Author Topic: # of squadrons displayed in HUD  (Read 4413 times)

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# of squadrons displayed in HUD


I was wondering if anyone knows a way to bump up the number of squadrons tracked in the upper righthand corner of the HUD.  The limit seems to be 5, but I'm sure there was a mission in the main Freespace 2 campaign where there were maybe a dozen or so squadrons being tracked, and then a bunch of them blew up due to sabotage.  I searched for this topic, didn't see any posts on it.

Thanks all,

KILLFACE!!

 
Re: # of squadrons displayed in HUD
Can the "Custom Wing Names" option do this?

Under the Mission Specs Editor is an area for custom wing names. It's there so you can put in wing names other than Alpha, Beta, etc. and still have them displayed in the Wingmates area. It *might* increase the number of visible wings, but I don't know.

Like, if you already had Alpha - Epsilon up there (which I believe is the max by default), and added Zeta as a custom, would it display Zeta as well?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

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Re: # of squadrons displayed in HUD


I'm familiar with renaming wings, but there's still only five available spots for tracking them regardless of the names used.  Once Alpha-Epsilon are up, no other wings placed in the mission show up on the tracking bar.  But I can't shake the feeling that there MUST be a way to track more than five wings, based on that mission I remember from the original game.

 

Offline Cobra

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Re: # of squadrons displayed in HUD
Not if you can code. I don't think there's any other way besides screwing with the code to increase the number of displayed wings.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Backslash

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Re: # of squadrons displayed in HUD
Cobra is right, as far as I can see from the code it's hard-coded to 5.  Not promising anything here, but I'm messing with a bunch of related code at the moment... so how would you suggest it be done?  Just a straight bump?  What should be the (reasonable!) maximum number of wings displayed?

I don't remember the mission you mention... only one with sabotaging fighters I can think of is in the SOC loop where Snipes uses buggy detonators, and there weren't that many wings.

 

Offline karajorma

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Re: # of squadrons displayed in HUD
Yep. He's thinking of Love the treason.... but here were only 5 wings in that mission.
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Re: # of squadrons displayed in HUD

Only five wings in that mission, eh?  It must have just SEEMED like more, what with every rebel ship that survived instantly jumping on my ass  :eek:.  Thanks for the input, everybody.

 
Re: # of squadrons displayed in HUD
5 wings is plenty to view.
Mayb they should have priorities though? Say you had 6 wings in a mission and Rho wing was just a lowly cadet wing it would therefore not be displayed in the HUD. But of Beta got destroyed then Rho replaces its spot.
I know that would be a hell of a ***** to code.
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Offline karajorma

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Re: # of squadrons displayed in HUD
Maybe, Maybe not.

It's not a bad idea actually but I think it's useful to know that Beta are dead.
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Re: # of squadrons displayed in HUD
That's what radio messages are for.

 
Re: # of squadrons displayed in HUD
it would be self explanitory if they were no longer on the HUD :D
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Offline karajorma

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Re: # of squadrons displayed in HUD
True but the HUD display is meant to be used for very quick glances at who is alive. I know I rarely even bother to read the wing names when I do look at it.
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Offline jr2

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Re: # of squadrons displayed in HUD
Would it be possible to add an option for the mission designer to FRED in a second row of wings?
EDIT: And have the player able to toggle it on/off?

 

Offline Turey

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Re: # of squadrons displayed in HUD
Would it be possible to add an option for the mission designer to FRED in a second row of wings?
EDIT: And have the player able to toggle it on/off?

Not enough room. The FS2 hud is packed.
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 
Re: # of squadrons displayed in HUD
Why would you want any mroe then 5 friendly squadrons?

Any more sounds like a BOE mission to me...
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Offline jr2

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Re: # of squadrons displayed in HUD
*snort*

 
Re: # of squadrons displayed in HUD
Why would you want any mroe then 5 friendly squadrons?

Any more sounds like a BOE mission to me...

A massive strike against a Huge Capship? Without friendly capships of course.
But i agree, there are not many scenarios where more than 5 wings are necessary so would it really be worth the effort?
SCP is the greatest cause of Inferiority Complexes in those that can't run it

 
Re: # of squadrons displayed in HUD
then again he could be using the BOE strategy used in SWXWA.

That is, split the mission into seperate "parts" or missions
Fun while it lasted.

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Offline NGTM-1R

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Re: # of squadrons displayed in HUD
Why would you want any mroe then 5 friendly squadrons?

'sports and frieghters can go into wings too. So can cruisers or corvettes even.
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Offline WMCoolmon

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Re: # of squadrons displayed in HUD
Rather than adding another wing, why not allow wings to be organized into squadrons and display the overall strength of those on the HUD? That would be good for aforementioned capship assault situations, as you could have a bomber squadron, fighter squadron, and intercept squadron (12+ wings!) but still only take up 3 wings' worth of space on the HUD.

Personally I think once you ask the player to pay attention to 20 different status indicators, you're not going to be getting his/her full and undivided attention anyway.
-C