Author Topic: Subsystem health and engine errors  (Read 804 times)

0 Members and 1 Guest are viewing this topic.

Subsystem health and engine errors
I'm having problems with my custom subsystems being destroyed too fast as if they have very little health. There is a way to fix that right? There are these little lines in the ship tables that seem to catch my eye but they aren't mentioned in the Wiki so I have no idea what they are:

Quote
$Subsystem:                     Turret37, 0.625, 2.0
   $Default PBanks:        ( "LightningSuperMsl" )

Those two values look suspicious to me so what are they anyways?

My last question is about the Engine Wash. For some reason, when I get behind some of my custom cap ships the engine wash throws and rolls me around as if I'm a top on steroids.

Here is the subsystem text:

Quote
$Subsystem:                     engine01,        5, 0.0
   $Engine Wash:   Default900
$Subsystem:                     engine02,        5, 0.0
   $Engine Wash:   Default900
$Subsystem:                     engine03,        5, 0.0
   $Engine Wash:   Default100
$Subsystem:                     engine04,        5, 0.0
   $Engine Wash:   Default900

Again, what are those 2 numerical values for? Offset to model?
I have created a masterpiece.

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Subsystem health and engine errors
Read the $Subsystem part very carefully.

The first value is the percentage of ship hitpoints that the particular subsystem has - and which is in a way be separate of ship hitpoints.. Second is turret rotation time in seconds
Do not meddle in the affairs of coders for they are soggy and hard to light

 
Re: Subsystem health and engine errors
My eyes must be dying on me! I never noticed that in the directory. Well NM then, I'll check it out thnx.
I have created a masterpiece.