Author Topic: A question about style  (Read 11034 times)

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A question about style
I find myself wondering what sort of 'style' you're going for with this mod.  Gameplay wise, are you aiming for a standard 'lots of hp' style, or a 'movie, get hit and die' style?  Further, are you going with the XWA 'Xwings have piles and piles of hp and TIEs have none' thing?  How are you judging the armament for your ISDs?

I'm asking because we've all played XWA, Rogue Squadron, etc, and I'm curious if you're trying to essentially port those games to SCP, or put your own mark on the genre.

 

Offline TopAce

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We'll use SCP as much as possible. As for gameplay, we will ignore some things we won't be able to do even with SCP (S-foils, laser convergence). But since our models are High-poly without exception, I, as a mission designer, won't afford to make Battle of Endor-scheme missions with lots of fighters and a couple of starships. You don't like when your FS runs with 3.5 FPS, right?
Naturally, we won't implement everything from XWA to FS. For example, the energy tranfering system will be the same as it's in FS.
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Offline MetalDestroyer

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There will be hangar like XWA or as Battlefront 2 ?
I saw a preview dev video about Battlefront 2, and, the game was so amazing.

 

Offline TopAce

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A hangar where you can choose your ship/weapons? Unlikely.
A hangar where you are launched from? Perhaps.
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I was really interesting in how much you were relying on the EU for information, hence my TIE durability question.  Otherwise good mods are often hurt by using ancient inaccurate stats (I'm thinking Warlords).

 

Offline TopAce

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There will some some EU ships. It only depends on which ship we will be able to model and texture.
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You mentioned that you couldn't do S-Foils?  I assume you mean animations?  This is from a Freespace 2 conversion called 'Imperial Alliance' I ran across...looks like they have S-Foil animation...Just thought I'd chip in.

http://mb.emperorshammer.net/viewtopic.php?t=506
RedAssAg05

 

Offline Trivial Psychic

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Um.. Bob's animation code should make s-foil animation possible.
The Trivial Psychic Strikes Again!

 

Offline TopAce

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I don't know anything about it. Possible or not, it won't be ME, who can give you an exact answer for that.
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Offline Starman01

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I haven't worked with it yet, but from the explanations, bobboau's animation-code could either do it already, or it should be possible to alter it a little to receive this effect
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Offline aipz

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Dear FS 2 SW Team I have a few more questions about the gameplay/development  of your future mod:

1. Will there be a TIE Interceptor with shields?
   In all Lucasarts's games only in X-W vs. Tie Figter add on called
   "The Balance of Power" were a few missions in which we could        fly this ship...
2. Will it be possible to mount on T/I up to 6 laser cannons?
3.Will the Y-wing have a rotating ion cannon turret?
4.What ships have the highest priority to appear in your mod
   (except those mentioned at mod's website)?
5.Is a humble Celeron 600 Mhz, 384 MB SDRAM
   and GeForce 4 MX 440 64 MB DDR enough to be able to play
   such a "high-poly" project like yours?

Keep up the good work :)':yes: !!!!!!
"Another fellow pilot"

 

Offline TopAce

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Quote
Originally posted by aipz
Dear FS 2 SW Team I have a few more questions about the gameplay/development  of your future mod:

1. Will there be a TIE Interceptor with shields?
   In all Lucasarts's games only in X-W vs. Tie Figter add on called
   "The Balance of Power" were a few missions in which we could        fly this ship...
We don't plan to add shields to the TIE Interceptor. Although we could do it.
2. Will it be possible to mount on T/I up to 6 laser cannons?
SIX laser cannons for the TIE Interceptor? Our current T/I has four lasers, like in canon. Didn't you mean the TIE Defender by any chance?
3.Will the Y-wing have a rotating ion cannon turret?
I don't know about that. If you mean a turret that automatically rotates and shoots on sight, certainly. But if you mean a turret that the player can rotate like the turret of the YT-series in X-wing Alliance, I don't think that could be done.
4.What ships have the highest priority to appear in your mod
   (except those mentioned at mod's website)?
The most commonly known fighters, an Imperial Escort Carrier, an Assault frigate and probably the Star Destroyer.
5.Is a humble Celeron 600 Mhz, 384 MB SDRAM
   and GeForce 4 MX 440 64 MB DDR enough to be able to play
   such a "high-poly" project like yours?
You might need to improve on your CPU. The other hardwares are stong enough.
...
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Offline aipz

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About TIE Interceptor
A book "The essential guide to vehicles and vessels" by Bill Smith
states that T/I has the emplacement to mount additional laser cannons ( like in a Tie Fighter ), if the mechanics are able to make some internal changes for additional power generators.../ a non standard optional modification ;7  /
Addtionally the book says that later production runs of T/I were equipped with shield generators (by standard at the times of Grand Admiral Thrawn Campaign to take daown the New Republic)

About Y-Wing ion cannon turret:
not player controlled auto-defence turret mode ( at last the y-wing would be harder to kill = like a heavy fighter-bomber :nod: )

The most common fighters include: T/F, T/I, T/B, T/A, T/D, A-W,
B-W, X-W, Y-W, Z-95 and R-41? ;)

Excuse me ( I know this is really annoying if everone asks the same questions, so please forgive me, have mercy :sigh: )

Will your canon ships wip (someday in the future, of course)
include: VSD, Carrack class cruiser, Lancer frigate, Nebulon-B frigate, imperial heavy cruiser (=interdictor without gravity wells),
Marauder class corvette and Rebel escort carrier?

/ these all ships appear as canon in this book I've mentioned above, so I assume they are canon more than games
:confused:? or the LA games are more canon :confused:?/

I'd be very gradeful if you could dissolve my confusion in that matter...:D
"Another fellow pilot"

 

Offline TopAce

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The TIE Interceptor has additional laser guns compared to the TIE Fighter, that's true. But the TF has TWO laser cannons and FOUR is considered to be an addition to this TWO under any circumstance.

The Y-wing will likely to have an automated defence turret, not controllable by the player.

Of the fighters you mentioned, we have an A-wing, X-wing, Y-wing and R-41. I am not sure about the Z-95. Of the imperial ones, I think we have all but the Tie Advanced.

About warships: We don't have any of the warships you mentioned.

In my opinion, books are more canon than any LucasArts games. Considering something in the SW universe canon is not always obvious. I only consider ships/events etc. canon if I see them on the official site.

On the whole, we can only release stuff we can do. The Nebulon Frigate, for example is ultra-hard to model. Additionally, we never finish anything completely.
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Offline Starman01

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I have the nebulon-B in WIP, don't worry it will be done sooner or later, I'm just a little busy at the moment. Modeling isn't the problem at all, texturing is :)
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Offline aipz

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About this 6 laser cannon T/I...
This wersion would be unique, it would look like instead of warhead lauchers the T/I would have lasers mounted in the same hardpoints like in T/F  ( I know it would be a LOT of heavy firepower but the T/I cocpit section looks identically like in a T/F...
so I guess it would make sense... :) Of course such fighters would appear only on some warships/ part of some squadrons; =as well as a T/I version with shields)

Personally I think it would make  the game more interesting,
the T/I would still be fragile howewer, even with these shields, like all imperial craft - except the monstrous T/D :)  

This is only a suggestion taken from a licensed book, so we might say it has an "official" background...
Though the 6 cannon configuration could be a hard one to make...
:doubt:
"Another fellow pilot"

 

Offline aipz

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So, Dear FS 2 SW Mod Staff what do you think about it?
"Another fellow pilot"

 

Offline TopAce

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Re: About this 6 laser cannon T/I...
Quote
Originally posted by aipz
This wersion would be unique, it would look like instead of warhead lauchers the T/I would have lasers mounted in the same hardpoints like in T/F  ( I know it would be a LOT of heavy firepower but the T/I cocpit section looks identically like in a T/F...
so I guess it would make sense... :) Of course such fighters would appear only on some warships/ part of some squadrons; =as well as a T/I version with shields)

Personally I think it would make  the game more interesting,
the T/I would still be fragile howewer, even with these shields, like all imperial craft - except the monstrous T/D :)  

This is only a suggestion taken from a licensed book, so we might say it has an "official" background...
Though the 6 cannon configuration could be a hard one to make...
:doubt:


I don't like this idea, sorry. If wonder happens and we actually release something, we will consider adding this version for the TIE Interceptor.

But now, there are more important things to do.
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Offline aipz

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You're really close to a release - only a few more capships and your're almost there... That number of craft is more than enough to make some decent missions or simply to fight a bit ( at the level of first X-wing)... :lol:

So I hope this wonder will happen sooner or later...
Keep up the faith! :)

By the way thanks for answering my questions...
Hope I didn't torture you too much... :nod: and at least gave you some useful, constructive ideas...
"Another fellow pilot"

 

Offline TopAce

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You didn't torture us at all. I am glad there is some traffic. :p
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.