can. That is the reason why i never had a problem with Derek Smart at all, he also had always a vision with his own universe and defended it by all means.

Regardless of the bad quality of this mod i try to give serious feedback between all the jokes. But well... if i have to explain how to make patches for a mod or to repeat myself what issues this one have, i am not sure, if we players are taken serious, too. Because we are not talking about a new community member here, but about a community member that released models and atleast another mod during all the years... he is no newbie.


QFT

you know, if he just started from scratch and made this mod into a "Super Smash B" / "PS all stars" type Battle royal of all the Freespace and Standalone FS mod universes with just gauntlet missions and no story, (and made stuff actually work) it would not be half terrible. But it does not look like he is going in that direction.

Everything is broken, this thread most of all. Let's just let it calm down huh? for HLP's sake.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Mito [PL] on December 14, 2018, 11:53:52 pm
Could we save posting space a bit by not quoting whole posts? :P

@Novachen: I can imagine that if this would come from any unexperienced modder other than Bryan See, the community would most deifinitely just swarm around the person, suggesting methods, solutions, improvements and maybe even attempt to fiddle with the mod a bit on their own to fix something.
But the person we're talking about is posting around here for at least several years, with a large portion of these spent on copypasting descriptions of his visionary projects into every topic at hand, bothering SCP team with his visionary concepts for solving stuff. He must have seen huge projects debut, break apart or disappear in eternal silence, but he just ignored it. He definitely both received a lot of suggestions and opinions on his plans, and has been around when many discussions related to big FS mods took place in the public, but he just disregarded everything. The same situation is in this topic, since he completely ignores posts with any critique related to his campaign and skews the meaning of the rest to somehow better fit his view of reality.
Any sentient human being would have learnt. Noticed something.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Nightmare on December 15, 2018, 12:09:51 am
If Bryan See would be an 12 year old who just figured out how to place ships in FRED and have them use their beams some people would still think "ha lol look at that guy", I mean this is still the internet. But most people would either help or ignore it. Now he happens to be part of HLP for a long time, and I think Rampage did a hard but in the end objective analysis of Bryans post history here (fitting before, during and post demo release development).
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Bryan See on December 15, 2018, 12:06:32 pm
Well, guys. It's along story, but it's complicated. Yet, I survived through college from 2009 to 2011 and now a university from 2011 to now. Still, I persevered all the time, with the words of a great man which couldn't be more appropriate "Only in winter can you tell which trees are truly green..."

I apologize for my actions here.

I have lots of projects here to make good to recover my reputation. Shattered Stars is one of them. Originally Shattered Stars was meant to be an original mod, independent of FreeSpace. But now it has snowballed into what you call a "Super Smash B" / "PS all stars" type Battle royal of all the Freespace and Standalone FS mod universes (which is unique) with gauntlet missions, but without story and personal substance.

It was my mistake of stone-walling any critique related to his campaign and skews the meaning of the rest. What are the critiques of this teaser demo? What is something I need to address in order to get it into the Highlights section?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Nyctaeus on December 15, 2018, 01:06:14 pm
It was my mistake of stone-walling any critique related to his campaign and skews the meaning of the rest. What are the critiques of this teaser demo? What is something I need to address in order to get it into the Highlights section?
- Bugs
- Lags
- Errors
- ****
- BoEs
- Unplayable capship command
- Strange names
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Bryan See on December 15, 2018, 01:25:49 pm
It was my mistake of stone-walling any critique related to his campaign and skews the meaning of the rest. What are the critiques of this teaser demo? What is something I need to address in order to get it into the Highlights section?
- Bugs
- Lags
- Errors
- ****
- BoEs
- Unplayable capship command
- Strange names
Details? What of turret-less capships such as the Hammerhead (I'm currently working on) and Deltanose? Models?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Nightmare on December 15, 2018, 01:32:35 pm
Of all things, nobody so far (after several pages) has complained about underdetailed ships. Only when they were missing textures or had other bugs.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: woutersmits on December 15, 2018, 02:00:14 pm
Could not find index 'Weapon' in type 'HookVariables'

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [string "weapon_hit-sct.tbm - On Weapon Collision"]:188: in main chunk
------------------------------------------------------------------

1: Userdata [HookVariables]
2: String [Weapon]
------------------------------------------------------------------
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Black Wolf on December 15, 2018, 02:10:13 pm
If you want some specific, actionable feedback, put Shattered Stars into a clean or near-clean FSO directory (i.e. with only the mod folders it is dependent on, like the Media VPs) and run it with a release build. Fix all of the error messages you see. Then, run it with a debug build. Fix all of those error messages. Then, go to the ship lab (F3) and check every model to make sure they all have the textures they're supposed to have and the are no transparent polies, error messages or crashes.

That is the absolute bare minimum level of testing that should have been done before releasing anything.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Colonol Dekker on December 15, 2018, 02:11:21 pm
Of all things, nobody so far (after several pages) has complained about underdetailed ships. Only when they were missing textures or had other bugs.


He didn't author 99.9 percent of them though.  Just badly packaged them.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Nightmare on December 15, 2018, 02:15:10 pm
Could not find index 'Weapon' in type 'HookVariables'

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [string "weapon_hit-sct.tbm - On Weapon Collision"]:188: in main chunk
------------------------------------------------------------------

1: Userdata [HookVariables]
2: String [Weapon]
------------------------------------------------------------------

Delete weapon_hit-sct.tbm

Of all things, nobody so far (after several pages) has complained about underdetailed ships. Only when they were missing textures or had other bugs.


He didn't author 99.9 percent of them though.  Just badly packaged them.

He actually converted all these UIMS to FSO.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Novachen on December 15, 2018, 02:16:27 pm
It was my mistake of stone-walling any critique related to his campaign and skews the meaning of the rest. What are the critiques of this teaser demo? What is something I need to address in order to get it into the Highlights section?

Do not focus on this Highlight thing... instead focus on bug fixes of this mod, so that you can play it properly with a Debug Build without any errors. Use the version you uploaded on Knossos for that.

Some mission design flaws were also addressed already...

Maybe you will be highlighted if this mod will work finally without big issues... maybe not. It should not change your priority. As a mod developer it is your main task to release a mod, that can be played properly.


you know, if he just started from scratch and made this mod into a "Super Smash B" / "PS all stars" type Battle royal of all the Freespace and Standalone FS mod universes with just gauntlet missions and no story, (and made stuff actually work) it would not be half terrible. But it does not look like he is going in that direction.

Yes, but the missions are the least problem in this package. "FreeSpace All-Stars" would need a properly balancing... and that is a helluva work between all the universes etc.
If you get rid of all assets except the unique models that were created/converted from the Galaxian universe... maybe it has atleast potential for fan made campaigns that take place in this universe. But i do not know.

I can imagine that if this would come from any unexperienced modder other than Bryan See, the community would most deifinitely just swarm around the person, suggesting methods, solutions, improvements and maybe even attempt to fiddle with the mod a bit on their own to fix something.

Yes, maybe. Maybe not, i mean HLP had this case with Relentless (https://www.hard-light.net/forums/index.php?topic=68750.msg1358646#msg1358646). And that had many mixed reactions. Some helped him, some panned this mod down. So i am not sure what this community would do eight years later. I think it would be the same case here.
But actually, in both cases there was a mod developer, which does not seem to be interested to create and implement any fixes, what make it even more difficult for everybody. It seems, that the work is considered as "it's done, because it's released" even it is not.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Nyctaeus on December 15, 2018, 02:37:03 pm
It was my mistake of stone-walling any critique related to his campaign and skews the meaning of the rest. What are the critiques of this teaser demo? What is something I need to address in order to get it into the Highlights section?
- Bugs
- Lags
- Errors
- ****
- BoEs
- Unplayable capship command
- Strange names
Details? What of turret-less capships such as the Hammerhead (I'm currently working on) and Deltanose? Models?
- Fix bugs
- Remove lags
- Fix errors, already told ya how
- Clean ****
- Rework capship command into something useful - Make Raguel faster, firing from that beam faster too
- Rework first mission. Delete 90% of the ships.
- Change all strange names like Red Cock, The Devil's Advocate, Polycephally etc. Find something called Lesser Key of Solomon. Demon names works best for shivans.

And yes. Turret all those turretless ships.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Nightmare on December 15, 2018, 02:47:40 pm
Also, you could use "surface shields" and "Auto Spread Shields"-flags instead of putting shield meshes with 300 polies (which are basically only suitable for fighters) for capship. Recent FSO allows you to specify special impacts as well.

Code: [Select]
$Shields: 15000
 +Auto Spread: 10
 +Spread From LOD: 2
$Shield Color: 100,100,255
$Shield Impact Explosion: ShieldHit
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Novachen on December 15, 2018, 02:54:44 pm
Also, you could use "surface shields" and "Auto Spread Shields"-flags instead of putting shield meshes with 300 polies (which are basically only suitable for fighters) for capship. Recent FSO allows you to specify special impacts as well.

Code: [Select]
$Shields: 15000
 +Auto Spread: 10
 +Spread From LOD: 2
$Shield Color: 100,100,255
$Shield Impact Explosion: ShieldHit

Cool, never know that. So i actually learned something from this thread that is useful for one of my own projects after all  :D
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Bryan See on December 15, 2018, 05:31:19 pm
Also, you could use "surface shields" and "Auto Spread Shields"-flags instead of putting shield meshes with 300 polies (which are basically only suitable for fighters) for capship. Recent FSO allows you to specify special impacts as well.

Code: [Select]
$Shields: 15000
 +Auto Spread: 10
 +Spread From LOD: 2
$Shield Color: 100,100,255
$Shield Impact Explosion: ShieldHit

Cool, never know that. So i actually learned something from this thread that is useful for one of my own projects after all  :D
I eager to try.

It was my mistake of stone-walling any critique related to his campaign and skews the meaning of the rest. What are the critiques of this teaser demo? What is something I need to address in order to get it into the Highlights section?
- Bugs
- Lags
- Errors
- ****
- BoEs
- Unplayable capship command
- Strange names
Details? What of turret-less capships such as the Hammerhead (I'm currently working on) and Deltanose? Models?
- Fix bugs
- Remove lags
- Fix errors, already told ya how
- Clean ****
- Rework capship command into something useful - Make Raguel faster, firing from that beam faster too
- Rework first mission. Delete 90% of the ships.
- Change all strange names like Red Cock, The Devil's Advocate, Polycephally etc. Find something called Lesser Key of Solomon. Demon names works best for shivans.

And yes. Turret all those turretless ships.
@Nyctaeus, Red Cock is the name of the UIMS fighter in Starblade. But you say it's a strange name for a fighter class. I don't like strange, quirker names. As for demon names, why not Maleficent?

Could not find index 'Weapon' in type 'HookVariables'

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [string "weapon_hit-sct.tbm - On Weapon Collision"]:188: in main chunk
------------------------------------------------------------------

1: Userdata [HookVariables]
2: String [Weapon]
------------------------------------------------------------------

Delete weapon_hit-sct.tbm

Of all things, nobody so far (after several pages) has complained about underdetailed ships. Only when they were missing textures or had other bugs.


He didn't author 99.9 percent of them though.  Just badly packaged them.

He actually converted all these UIMS to FSO.
I converted all these UIMS to FSO as temporary models - models are to be remade as hi-poly ones.
It was my mistake of stone-walling any critique related to his campaign and skews the meaning of the rest. What are the critiques of this teaser demo? What is something I need to address in order to get it into the Highlights section?

Do not focus on this Highlight thing... instead focus on bug fixes of this mod, so that you can play it properly with a Debug Build without any errors. Use the version you uploaded on Knossos for that.

Some mission design flaws were also addressed already...

Maybe you will be highlighted if this mod will work finally without big issues... maybe not. It should not change your priority. As a mod developer it is your main task to release a mod, that can be played properly.


you know, if he just started from scratch and made this mod into a "Super Smash B" / "PS all stars" type Battle royal of all the Freespace and Standalone FS mod universes with just gauntlet missions and no story, (and made stuff actually work) it would not be half terrible. But it does not look like he is going in that direction.

Yes, but the missions are the least problem in this package. "FreeSpace All-Stars" would need a properly balancing... and that is a helluva work between all the universes etc.
If you get rid of all assets except the unique models that were created/converted from the Galaxian universe... maybe it has atleast potential for fan made campaigns that take place in this universe. But i do not know.

I can imagine that if this would come from any unexperienced modder other than Bryan See, the community would most deifinitely just swarm around the person, suggesting methods, solutions, improvements and maybe even attempt to fiddle with the mod a bit on their own to fix something.

Yes, maybe. Maybe not, i mean HLP had this case with Relentless (https://www.hard-light.net/forums/index.php?topic=68750.msg1358646#msg1358646). And that had many mixed reactions. Some helped him, some panned this mod down. So i am not sure what this community would do eight years later. I think it would be the same case here.
But actually, in both cases there was a mod developer, which does not seem to be interested to create and implement any fixes, what make it even more difficult for everybody. It seems, that the work is considered as "it's done, because it's released" even it is not.
I acknowledged that, and I am now fixing these bugs. I am following the advice of Black Wolf.

I agree that the hypothetical "FreeSpace All-Stars" would need a properly balancing... and that is a helluva work between all the universes etc, if being made. I think there's no precedent for this mod. Instead, an indirect precedent for this mod is a fan-produced Star Trek audio drama entitled Star Trek: The Section 31 Files (http://darkerprojects.com/section31/) (take a listen there, except Season 4), where the Temporal Powers, Time Lords, Daleks and Cybermen etc. appear in the episodes. Shattered Stars, conversely, feature the UIMS Cylons, Galaga, Battura, Bosconians and Sadeen.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: woutersmits on December 16, 2018, 04:28:24 pm
bryan see ehen its fixed
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Bryan See on December 16, 2018, 05:34:49 pm
bryan see ehen its fixed
Before the end of this year.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Colonol Dekker on December 16, 2018, 07:28:04 pm
None of us expect that.   But I wish you good luck.
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Nightmare on December 17, 2018, 03:11:49 am
One more question. Why is this thing classified, in particular level Omega which is a GTVA term, although Terrans and Zods have been wiped out long ago, probably even in a different universe?
Title: Re: RELEASE: Shattered Stars: A Deepness Within Teaser Demo v1.0.2 [CLASSIFIED]
Post by: Mongoose on December 17, 2018, 03:26:37 am
Going to lock this one for right now, since Bryan says he's working on getting it fixed up.  Bryan, if you are able to get most of the bugs ironed out, just let one of the mods know and we'll unlock the thread at that time.