Author Topic: KARMA's fenris  (Read 21153 times)

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Offline Vasudan Admiral

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AqueousShadow: yeah, i don't think it works in any version of fred due to those limits i talked about on the previous pages. you can play the 'mystery of the trinity' mission (sm1-05) or 'The romans blunder' (sm1-03) to see it in game (those are where these screenies are from incidentally :D )

i thought i'd uploaded this already, but apparently not, so: http://www.sectorfiles.com/ti-file-dump/VasudanAdmiral/Fred2-HTLFenris.zip
this is the version that will let you see the fenris in fred, but it doesn't have any of the SCP's fred enhancements. :(

i'll also see if i can test framerate differences when the textures are rescaled to power of 2s, to what they are now.
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Offline Setekh

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Quote
Originally posted by JarC
screenie


texture is bomber05-01a.pcx from mv_zpack.vp resized to 1024x1024


:wtf:

Strat, did you ever figure out what happened with these models? Or is it a local problem on Jar's side? :nervous:
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Offline AqueousShadow

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Quote
Originally posted by Vasudan Admiral
AqueousShadow: yeah, i don't think it works in any version of fred due to those limits i talked about on the previous pages. you can play the 'mystery of the trinity' mission (sm1-05) or 'The romans blunder' (sm1-03) to see it in game (those are where these screenies are from incidentally :D )

i thought i'd uploaded this already, but apparently not, so: http://www.sectorfiles.com/ti-file-dump/VasudanAdmiral/Fred2-HTLFenris.zip
this is the version that will let you see the fenris in fred, but it doesn't have any of the SCP's fred enhancements. :(

i'll also see if i can test framerate differences when the textures are rescaled to power of 2s, to what they are now.


Wow, thx a lot for your help. unfortunately, I'm not at home right now. I'm on my Spring Break, and my parents decided to spend it with my cousins in Texas. Soo...I won't be home for another week, and I obviously cannot do anything with FSO and FRED2O. Once again...I appreciate the help. Almost thought people were ignoring me :D

 

Offline Black Wolf

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Quote
Originally posted by JarC
nope, did a complete resize, not just adding borders (Duh, I ain't that daft ;)), the result was a completely striped model in modelview and in FS2 it borks about missing textures and FS2_open just shows an invisible ship (textures placed in maps folder)

screenie


texture is bomber05-01a.pcx from mv_zpack.vp resized to 1024x1024


That looks to me suspiciously like one of Modelview's half arsed attempt to render a 16 million colour texture.
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Offline WMCoolmon

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You can't have multiple versions of ships.tbl running around, if that's what you mean.

As for the mod function, I don't know exactly how to use it but you should just be able to move all the mod stuff to a different folder and then use -mod "foldername" to use that mod.

Check the wiki, it should tell you what you want: http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/HomePage :)

Edit: D'oh, wonder how many times I've done that.
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Offline karajorma

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To those having problems with the HTL fenris.

Unless you're using the texture replacement system for a name plate why not just create the mission with the standard fenris model and add the HTL one afterwards?

Am I missiing something? :confused:
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Offline JarC

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Quote
Originally posted by Black Wolf


That looks to me suspiciously like one of Modelview's half arsed attempt to render a 16 million colour texture.
difficulty reading? I have stated a couple of times already the texture is 8bit...
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Offline JarC

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Quote
Originally posted by Nico
Thanks, Karma.
JarC, test it ingame, modelview and fred won't show properly maps larger than 256*256. And I know resizing works fine, coz I've done it countless times.
read back a couple of msgs....I tried but if y'all don't read what I post...
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Offline Nico

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Well, there was something wrong. I've done it many times, and it always worked ( for exemple, I've taken all the FS1 shivan maps and resized them to 512*512 for FS2 ). Have you made sure there wasn't a format change when you saved the file ( like switching to 24 bit pcx )?
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Offline Vasudan Admiral

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worked perfectly for me with PSP7.


all i did was open, size up to 1024x1024 on each, and save. so something was wrong, as Nico says.

edit:
Quote
texture is bomber05-01a.pcx from mv_zpack.vp resized to 1024x1024

never heard of 'mv_zpack.vp' before. where's it from?
« Last Edit: April 12, 2004, 06:38:24 am by 815 »
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that's the media vp, all the texes for FSO combined, including the high res FS1 ones.
just another newbie without any modding, FREDding or real programming experience

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Offline Vasudan Admiral

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ah, found it, thanks :)
didn't realise there was another one out, so  i had to search for it.
i've been using ''fs2_open356.vp" which i take is an older version?

edit:
:wtf: err, it doesn't appear to have 'bomber05-01a.pcx' in it, or at least not the version i have (just d/led from the media vp thread 3/4 of the way down the page).
there's
  • 'Bomber05-01a-glow.pcx'
  • 'Bomber05-02a-glow.pcx'
  • 'Bomber05-02a-shine.pcx'
  • 'Bomber05-02a.pcx'
  • 'Bomber05-02a-shine.pcx'
  • 'Bomber05-02b.pcx'


and it's certainly not any of them (checked). :confused: weird.
« Last Edit: April 12, 2004, 08:44:34 am by 815 »
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Offline JarC

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all,

to cut a long story short, the program I used (Satori PhotoXL) does sometin funny to the pcx format...result is that FS and modview get confused...dunno what it is, resaved the lot in PSP and it works ok now, rescale/ aspect ratio destroying resize, the lot...uhmmm...so got my work cut out for me...this means that I'm going over all the maps and rescale/resize them all to the nearest multiple of 2....
does it make a diff if they're not square ? some are dimensioned such that their sides are close to 2:1 in ratio...

on topic of maps, just started one about a glow maps question been wondering about (same goes for shinemaps I suppose...) if y'all wouldn't mind venting some founded comments there I'd appreciate it...(not all of us are comfortable with graphic terms...could guess from the name what they're for but didn't knew how to create one, do now though :) )

@VA: If you took the last VP's then the reason why these textures are missing is prolly because all the textures for FS1 ships have been taken/left out in later versions to reduce size
« Last Edit: April 12, 2004, 10:01:37 am by 106 »
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Offline StratComm

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The question of squareness still hasn't been answered as far as I'm aware.  I still maintain that it's less-resource intensive to double a side though than to scale it by some random amount.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Bobboau

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power of two is all that's needed, if its 1024X256, it should be fine
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Offline StratComm

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Cool, thanks Bob :yes:
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Sandwich

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Quote
Originally posted by WMCoolmon

Check the wiki, it should tell you what you want: http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/HomePage :)

Edit: D'oh, wonder how many times I've done that.


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Offline Kazan

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interesting
[wiki]Newbie[/wiki]

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