Luna demonstrates how to open a chest from a distance.
As is expected, it has stuff inside.
As you recall, Lester only prepared one magic missile, and found that his shocking grasp and sleep spells weren’t used. Most (but not all!) spellcasting classes have to guess ahead on what spells they will need – if you find you need another magic missile and not a shocking grasp, well, you’re out of luck.
Wizards require eight hours of rest to clear their head of spent spells, followed by an hour spent re-memorizing their spells. (The game only asks for 8 hours of rest and not nine hours)
Wizards can only learn new spells from leveling up or from scrolls. From a practical perspective, the wizard will never have enough coin to fill his spellbook with ALL the spells.
The wizard’s spell selection is notable for including a lot of direct damage spells, and no healing spells.
The spell scrolls and potions are currently unidentified, and the material components for an Identify spell cost 100 gold! Fortunately, there is a cheaper way to identify scrolls.
Rodd knows that there is
EVIL afoot. He prepares accordingly, but at this stage in the game all of his spells will probably be converted into healing spells anyway.
Divine spellcasters such as clerics have access to ALL the spells (with the exception of good clerics not being able to cast
EVIL spells). But Rodd needs to reach level 3 before he can even think about casting second-tier spells.
Lessiah asks her patron for a more sensible selection of spells. Clerics have few direct damage spells (and the ones they have tend to be weaker then a wizard’s spell selection). Instead their spell selection is primarily focused on helping others.
In the Greyhawk campaign setting, deities are metaphorical concepts rather then actual living entities (unlike the more well-known Forgotten Realms setting). Of course, none of this matters to your average clergy.
Being a sorceress, Luna’s abilities are innate rather then learned. She only knows a very limited amount of spells, but can use her spells per day in any combination. In ToEE, sorcerers cannot unlearn spells upon leveling. Choose wisely. It goes without saying that some (not all, thankfully) low levels spells might be made obsolete at higher levels.
Sorcerers get to choose from the same exact spells that wizards do. A casual observer might not even be able to tell the difference between a wizard and a sorcerer at first glance.
Bards aren’t focused entirely on spellcasting. They have other abilities as well.
It’s late. Time to rest!
A party must rest 8 full uninterrupted hours to receive benefits. Use/day abilities (such as spells and Barbarian Rage) are refreshed. A portion of lost HP gets restored. Likewise, party members partially recover from attribute score damage, such as from the poison that the spider didn’t get a chance to use.
Edit from the future: Character don't even require rest or healing to recover from non-lethal damage. Just time.