I've been working a lot with some pretty heavy railgun-sytle primaries (long tail and particles) for something....
but there is that graphical glitch that the tails seen to just start where the bitmap ends... which is pretty bad if there is about a 150 pixels black bit map to either side of the said effect....
someone got an idea how to make primary trails begin "inside" the bitmap?
for those who don't just yet know what I mean
$Name: Vasudan Huge Turret
$Model File: none
@Laser Bitmap: Terran_Turret ;mediavps-stuff
@Laser Color: 140, 140, 60
@Laser Length: 20.0
@Laser Head Radius: 6.40
@Laser Tail Radius: 2.60
$Mass: 0.4
$Velocity: 175.0
$Fire Wait: 3.0
$Damage: 100
$Armor Factor: 1.25
$Shield Factor: 0.5
$Subsystem Factor: 0.75
$Lifetime: 12.0
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 111
$ImpactSnd: 85
$Flags: ( "Big Ship" "Huge" )
$Trail:
+Start Width: 6.4
+End Width: 0.0
+Start Alpha: 0.7
+End Alpha: 0.0
+Max Life: 0.75
+Bitmap: VasBeam2Core ;mediavps stuff
$Icon: iconproms
$Anim: disruptor
$Impact Explosion: none