Author Topic: Final 3d shockwave release for all systems!  (Read 28672 times)

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Offline Ulala

  • 29
  • Groooove Evening, viewers!
Final 3d shockwave release for all systems!
The last of it, I promise. ;)













There you have it. Sorry if I posted too many screens... it was just too beautiful! :nod: Big thanks to DaB and all his hard work! :yes:
I am a revolutionary.

 

Offline MetalDestroyer

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Final 3d shockwave release for all systems!
Ulala, you should really play Fs2 with this flag :
-ambient_factor 75

With this, you have a better visual and a better compromise between light and shadows ^^

 

Offline Ulala

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  • Groooove Evening, viewers!
Final 3d shockwave release for all systems!
Rgr, I'm all over it. :)

[edit] Things sure do look nicer! Thanks MD. :nod:











I know, I know... I'm a screenshot whore..
Me- "Hi, my name is Caleb, and I'm a screenshot addict." Screenshot Addicts Anonymous Support Group- "Hiii, Kayylebb!"

:nervous: :o
« Last Edit: August 30, 2005, 02:58:15 am by 488 »
I am a revolutionary.

 

Offline WMCoolmon

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Final 3d shockwave release for all systems!
Decisions, decisions... :p
-C

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Final 3d shockwave release for all systems!
Quote
Originally posted by WMCoolmon
Decisions, decisions... :p


Blue! Blue! Blue! You know you want to.. ;)

[edit] DaB, as far as framerate goes, I usually stay steady between 50-60. However, sometimes I catch it around 30, and even fewer times under 20 fps. For the most part, it's the first shockwave that gives the most slowdown like you described before, but on occasion, a random s-wave will knock the frames down pretty hard. I don't really mind, but I'm curious what might cause it, and I thought you as the developer of these s-waves might like to know (as far as super-high end goes anyway).

Cheers. :)
« Last Edit: August 30, 2005, 03:04:28 am by 488 »
I am a revolutionary.

 

Offline DaBrain

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Final 3d shockwave release for all systems!
That are some nice shots. :yes:

I'm not sure what causes this slow-downs. As far as I understand, the shockwave frames are loaded again and again for each shockwave. So there's supposed to be a slow-down every time and not just for the first on.
The fighter shockwave shouldn't cause a slow-down at all...

Maybe the coders can tell us more about this.



@all Looks like you want a blue version of everything...
Ok, fine with me. :)
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Offline BlackDove

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Final 3d shockwave release for all systems!
Quote
Originally posted by BlackDove
Though, where is the entry located for Capships? Don't see it in their details.

Also I hope you're making lower versions of the blue one


Arrr.

 

Offline DaBrain

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Final 3d shockwave release for all systems!
1. In the ships table.
.
2. I'm working on it.
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Offline BlackDove

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Final 3d shockwave release for all systems!
Quote
$Name:                          GTD Hecate
$Short name:               TCap
$Species:                       Terran
+Tech Description:
XSTR("The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.", 3052)
$end_multi_text
$POF file:               capital2t-01.pof
$Detail distance:         (0, 4300, 8000, 22000)
$ND:                      255 253 196
$ND:                      239 234 134
$ND:                      251 248 167
$Show damage:            NO
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.5
$Max Velocity:            0.0, 0.0, 15.0
$Rotation time:            150.0, 150.0, 150.0
$Rear Velocity:            0.0
$Forward accel:            20.0
$Forward decel:            10.0
$Slide accel:            0.0
$Slide decel:            0.0
$Expl inner rad:         100.0
$Expl outer rad:         2400.0
$Expl damage:            400.0
$Expl blast:            6500.0
$Expl Propagates:         YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:         380.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:         4
$Default PBanks:         ()
$Default SBanks:         ()
$SBank Capacity:         ()
$Shields:               0
$Power Output:            100.0
$Max Oclk Speed:         8.0
$Max Weapon Eng:         100.0
$Hitpoints:               100000
$Flags:                  ( "capital" "big damage" "in tech database")
$AI Class:               Captain
$Afterburner:            NO
$Countermeasures:         0
$Scan time:                     2000
$EngineSnd:       138                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2820
$Closeup_zoom:          0.5
$Score:             1300
$Subsystem:                     Turret01, 1.875, 3.0
   $Default PBanks:        ( "Heavy Flak" )
$Subsystem:                     Turret02, 1.875, 3.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret03, 1.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     Turret04, 1.875, 3.0
   $Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret05, 1.875, 3.0
   $Default PBanks:        ( "Heavy Flak" )
$Subsystem:                     Turret06, 0.625, 2.0
   $Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret07, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret08, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret09, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret10, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret11, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret12, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret13, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret14, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret15, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret16, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret17, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret18, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret19, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret20, 0.625, 2.0
   $Default PBanks:        ( "BGreen" )
$Subsystem:                     Turret21, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret22, 0.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret23, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret24, 0.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret25, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret26, 0.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret27, 0.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     navigation,     5, 0.0
$Subsystem:                     communications,  5, 0.0
$Subsystem:                     weapons,        5, 0.0
$Subsystem:                     sensors,        5, 0.0
$Subsystem:                     engine01,        5, 0.0
   $Engine Wash:   Default900
$Subsystem:                     engine02,        5, 0.0
   $Engine Wash:   Default900
$Subsystem:                     engine03,        5, 0.0
   $Engine Wash:   Default100
$Subsystem:                     engine04,        5, 0.0
   $Engine Wash:   Default900
$Subsystem:                     fighterbay,     0, 0.0


That's the entry for the Hecate (took it at random).

I'm new at the tables game, but I don't see any reference to any of the shockwave files. Only the speed and the count.

Can you tell me where exactly is the information that assigns the shockwave to a capship?

 

Offline DaBrain

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Final 3d shockwave release for all systems!
If there is no "$Shockwave Model:",  the standard shockwave will be used.

Just add this to use another model.
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Offline BlackDove

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Final 3d shockwave release for all systems!
Ah I see, it needed to be specified for the fighters because they normally don't have shockwaves.

Allright, so now I'm only waiting for the bluey bluey ones :p

 

Offline Mongoose

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Final 3d shockwave release for all systems!
Quote
Originally posted by WMCoolmon
Decisions, decisions... :p

If someone could figure out a way to randomly select which color shockwave was used whenever a ship explodes, then we could have the best of both worlds. :p

 

Offline DaBrain

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Final 3d shockwave release for all systems!
More than one of these aint good for your system. As powerfull it may be.

Except for the low end shockwave. You could use mutliple of those shockwaves. ;)
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Offline Ulala

  • 29
  • Groooove Evening, viewers!
Final 3d shockwave release for all systems!
Quote
Originally posted by DaBrain

The fighter shockwave shouldn't cause a slow-down at all...
 


As far as I can tell, fighter s-waves don't cause any slow down. I'm thinkin that when it's a destroyer-juggernaut sized explosion, with flak everywhere, fighters going up, anti-fighter beams, and capship beams... there'll be a lil slowdown. But it's not enough to bother me! :nod: :yes:
I am a revolutionary.

 

Offline Cobra

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Final 3d shockwave release for all systems!
OOH! i can't WAIT to see a sathy go up! :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline DaBrain

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Final 3d shockwave release for all systems!
Quote
Originally posted by Ulala


As far as I can tell, fighter s-waves don't cause any slow down. I'm thinkin that when it's a destroyer-juggernaut sized explosion, with flak everywhere, fighters going up, anti-fighter beams, and capship beams... there'll be a lil slowdown. But it's not enough to bother me! :nod: :yes:


Maybe I'm even close to the bandwith limit of ultra high end cards with an effect like this, but I doubt it...

Maybe loading this effect into the gfx ram before the misson starts would fix it.
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Offline Cobra

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Final 3d shockwave release for all systems!
hey, DaB, i'm getting an expanding flare instead of an expanding shockwave.

pic:



To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Lynx

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Final 3d shockwave release for all systems!
Whoa, that's awesome. I actually like that more than a shockwave.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Cobra

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Final 3d shockwave release for all systems!
that's not what it's supposed to be though. it's totally wrong. ;)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline DaBrain

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Final 3d shockwave release for all systems!
Quote
Originally posted by Lynx
Whoa, that's awesome. I actually like that more than a shockwave.


It's part of the shockwave, but looks pretty plain without the 3d shockwave...


Quote
Originally posted by Cobra
that's not what it's supposed to be though. it's totally wrong. ;)



That's right. I've still no idea what causes this problem...


Try this for now:

Pic "shockwave3d-glow_0130.dds" and rename it to "shockwave3d-glow.dds". Detlete the "shockwave3d-glow.eff".

This kills the animation, but if it works, we're one step closer to the solution.
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