Author Topic: Inferno: Alliance Released!  (Read 120970 times)

0 Members and 1 Guest are viewing this topic.

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno: Alliance Released!
Thanks Woomeister for answers, and colecampbell666 for clarifications ^^

Well now at least I know how things will go when...well, when things are go. Glad to hear that FS2O works on Vista x64, I wouldn't ditch that in favor of the game so I would probably have had to play it on one of my other boxes...and none of them are any good, to be honest <.< (at least not compared to my main box...media server has 2GB DDR2 and a GeForce 7600GS with 512MB RAM, so that would be my #2...)
Dude, that box would play FS2 SCP MAX detail no problem at all. FS2 is open source a.k.a not bloatware. You don't need a high-end PC to play it.
Gettin' back to dodgin' lasers.

 

Offline Santa

  • 23
  • Science fiction and fantasy writer
    • #EZTV
Re: Inferno: Alliance Released!
I know that :P

But I still want to run it on the best box I have ;)
Science fiction concepts on my blog:
http://blogs.myspace.com/sfs_bj

#EZTV@efnet:
< Swuave> Scopophobia is a fear of being looked at.
< Swuave> LOL, i'de like to see someone with that fear.
<@SantaBJ> they wouldn't.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno: Alliance Released!
Oh. I see. You want 850 FPS instead of 300.
Gettin' back to dodgin' lasers.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno: Alliance Released!
Alrighty then, follow up questions - is INF SCP a remake of INFR1 that includes the would-be sequel (remake of INFR2), or should we expect an INF SCP2 at some point? I seem to recall someone saying something about the story being longer than is covered in INFR1 and 2, this is why I ask (I *did* see what you wrote in the "order of things" answer..). Next question, saw one of you guys say something about "'it' coming out this year". What is 'it', does anyone have a more detailed status report on 'it' and is this certain? :) I really want some more FS2 action...

INF SCP is a remake of all of Inferno. INF SCP includes the remakes of R1, R2, R3, etc. There will not be an "INF SCP 2," just an INF SCP with multiple releases, or chapters. So INF SCP Chapter 1 will be an R1 remake, INF SCP Chapter 2 will be an R2 remake, and if there is a Chapter 3, it will be an R3 remake.

"It" would be Inferno Alliance Standalone. It's a remake of Inferno Alliance which most people said had sub-par content. INFASA will have tons of new stuff, too.

Order in which they should be played: INFA/INFASA, INFA2, INFSCP/INFR1, INFSCP2

Meh, IMO it should be INFR1 -> INFA -> INFASA -> INFSCP Chapter 1 -> Chapter 2 -> Chapter 3 -> Other Campaigns

INFR1 and INFA are redundant.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno: Alliance Released!
INFR1 and INFA are redundant.
And you got this how? INFR1 = EA VS. GTVA. INFA = Mars VS. Earth.
Gettin' back to dodgin' lasers.

 

Offline Santa

  • 23
  • Science fiction and fantasy writer
    • #EZTV
Re: Inferno: Alliance Released!
Ho....key, try to settle on an order, boys. At least before the releases hit, or you'll just be confusing people :P

And as for the 850 vs 300 FPS thing...it has more to do with things like sound system, much larger monitor, better peripherals etc.. :)
Science fiction concepts on my blog:
http://blogs.myspace.com/sfs_bj

#EZTV@efnet:
< Swuave> Scopophobia is a fear of being looked at.
< Swuave> LOL, i'de like to see someone with that fear.
<@SantaBJ> they wouldn't.

 

Offline Mobius

  • Back where he started
  • Moderator
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Inferno: Alliance Released!
I don't think there's an order to follow. Though connected, all Inferno campaigns are sufficiently independent.

INFA = Mars VS. Earth.

:rolleyes:
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno: Alliance Released!
Ho....key, try to settle on an order, boys. At least before the releases hit, or you'll just be confusing people :P

And as for the 850 vs 300 FPS thing...it has more to do with things like sound system, much larger monitor, better peripherals etc.. :)
You'll need a 3.6.10 build (check the "Recent Builds" forum to find one) to use a widescreen monitor properly.
Gettin' back to dodgin' lasers.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno: Alliance Released!
And you got this how? INFR1 = EA VS. GTVA. INFA = Mars VS. Earth.

They are redundant because they are both going to be replaced.
INFA = INFASA
INFR1 = INFSCP.


Ho....key, try to settle on an order, boys. At least before the releases hit, or you'll just be confusing people :P

Hey. I'm on the team. My authority supersedes cole's.

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: Inferno: Alliance Released!
Well now at least I know how things will go when...well, when things are go. Glad to hear that FS2O works on Vista x64, I wouldn't ditch that in favor of the game so I would probably have had to play it on one of my other boxes...and none of them are any good, to be honest <.< (at least not compared to my main box...media server has 2GB DDR2 and a GeForce 7600GS with 512MB RAM, so that would be my #2...)
Runs great on mine, though mines not a lightweight rig anymore:
Intel Core Duo 2 6700 @ 2.66GHz
2GB DDR2 RAM
Creative SB X-Fi
2x 768mb NVIDIA GeForce 8800 GTX
Windows Vista Ultimate 32bit

 

Offline Santa

  • 23
  • Science fiction and fantasy writer
    • #EZTV
Re: Inferno: Alliance Released!
Well now at least I know how things will go when...well, when things are go. Glad to hear that FS2O works on Vista x64, I wouldn't ditch that in favor of the game so I would probably have had to play it on one of my other boxes...and none of them are any good, to be honest <.< (at least not compared to my main box...media server has 2GB DDR2 and a GeForce 7600GS with 512MB RAM, so that would be my #2...)
Runs great on mine, though mines not a lightweight rig anymore:
Intel Core Duo 2 6700 @ 2.66GHz
2GB DDR2 RAM
Creative SB X-Fi
2x 768mb NVIDIA GeForce 8800 GTX
Windows Vista Ultimate 32bit

You're right, that's not a lightweight :) I need a proper sound card still...and you're beating me to death with your SLI setup. Although, after my recent nVidia experiences I'd rather be beaten with the ugly stick than go back to them :)

Anyway - any thoughts on that OTHER issue I mentioned? (voiceacting etc)
Science fiction concepts on my blog:
http://blogs.myspace.com/sfs_bj

#EZTV@efnet:
< Swuave> Scopophobia is a fear of being looked at.
< Swuave> LOL, i'de like to see someone with that fear.
<@SantaBJ> they wouldn't.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno: Alliance Released!
There is no voice acting in INF.
Gettin' back to dodgin' lasers.

 

Offline Santa

  • 23
  • Science fiction and fantasy writer
    • #EZTV
Re: Inferno: Alliance Released!
Edit: Oh oh, and once again we return to the topic of voiceacting... sorry :P I know a guy who may know some other guys and so on, that might be interested in doing voiceacting work here. Mostly he's just looking for "showcase material", I think this could work. I could certainly ask him. We work together on a few projects over at SciFi Studios (www.scifistudios.com - he's Dave Andrews (also has a profile on IMDB)). I remember someone saying earlier that one of the main problems with including voices was the difference it would make to the size of the mod. Now, obviously this could be a problem with regards to hosting etc. However, would it not be possible to offer it in an "add-on" kind of way? A separate download? As for hosting, I might be able to help out. Know many people with fat piped dedicated boxes... I'm one of them, but mine's no good for hosting unfortunately :p (not yet anyway, gonna get a 100mbit OVH server soon enough).
There is no voice acting in INF.

I know this. :p
But I want there to be! ;)
Science fiction concepts on my blog:
http://blogs.myspace.com/sfs_bj

#EZTV@efnet:
< Swuave> Scopophobia is a fear of being looked at.
< Swuave> LOL, i'de like to see someone with that fear.
<@SantaBJ> they wouldn't.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Inferno: Alliance Released!
Well, what you'd need to do is first get all of the text (mission chatter, briefings, tech room) and put it into neat little files. You'd need to get people for each voice in the Voice Acting forum, and get them to record their voices and send them to you. Then you'd need to create a .VP with the updated FRED missions and voices, or else ask someone else to do it. Then you'd need to submit it to the team for their approval.

EDIT: And as for servers, several community members have servers, and if all else fails, there's always FileFront.
Gettin' back to dodgin' lasers.

 

Offline Santa

  • 23
  • Science fiction and fantasy writer
    • #EZTV
Re: Inferno: Alliance Released!
Here's what I was thinking...

I know a known voiceactor (Dave Andrews). This guy knows others again. He, and them, would possibly (probably) be interested in this work, he could use it as showcase material on his resume. So the deal is - I could ask him if he's interested, and if he could get others to join in. If I then could get transcripts of all the chatter and whatnot (it's the pilot chatter that's important, to be honest - reading while shooting is hard!), as well as an overview of the story then he'd have something to work with. He could probably finish the voicework himself. As for integration with the mod... wouldn't it be possible to have it as a sort of add-on thing? A "voice installer" that either makes the necessary changes to the relevant files, or replaces them?
Science fiction concepts on my blog:
http://blogs.myspace.com/sfs_bj

#EZTV@efnet:
< Swuave> Scopophobia is a fear of being looked at.
< Swuave> LOL, i'de like to see someone with that fear.
<@SantaBJ> they wouldn't.

 
Re: Inferno: Alliance Released!
Just downloaded it but damn it's hard... for some reason I die a lot more than when I'm playing other campaigns. I'm stuck on the first mission for an hour already :P How are you supposed to scan that freighter while 3 Apollo's are ripping you apart at the same time? :confused: First destroying the Apollo's doesn't work because by that time the freighter has already jumped out so I get a "mission failed" debriefing...

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Inferno: Alliance Released!
Balance is a known problem.

 

Offline Jessnec

  • 29
Re: Inferno: Alliance Released!
Hi!

The download links in the website don´t are actives!

Re-upload please!!! :( :( :ick: :ick: :ick:
Excuse by my English :P

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Inferno: Alliance Released!
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Inferno: Alliance Released!
Link edited into the first post.

don´t are actives!
I'm writing that down.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []