Author Topic: New Eyecandy Thread  (Read 844426 times)

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Offline Androgeos Exeunt

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Oho, looks like some good Shivan designs there.

We've seen some pretty good Shivan designs in the past few years. The Harpy may be old, but it certainly has a Shivan feel to it. As for the Ashtur, I'm not so sure. The front is Mara-ish, and the midsection reminds me of the Dragon, but the back seems a bit too curvy to be very Shivan.
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Offline peterv

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The Harpy is very good despite that it's  low - poly looks.  :yes:

The Ashtur on the other hand could be a great cruiser, provided that we are looking it's rear. This the first think i thought. And then i noticed the guns.  :doubt:

 

Offline Hades

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The Ashtur's textures look to much like blood and not enough like, well, real, mechanical, shivan. The detail's pretty nonexistent and what detail there is, is generic.

The Harpy's? I don't mind but the look somewhat low resolution.

Or did you want feedback on the models? :nervous:
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Offline Woomeister

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The Harpy textures are still the original OTT ones.

 

Offline Rampage

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The new HTL Ashtur and Harpy are quite an upgrade to their low-poly cousins and appear much more impressive in-game.  Although I personally am not a fan of the blood-red textures, there is little we can do right now to change them as we lack talented texture artists (calling all texture artists).

Here's another HTL model; discuss:
« Last Edit: December 26, 2010, 09:48:51 pm by Rampage »

 

Offline SKYNET-011

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Holy ****, Inferno is still alive :O

That fighter looks neat, but the red "streaks" are kinda blurry.
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Offline Jellyfish

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The Harpy reminds me of the old Hydra, the Shivan scout ship, and the Ashtur of the old Serpent. They would look more awesome with a bit more polies and texture resolution.
Same with the fighter (Mantis?) above. Great models overall.
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Offline Droid803

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Those textures are atrocious along the spine. Oh god the stretching and the pixellation.
(´・ω・`)
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Offline Commander Zane

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That is one awesome looking fighter.

 

Offline Snail

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Looks pretty good.

 

Offline Woomeister

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The Harpy reminds me of the old Hydra, the Shivan scout ship, and the Ashtur of the old Serpent.
Well expect to see those again at some point...

 

Offline Rampage

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The SF Mantis, now HTL, looks more insectoid with miniature spines protruding from its sides and armor plating on its dorsum.  The bottom, just like that of many arthropods, is soft and unprotected (too bad we can't program this in-game).  :p

Each Shivan fighter we have HTLed are over 1.2K even when not triangulated.  And I have to agree that since many of our textures are not updated to higher resolutions, they suppress much of the details of the new HTL models, but this is what we'll have to deal with until we get some steady texture artists (aka - we need texture artists!)

No project can be 100% perfect, and since you rarely look at a Shivan fighter face-to-face in-game, we may just avoid that texture problem for now.

 

Offline Jellyfish

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No project can be 100% perfect, and since you rarely look at a Shivan fighter face-to-face in-game, we may just avoid that texture problem for now.
Well, I for one from time to time open the tech room and just drool over the models...
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Offline Droid803

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That doesn't even look like a texture resolution issue.
That looks like you grabbed a texture that doesn't fit its UV map and smeared it on.

I don't think UVmapping a ship to fit a specific texture that isn't made for it is good practice, as chances are, parts of it won't fit right, there'll be stretching/distortion due to well, the base geometry of the model and the texture's intended model having differences.

That, or the UVmapping is just plain bad but seeing as the stretching is on the friggin easiest face to align (heck, you could just planar align Z it, I don't think that's the case...)

But yeah, what's the point of having shiny new ships if they're not intended to even be looked at from up close? What's the point of making it high poly?
« Last Edit: December 27, 2010, 01:18:26 pm by Droid803 »
(´・ω・`)
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Offline Woomeister

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Well that is the ships original texture, and it's only 512*512

 

Offline Droid803

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Oh hm...it might be the resolution then.
Can't you just blow it up to like 1024x1024 then draw over it if that's all the issue is?
(´・ω・`)
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Offline Woomeister

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Eventually yes, but we don't have the texturing staff right now to keep up with the current model upgrades.

 

Offline Mobius

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Which would be a good reason for texturers to pop up and offer their help.
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Offline Rampage

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Like we said previously, it would be preferred for us to make brand new high-res textures for every one of our new HTL models, but we simply do not have the manpower to do so.  In fact, we are at the nadir of understaffing as of now than ever.

So as for now, a smear job of a low-res texture on a HTL model is the best we can do.  But then again like you guys mentioned, a smear is still just a smear.

  

Offline Snail

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Inferno? Understaffed for texture artists? Whatever happened to FSK?