So, I right now I am trying to fix stuff in the
Memories of the Great War-campaings that is not exactly broken but doesn't perform to design either...
Today: Fusion Mortar#Shivan
Introduced in
Hellgate: Ikeya to make Cains relevant against
anything, the Fusion Mortar#Shivan was basically the missile the Fenris has but with a shivan reskin. But unlike the orginal it never did anything because they were hardly ever fired. So for the new update I was hoping I could change that (it is not that it doesn load of damage but looks nice). But right now the it still hardly ever is fired, mostly in situations that are already broadside-to-broadside, which is very suboptimal for the Cain.
And it kinda doesn work... So I am currently stuck at a fork where I don't know if it is a problem with SC Cain's turrets or with weapon (see bleow)...
$Name: Fusion Mortar#Shivan
$Model File: s_bomb.pof
$Mass: 0.1
$Velocity: 100.0
$Fire Wait: 1.0
$Damage: 80
$Blast Force: 0.2
$Inner Radius: 0.0
$Outer Radius: 0.0
$Shockwave Speed: 0
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 22.0
$Energy Consumed: 0.0
$Cargo Size: 1.0
$Homing: Yes
+Type: HEAT
+Turn Time: 2.0
+View Cone: 160
+Seeker Strength: 3.0
$Free Flight Time: 1.0
$LaunchSnd: 102
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 1.0
$Flags: ( "Big Ship" "Huge" "no subsystem homing" "no lifeleft penalty" )
$Trail:
+Start Width: 0.25
+End Width: 0.75
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.5
+Bitmap: NewMiss1
$Icon: icon_harbinger
$Anim: harbinger
$Impact Explosion: none
(I know the range is a bit short with 2000 but the considering that FS1-era ship-to-ship is very close ranged by default, I wanted not change that design.
This is how it currently looks and works (and only this way):