Landing gear animation is done, took FOREVER to figure out how to activate animations in Unreal, none of the tutorials really helped. "Here let's do some complicate player animation tutorial"... no. that's not what I need
Turns out it's really simple LOL.
Anyways, landing gear is uvmapped (minus the tire). Mapping is a bit different than the simple methods I used to use, less uv sharing. I'll probably be using two 4K textures (one for general details, like the landing gear) and one for hull.
BTW this is how you would be looking at the Bearcat if it was real (provided scale is correct).