I usually find these kind of games a bit too confusing for my tastes. I managed to dumb down most of the controls onto my Xbox 360 controller (Triggers acceleration, shoulder buttons next/previous target, D-pad thrusters, A fire, X missiles, B countermeasures, Y afterburner, left click auto-target on/off, right click thumbs up) and play it on easy (because I suck at these, and realised I was missing a lot of control funtions.
And I loved it. It fits in really well with the BGS universe, and I was surprised about a couple of choises you can make as a player, in particular the Prometheus in the final mission - that felt exactly like something that would be written for the show.
The looks are also spot-on, especially how the Battlestar and Basestars are positioned, the way they fire and the missile/slug/explision field. The Vipers and Raptors feel brilliant, too.
My only complaint (and I'm not sure if anything could be done with this) is targeting mission-critical targets (the ones you have objectives for), and it seems like something which can be a pain even the full controls. If there was a way for the auto targeting to prioritise these, it would be great. Still, it's a minor complaint.
Anyway, brilliant work. I'm going to play through a few more times and I look forward to more missions.