Author Topic: 3D Node map game  (Read 2826 times)

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Offline HotSnoJ

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Though not for this mod it should work on the same priciples.

Download node map game with DLL's
« Last Edit: October 26, 2002, 05:12:57 am by 516 »
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Offline LtNarol

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A more appropriate location no?

 

Offline HotSnoJ

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so what do you think?
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Offline vyper

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I think the little white window I get should probably do more! :p
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Offline HotSnoJ

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Sorry I forgot to mention the controls! Anyway I've redone it so there are some 3D systems and it also has better controls.

download now just extract the file to the folder that you extracted the last one to 'cuz I didn't add the DLL's to this one.

the controls are as follows. when this * is after a control it is not in the first game

A = Zoom in slow
Z = Zoom out slow

S = Zoom in fast*
X = Zoom out fast*

On the directional pad.
Up = Up
Down = down
Left = Left
Right = Right

On the Num pad
8 = Rotate up*
2 = Rotate down*
4 = Rotate left*
6 = Rotate right*

And Enter (the one by the Num pad) resets the whole thing.
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Offline Galemp

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Looks like the beginnings of something!
Now you need to position them in 3D space, connect them with lines, put it on a starfield background, add text that's always the right side up, slow down the rotation, change the contols, etc, etc...
But overall, a great start.
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Offline Reaper

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Yes, it's good... :)
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Offline Unknown Target

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Offline HotSnoJ

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Thanx for all the encourgeing words. But I'm having some trouble with Game Blender (what I'm using to make it). Does anyone here have any expirence with Game Blender?
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Offline mikhael

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Mmmmmm. Compiled Python. Not bad, Hotsnoj. Have it load a texture mapped sphere surrounding the whole thing that rotates with the node field and you're in business. Of course if you did that you'd want to make sure your camera/eye couldn't pan out of the starsphere.
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Offline vyper

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Cool, now it works I like it. This would be very useful for quick reference to nodes in 3D.
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Offline HotSnoJ

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Quote
Originally posted by mikhael
Mmmmmm. Compiled Python. Not bad, Hotsnoj. Have it load a texture mapped sphere surrounding the whole thing that rotates with the node field and you're in business. Of course if you did that you'd want to make sure your camera/eye couldn't pan out of the starsphere.


Not exacty I'm using the layman's part of Game Blender. But I guess I need to learn more about it and some Python to get the effects I want in it.

Actualy I have the camera parented (like childing in tS) to an Empty (basicly a mesh with no vertices) that does the location moving (dirctional pad) and the rotating (Num pad). And the only thing the camera does is the Zoom.

I not releasing the newest one yet. But I've added a credits. And I'm sorta working out how to get the name to hover over the system. If that doesn't work then I might try this idea. You shoot a, for the lack of a better word, laser at the system to see its stats.
« Last Edit: October 26, 2002, 07:03:32 pm by 516 »
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Offline Anaz

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for a name hover just do something like have a face with the words textured on it, that faces the camera. Then just do something that tells it to display itself when the camera moves near it
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Offline HotSnoJ

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Quote
Originally posted by Analazon
for a name hover just do something like have a face with the words textured on it, that faces the camera. Then just do something that tells it to display itself when the camera moves near it


Thats a good idea. But I can't get stuff to always face the camera.
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