Author Topic: A high poly thing (HTL Moloch - WIP)  (Read 38756 times)

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Offline Taristin

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Re: A high poly thing (HTL Moloch - WIP)
and

[attachment deleted by admin]
Freelance Modeler | Amateur Artist

 

Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Whoa, thanks alot Raa. :D That looks great. Now if HP would send me back my laptop I will finish it up.
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Offline Ghost

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Re: A high poly thing (HTL Moloch - WIP)
Whoa, thanks alot Raa. :D That looks great. Now if HP would send me back my laptop I will finish it up.

Yay!

And good job, Raa... I didn't look at it in the techroom yet, but nnnmmmmffff. In modelview it looks effing great.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

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Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Hey, can anyone do me a favor and upload a vanilla CorvStile3A map please. It's kind of hard to work when the map is so dark.
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Offline Taristin

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Re: A high poly thing (HTL Moloch - WIP)
poit

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Freelance Modeler | Amateur Artist

 

Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Thanks. :yes:
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Ok, this is the final version,



Now, soory to ask again, but can someone post the corvette2S-01 pof please. And I'll finish it up. :)
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Offline FireCrack

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Re: A high poly thing (HTL Moloch - WIP)
here

[attachment deleted by admin]
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Thanks. :)
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Ok, here it is, with LODs and debris. However it needs to be POFed, modelview is crashing every few seconds and there is still alot of rust on using POFCS. :)

http://www.game-warden.com/fusionstorm/corvette2s-01.pof
« Last Edit: January 23, 2006, 03:00:20 pm by WeatherOp »
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Offline StratComm

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Re: A high poly thing (HTL Moloch - WIP)
I'll see what I can do with it.  There is a fair chance that I will be asking for the source file eventually so don't delete it.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline FireCrack

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Re: A high poly thing (HTL Moloch - WIP)
So.....

Any progress at all here?
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline StratComm

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Re: A high poly thing (HTL Moloch - WIP)
Oops, forgot about this one.  Can't do it right now but I'll look at it soon.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline FireCrack

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Re: A high poly thing (HTL Moloch - WIP)
It happens.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Oops, forgot about this one.  Can't do it right now but I'll look at it soon.

I'll have to post up a 3ds version or something, I looked around it, and the debris is off center on that POF model.

*EDIT, here is the most recent 3D file.

http://www.game-warden.com/fusionstorm/hi-moloch.zip
« Last Edit: February 19, 2006, 12:52:48 pm by WeatherOp »
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Offline StratComm

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Re: A high poly thing (HTL Moloch - WIP)
Well I've got in in-game, which is great.  Unfortunately, the model isn't stable in a couple of areas.  I'm going to hope that people don't try ramming the side panels near the engines, because they just aren't as solid as I'd like them to be.  I've tried everything I know to do to improve it though, so it may just be as good as it's going to get, since it doesn't seem to affect weapons strikes as badly as it does the player ship.  I'll put together a download and add it when I'm done.

EDIT: And, we have a Moloch.  Click me!
« Last Edit: March 18, 2006, 01:22:42 am by StratComm »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
Well I've got in in-game, which is great.  Unfortunately, the model isn't stable in a couple of areas.  I'm going to hope that people don't try ramming the side panels near the engines, because they just aren't as solid as I'd like them to be.  I've tried everything I know to do to improve it though, so it may just be as good as it's going to get, since it doesn't seem to affect weapons strikes as badly as it does the player ship.  I'll put together a download and add it when I'm done.

EDIT: And, we have a Moloch.  Click me!

Those back panels, I tried to fix e'm before as well, thought I did, but I still knew they were gonna cause problems later.

Otherwise very nice. :nod: Allthought one problem, the texture Minertile 1A was suposed to be MinerTile 2A, but that was probley my doing somewhere. Updated link with that fixed below.

http://www.game-warden.com/fusionstorm/corvette2s-01.zip

Now I've got to get everything right, where I can try your great work out. :yes:
« Last Edit: March 18, 2006, 11:17:30 am by WeatherOp »
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline StratComm

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Re: A high poly thing (HTL Moloch - WIP)
The texture names in the 3ds file were concatinated to the old 8-charachter DOS limit so I wasn't sure which one it should have been.  1 looked ok so I just guessed.  Easy enough to fix, and everything (besides those back panels) looks good.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WeatherOp

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Re: A high poly thing (HTL Moloch - WIP)
The POFressor works his magic once again. :D

Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline starfox

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Re: A high poly thing (HTL Moloch - WIP)
Moloch is definetly missing quite a few textures, I mean several parts of its hull are pitch-black. You can see it clearly in the picture above....

Otherwise, job Spectacularly well done.....
 :yes:
« Last Edit: March 18, 2006, 01:18:26 pm by starfox »
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